Why giddy-up need to support dual wielding? What's the relation between them?
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
#61
Releases / Re: [1.0] Giddy-up! (animal riding) - Added new mod: Giddy-up! Mechanoids
January 18, 2019, 09:36:30 AM #62
Releases / Re: [1.0-A8e] Rimfire - vanilla style gun mod (v2.5 / 17.11.2018)
January 18, 2019, 12:20:26 AM
I'm using latest Development version of combat extended. I got many "unknown force miss rate ... for Gustav" like errors. Maybe something wrong in version management.
#63
Releases / Re: [1.0] Megafauna (v1.4) - More cenozoic beasts! - (01.11.2018 - Update #5)
January 17, 2019, 08:37:13 AM
Would you please add support to combat extended?
#64
Releases / Re: [1.0] Dinosauria: A Rimworld Mod / v1.4
January 17, 2019, 08:36:35 AM
Would you please add support to combat extended?
#65
Releases / Re: [1.0] Alpha Animals - 1.09 (01/12/18)
January 17, 2019, 08:34:57 AM
Would you please add support to combat extended?
#66
Releases / Re: [1.0] Mechanoids Extraordinaire (v1.3) - (03.11.2018 - Update #3)
January 17, 2019, 08:32:40 AM
Would you please add support to combat extended?
#67
Releases / Re: [1.0-A8e] Rimfire - vanilla style gun mod (v2.5 / 17.11.2018)
January 17, 2019, 08:29:37 AM
Would add support to combat extended?
#68
Releases / Re: [1.0] SeedsPlease!
January 17, 2019, 08:20:42 AM
"Defs_OnDemand" should test the existence of a Def.
Mod "Syrchalis Blueberries" removes many defs from VGP. When I have both Syr and VGP, I will get a "def not found" error, because those defs are removed by Syr.
Would you please check the existence of a Def before run a auto-seed-creation?
Mod "Syrchalis Blueberries" removes many defs from VGP. When I have both Syr and VGP, I will get a "def not found" error, because those defs are removed by Syr.
Would you please check the existence of a Def before run a auto-seed-creation?
#69
Releases / Re: [1.0] XND's RimWorld Mods - Updated 2019-01-08
January 16, 2019, 09:27:28 AM
Survival tools:
I suggest different ingredient for handle part and header part. I like "Ore processing" mod, by installing that mod, steel becomes expensive. So if you can make "iron hammer" to use steel on header only, it will be nice.
I suggest different ingredient for handle part and header part. I like "Ore processing" mod, by installing that mod, steel becomes expensive. So if you can make "iron hammer" to use steel on header only, it will be nice.
#70
Releases / Re: [1.0] Weapon Attachments
January 01, 2019, 06:06:15 AM
Would you please make it be compatible with CombatExtended.
#71
Releases / Re: [B18] Combat Extended - B18 Update (21.02.2018)
December 27, 2018, 06:48:18 AM
I don't know whether this should be reported:
Looks like Verse.DamageWorker_AddInjury still has some problem. I'm using version b8a233a2590c634f5fe3f058cd745b55ae23e742
Code Select
Added injury to Head but it should be impossible to hit it. pawn=Bear_Grizzly39651 dinfo=(def=Blunt, amount= 19, instigator=Muffalo39655, angle=270.0)
Verse.Log:Error(String, Boolean)
Verse.Hediff_Injury:PostAdd(Nullable`1)
Verse.HediffSet:AddDirect(Hediff, Nullable`1, DamageResult)
Verse.Pawn_HealthTracker:AddHediff(Hediff, BodyPartRecord, Nullable`1, DamageResult)
Verse.DamageWorker_AddInjury:FinalizeAndAddInjury_Patch1(Object, Pawn, Hediff_Injury, DamageInfo, DamageResult)
Verse.DamageWorker_AddInjury:FinalizeAndAddInjury(Pawn, Single, DamageInfo, DamageResult)
Verse.DamageWorker_Blunt:ApplySpecialEffectsToPart(Pawn, Single, DamageInfo, DamageResult)
Verse.DamageWorker_AddInjury:ApplyDamageToPart_Patch1(Object, DamageInfo, Pawn, DamageResult)
Verse.DamageWorker_AddInjury:ApplyToPawn(DamageInfo, Pawn)
Verse.DamageWorker_AddInjury:Apply(DamageInfo, Thing)
Verse.Thing:TakeDamage_Patch1(Object, DamageInfo)
CombatExtended.Verb_MeleeAttackCE:ApplyMeleeDamageToTarget(LocalTargetInfo)
CombatExtended.Verb_MeleeAttackCE:TryCastShot_Patch1(Object)
Verse.Verb:TryCastNextBurstShot()
Verse.Verb:WarmupComplete()
Verse.Verb:TryStartCastOn_Patch1(Object, LocalTargetInfo, Boolean, Boolean)
RimWorld.Pawn_MeleeVerbs:TryMeleeAttack(Thing, Verb, Boolean)
Verse.AI.<MakeNewToils>c__Iterator0:<>m__1()
Verse.AI.<FollowAndMeleeAttack>c__AnonStorey3:<>m__0()
Verse.AI.JobDriver:DriverTick()
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:Tick_Patch1(Object)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
Looks like Verse.DamageWorker_AddInjury still has some problem. I'm using version b8a233a2590c634f5fe3f058cd745b55ae23e742
#72
Releases / Re: [1.0]Rimworld Ore Processing
December 11, 2018, 01:43:51 AM
Would you please provide mediafire download? Google drive is not accessiable from China.
#73
Releases / Re: [1.0] Remote Doors
December 09, 2018, 03:31:50 AM
Could you make the Embrasure door to be able to opened and closed ether manually or remotely (put a button on the wall or something like that).
#74
Releases / Re: [1.0]Rimworld Ore Processing
December 07, 2018, 08:52:49 PM
Please provide other download, google drive is banned by chinese gov.
Mediafire and github is the best.
Mediafire and github is the best.
#75
Releases / Re: [B18] Combat Extended - B18 Update (21.02.2018)
December 07, 2018, 12:49:45 AM
craft spot. If you can't find it, try reload game without "expended woodworking"