Please re-add combat extended support.
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#76
Releases / Re: [B19][1.0] Expanded Woodworking (Revived) (2018-10-29)
December 04, 2018, 10:30:31 PM #77
Releases / Re: [1.0] Mutagens
December 03, 2018, 09:10:54 PM
Please give some further details on what it does.
#78
Releases / Re: [1.0] Genetic Rim - Combine your animals to create new hybrids - v4.03
November 17, 2018, 10:58:04 PM
Genetic Rim has a patch for Alpha Animal, and Alpha Animal has a patch for Genetic Rim, so, Which one should I load first?
#79
Releases / Re: [1.0] Alpha Animals - 1.07 (04/11/18)
November 04, 2018, 09:14:32 PM
https://github.com/juanosarg/AlphaAnimals/tree/master/Source/AlphaBehavioursAndEvents/.vs
https://github.com/juanosarg/AlphaAnimals/tree/master/Source/AnimalRangedVerbsUnlocker/.vs/AlphaAnimalRangeUnlocker
https://github.com/juanosarg/AlphaAnimals/tree/master/Source/NewAnimalSubproducts/.vs
I don't know whether it's my problem. Github is sometimes very slow.
https://github.com/juanosarg/AlphaAnimals/tree/master/Source/AnimalRangedVerbsUnlocker/.vs/AlphaAnimalRangeUnlocker
https://github.com/juanosarg/AlphaAnimals/tree/master/Source/NewAnimalSubproducts/.vs
I don't know whether it's my problem. Github is sometimes very slow.
#80
Releases / Re: [1.0] Giddy-up! (animal riding) - Added new mod: Giddy-up! Mechanoids
November 04, 2018, 06:28:03 AM
What about to use a mountable mech to implement cart?
#81
Releases / Re: [1.0] Alpha Animals - 1.07 (04/11/18)
November 04, 2018, 04:28:27 AM
Would you please remove ".vs" folder from git repo, it's 10M, too big.
#82
Releases / Re: [1.0] Dubs Bad Hygiene | Menus | Rimkit | Skylights
November 03, 2018, 04:59:08 AM
Would you please provide mediafire download. Dropbox is banned by chinese gov.
#83
Releases / Re: [1.0] Storage Tweaks, Idle Power Consumption
November 02, 2018, 06:17:22 PM
Please provide mediafire download. Dropbox is banned by chinese gov.
#84
Releases / Re: [1.0] Doors Expanded - Doors Expansion for RimWorld (10/18/2018)
October 29, 2018, 11:42:00 AM
What about make door size related to body size?
Only body size smaller than 2 can get through normal door,
Only body size smaller than 4 can get through double door,
Anyone can get through triple door.
Only body size smaller than 2 can get through normal door,
Only body size smaller than 4 can get through double door,
Anyone can get through triple door.
#85
Releases / Re: [1.0] Apparello v2.2 Same as before edition![22/10/2018]
October 29, 2018, 09:49:09 AM
Tribal shield has work amount = 1. Looks like a bug.
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Is it possible to add a new layer?
Tribal shield is in "Outer" layer, makes it conflict with all kinds of coat.
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Is it possible to add a new layer?
Tribal shield is in "Outer" layer, makes it conflict with all kinds of coat.
#86
Releases / Re: [1.0] Alpha Animals - 1.02 (22/10/18)
October 29, 2018, 04:17:54 AM
I got a group of manhunting cactipine attack my colony without generated a manhunting warning. So when I know that, they are already at my home.
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But a got a "strange droppod" event, should I deconstruct that droppod?
Or should I attack that pod from distance?
It's in my map now.
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But a got a "strange droppod" event, should I deconstruct that droppod?
Or should I attack that pod from distance?
It's in my map now.
#87
Releases / Re: [1.0] Alpha Animals - 1.02 (22/10/18)
October 29, 2018, 04:09:43 AM
Cactipine yield 0 meat.
Seems missed a base value. Should be 90 X 50% = 45, but it's 0 now.
Seems missed a base value. Should be 90 X 50% = 45, but it's 0 now.
#88
Ideas / Please improve mod loading speed.
October 28, 2018, 11:33:15 PM
It's really slow, I just have less than 50 mods, but it's still too slow.
#89
Releases / Re: [1.0] Spotted
October 26, 2018, 10:47:51 AM
could you please provide other download?
dropbox is banned by chinese gov.
mediafire or github please.
dropbox is banned by chinese gov.
mediafire or github please.
#90
Releases / Re: [1.0] Giddy-up! (animal riding) - Added new mod: Giddy-up! Mechanoids
October 24, 2018, 08:01:01 AM
I suggest you make a cart/Wagon mod.
It actually is just a mountable packing animal that does not think.
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Thought more about that, animal have HP, have organs, can be ill, can die, so use animal to implement that feature is not good.
Can you make a building to be mountable?
It actually is just a mountable packing animal that does not think.
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Thought more about that, animal have HP, have organs, can be ill, can die, so use animal to implement that feature is not good.
Can you make a building to be mountable?