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Messages - temple_wing

#91
Think you from me, and think you from any chinese.
#92
Would you please provide other download? Dropbox is banned by chinese gov.
Github is the best. Or maybe mediafire( https://www.mediafire.com/ ). Or any other site just accessible by chinese is OK.
#93
github is the best. Other choice maybe mediafire ( https://www.mediafire.com/ ).
#94
Releases / Re: [1.0] Terrain Zone Selections
October 21, 2018, 08:47:26 PM
download link?
#95
Releases / Re: [1.0] cuproPanda's Drinks
October 20, 2018, 12:16:21 PM
What's the difference between these drinks and VGP drinks?
#96
Would you please provide other download?
Dropbox is banned by Chinese gov.
#97
I suggest make it actually equip it. It's more intuitive.
When working, switch to tools, when fighting, switch back.
Maybe put it to TODO list.
#98
When use this mod together with SimpleSidearm, Pawn can not automatically choose tools to use.

PS: my version is v0.2.
#99
Does not compatible with SimpleSideArm.
#100
Probably a bug from MoreFactionInteraction:


Type MainTabWindow_FactionWar probably needs a StaticConstructorOnStartup attribute, because it has a field factionOneColorTexture of type Texture2D. All assets must be loaded in the main thread.
Verse.Log:Warning(String, Boolean)
Verse.StaticConstructorOnStartupUtility:ReportProbablyMissingAttributes()
Verse.PlayDataLoader:<DoPlayLoad>m__2()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()



It's a yellow.
#101
Got many red:



Could not load UnityEngine.AudioClip at Misc/Curtain/CurtainOpen in any active mod or in base resources.
Verse.Log:Error(String, Boolean)
Verse.ContentFinder`1:Get(String, Boolean)
Verse.Sound.<GetResolvedGrains>c__Iterator0:MoveNext()
Verse.Sound.SubSoundDef:<ResolveReferences>m__0()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()



Others are similar.
#102
Releases / Re: [B19][SYR] Syrchalis' Mods
October 02, 2018, 12:22:01 AM
Got a yellow:


Tried to use an uninitialized DefOf of type TraitDefOf. DefOfs are initialized right after all defs all loaded. Uninitialized DefOfs will return only nulls. (hint: don't use DefOfs as default field values in Defs, try to resolve them in ResolveReferences() instead)
Verse.Log:Warning(String, Boolean)
RimWorld.DefOfHelper:EnsureInitializedInCtor(Type)
RimWorld.TraitDefOf:.cctor()
System.RuntimeMethodHandle:GetFunctionPointer(IntPtr)
System.RuntimeMethodHandle:GetFunctionPointer()
Harmony.ILCopying.Memory:GetMethodStart(MethodBase, Exception&)
Harmony.ILCopying.Memory:DetourMethod(MethodBase, MethodBase)
Harmony.PatchFunctions:UpdateWrapper(MethodBase, PatchInfo, String)
Harmony.PatchProcessor:Patch()
Harmony.HarmonyInstance:<PatchAll>b__9_0(Type)
Harmony.CollectionExtensions:Do(IEnumerable`1, Action`1)
Harmony.HarmonyInstance:PatchAll(Assembly)
SyrTraits.SyrIndividuality:.ctor(ModContentPack)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoCMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo)
System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[])
System.Activator:CreateInstance(Type, Object[], Object[])
System.Activator:CreateInstance(Type, Object[])
Verse.LoadedModManager:CreateModClasses()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()


#103
Yes, it's inefficient, but it's less micro management.
If you can program it to choose automatically( pick up necessary tool from stockpile just like doc pick up med before tending ), will be perfect.
#104
Why limit it as "three tools in the inventory"? It's weird.
A human should be able to carry as many tools as he can, normally.
And, what if a pawn is just needed to carry many tools, eg, many tools founded somewhere or bought from trade.
#105
Very, very, very, excellent.

One little tiny touch, make the whole system totally different.