Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - KozmoD

#16
Mods / Re: [Mod Request] Bounty mod
April 09, 2019, 10:25:13 PM
Really nice idea, I could see that being added to the More Faction Interactions mod.

Lets expand that a little. Someone raids your base, your best shot kills 3 or 4 raiders. The survivors tell the rest of their group about your colonist and how dangerous he/she is.
Your pawn now is marked as "Wanted" and theres a good amout of Silver/good items to the one that brings its head. Alive, Dead or Incapacitated (maybe with a leg cut off or so).
The next raid comes with an extra, the raiders will actively attack and try to kill/capture the Wanted pawn of yours. Maybe even a bounty hunter will show up, and try to capture the target by force.
Also, randomly you would get a message about a random pawn that was also marked as Wanted with the specific conditions and prizes for it.

Sees like a very fun mod, someone needs to do it!
#17
Mods / Re: Mod Request Digimon in rimworld?
April 05, 2019, 01:55:22 PM
Adding animals that change form would be easy enough, but the main thing about Digimon, differently from pokemon, is the branching evolution. The same digimon can have different final forms, that do different things, have different stats.
Idk if any of thoses things are doable.
On top of that, it would be a huge work of art, every Digimon has at least 6 forms, from Baby to the Mega stage.
#18
Releases / Re: [1.0] Simple Slavery
April 04, 2019, 01:55:22 PM
I can be wrong but I think the issue with ignoring the collar is cause items in prison cells get "ignored" sometimes. At least with meals, I could see that behavior.
#19
Releases / Re: [1.0] Alpha Animals - 1.09 (01/12/18)
March 30, 2019, 05:59:03 PM
So I got a question, why are the Black Spiders not tamable? I can tame Mammot Worms and Black Insects alike, but not the Spiders. Is that a feature?

Also, unless Im seeing things, Needleroll seems to have meat, not cactus flesh.
#20
Releases / Re: [1.0] Simple Slavery
March 27, 2019, 06:00:01 PM
Thank you so so much!
#21
I also got a pregnancy in my colony! The pawns are not together anymore tho ;-;
#22
Releases / Re: [1.0] Simple Slavery
March 27, 2019, 03:41:08 PM
So I have a question, when slaves try to escape what should I do? Beat them to down, or try to arrest?
Also, If I capture a Slave, the game doesnt seem them as Prisioners, but also I cant control them. Still can Emancipate, and if I do, they leave.
Im kinda lost to be honest.
#23
I looove the graphs you did!
#24
Releases / Re: [1.0] Religions of Rimwold
March 16, 2019, 01:52:38 AM
So after playing some minutes with your mod, I got to say, its a little unbalanced and annoying.
It takes too much time, both research AND to make the relics, to have a functional church. And during that time, the mood of religious pawns is affected. On top of that, if you have 2 different religions, you need to make altars, churchs AND relics for both, so even more time.
-
Dont get me wrong, the -10 in mood isnt that bad, but it means death if combined to all the other bad thing that can happen in a colony.
For a mod that adds so little and make stuff more interesting, it makes it all much much harder.
#25
Reeeeally cool!
#26
The idea of a map coverend in crap isnt as insane as people may think.
Its "easy" just add decomposers to the game. Make so things like Megascarab eat the animal manure or/and add a new mob that spawns close to manure rich areas, to eat it.
Something like a "Rim Fly" that, lore wise, comes from underground attracted to the smell of the manure, eats any it can find, then it leaves if none is found.
#27
Im not a programmer of a modder, but I think its easy enough to do.
Animals already produce items, eggs.
I think if you take the same coding bit for laying eggs, but change it so instead of needing to mate, its after a certain time after eating, to produce the manure item.
#28
Mods / Re: [Mod Idea] Ghosts!
March 13, 2019, 02:49:02 PM
Add a Ghost Hunting tool and Ectoplasm related items and it would be the best mod.
#29
They seem like the perfect slave race.
#30
Releases / Re: [1.0] Alpha Animals - 1.09 (01/12/18)
March 12, 2019, 07:28:39 PM
I see! So its a squishy big... cat XD
I thought it would be a little "harder" to kill, since its a sand worm thing, and it looks very scary and sharp, but I guess not.
Thx :D