Yes, integrity check on steam. Deleted Core folder and made ic again. Still happening.
How many times you tried?
How many times you tried?
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Show posts MenuQuoteSevere levels of Arcane Weakness and Mana Sickness will cause the affected pawn to seek bed rest
Quote from: Roolo on March 13, 2019, 04:21:02 PM
Trust me, I've thought this through. Take in mind that many jobs shouldn't be performed on a mount, but even for those jobs, you want the pawn to ride to the job. With your approach, pawns would end up in bed with their mount, they'd perform surgery on their mount etc. etc.
Quote from: Roolo on March 13, 2019, 04:21:02 PM
Anyhow, please take in mind I spent countless hours on developing this mod, and I made decisions for reasons that might be hard to follow if you're not familiar with the code.
Quote from: Roolo on March 13, 2019, 03:42:26 PMYes, that is how it works now (with your code). But couldn't you have it coded another way?
That wouldn't work. Take in mind that for any Ride and Roll job, a "ride to job" job is issued first for various reasons, before the actual job is started.
[...] But either way, an exception is needed.
Quote from: Roolo on March 13, 2019, 03:06:25 PMWhat do you mean exactly? A fixed minimum distance for all weapon types? Or variable distances like in Vanilla?
Vanilla or not, it is still annoying, so I'll think of a fix (probably I'll just make another exception so the "ride to job" job doesn't go to the first job target for hunting, but to a cell with a minimum distance from the first target).
Quote from: Roolo on March 12, 2019, 11:20:27 AM
1. Fixing machines with components:
This results in Giddy-up sending the pawn to the wrong target.
This problem used to be present with a lot of jobs, and I had to manually fix it for different jobs. There's no way to automatically detect which target is the first target, so I have to manually make exceptions of each job that doesn't have TargetA as first target, which I didn't do yet for the "repair machine" job.
Quote from: Roolo on March 12, 2019, 11:20:27 AM2. Hunting:
Sure this isn't just vanilla behaviour? I've seen this happen in vanilla as well since B19.
Quote from: Dr_Zhivago on March 08, 2019, 05:30:02 PMThx for the reply. Then this mod really comes in handy .
If you select a job to be worked by only one person, then only that person will do that job. If the job is set to "everyone" then everyone can work on the same project, without making 10 different unfinished products.