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Messages - zizard

#136
General Discussion / Re: Worst 6 traits?
October 04, 2018, 04:29:32 PM
Quote from: khun_poo on October 04, 2018, 04:41:43 AM
Within 100 days as far as I remember. Addicted colonist with alcohol will cause cirrhosis in their liver while psychite addicted got chemical damaged kidney.

How about make them addicted to Ambrosia instead? they cause nothing anyway.

Or try luciferium lol.

No the damage is caused by tolerance, not addiction. Psychite can be maintained without increasing tolerance. Sucks that these kinds of discussions are always remedial game mechanics lessons.
#137
General Discussion / Re: Making armor useful again
October 04, 2018, 02:57:38 PM
Quote from: Scavenger on October 04, 2018, 05:39:29 AM
You think your Tshirt would stop a screw driver, let alone an armor piercing sniper round?

I think a leather shirt would be useful vs a screwdriver.
#138
General Discussion / Re: Worst 6 traits?
October 04, 2018, 02:34:08 AM
Problem with beer is that expected number of beers to addiction is more than 100.
#139
General Discussion / Re: Worst 6 traits?
October 03, 2018, 08:52:38 PM
Quote from: 5thHorseman on October 03, 2018, 07:20:58 PM
If they (or anybody) is addicted to beer or psychite is that the only drug they'll take on a binge? And if not, does it at least keep them from becoming addicted to that other, harder drug?

As long as they have a satisfied addiction they won't do their special binge at all.

Wow break increasing traits sound amazingly strong. They can be controlled to produce catharsis for inspirations.
#140
There's a workaround if you use nutrient paste dispensers as walls.
#141
General Discussion / Re: Worst 6 traits?
October 03, 2018, 04:33:22 PM
Quote from: EvadableMoxie on October 02, 2018, 02:27:47 AM
Assuming we're talking a standard Crash Landed in a non-extreme biome:

Gourmand definitely isn't in a top 6 of the worst traits.  Eating extra food shouldn't really make a difference for most colonies, and it does have the upside of +4 cooking.  Food binges are really only bad due to losing control of the colonist, which means you really can't use them for direct combat safely. Beyond that, it's fine.  There are a lot of worse traits. 

Chemical interest and Chemical fascination definitely take the top 2 worst spots, though. I don't think I'd put Pyro as the 3rd worst, though, since it's generally not much worse than Gourmand.  Maybe depressive.

Chem int / fasc has extremely easy workaround in the early game, where you just burn the paltry amount of drugs raiders drop that you don't need. Late game you can psychite or beer addict them. Then there's no real effects.
#142
General Discussion / Re: Making armor useful again
October 03, 2018, 04:53:16 AM
I think it addresses a real problem which is the really jarring steps between 0, 50%, and 100%.
#143
It seems a little futile if, as big T said, just a single modder updating in place will break a save. Also as fluffy said, it is suspect that this suggestion to modders is only now being given for the official release ($$$$$), when for all the previous versions nobody really cared about breaking saves.
#144
Does this have the change with bullets passing through layers of body parts reducing damage? I tested it and the body part damage looks the same as B19.
#145
That's exploiting the adaptation system. If u wanna do that u might as well burn all ur stuff and do ultra low wealth.
#146
Wear a flak vest all the time. Flacket and flak pants are useless; use a nice duster instead.
#147
General Discussion / Re: Malnourishment kills too fast
October 01, 2018, 04:19:29 AM
I wonder if you can use extremely terrible beds so that pawns only have to eat once a day when they wake up, going to sleep a little after they reach 'hungry'. Since mood doesn't go down during sleep, hunger while asleep doesn't matter.
#148
General Discussion / Re: Worst 6 traits?
September 27, 2018, 04:05:37 AM
Wimp has anti-synergy with the break traits since you can punch them out.
#149
General Discussion / Re: Worst 6 traits?
September 27, 2018, 01:53:49 AM
depressive volatile very neurotic
#150
General Discussion / Re: "Storytelling"
September 26, 2018, 09:08:51 PM
Banish OP compared to euthanise.