I thought Tynan said somewhere that there were no longer any -48 psychic drones?
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#258
General Discussion / Re: Unstable build of 1.0 available
July 28, 2018, 07:46:00 PM
My colony is transiting the 100-150k wealth range, and I noticed that the expectations curve seems off here:
extremely low (30) 0k
very low (24) 10k
low (18) 25k
moderate (12) 100k
high (6) 150k
sky high (0) 300k
Difference from low to moderate is 75k, but moderate to high only 50k. Doesn't make sense for the intervals to decrease at any step. The result I found is that at 95k, people were pretty happy, but at 155k, they turn into unhappy little infants
despite not that much wealth gain. Suggest high moved to 175-200k.
extremely low (30) 0k
very low (24) 10k
low (18) 25k
moderate (12) 100k
high (6) 150k
sky high (0) 300k
Difference from low to moderate is 75k, but moderate to high only 50k. Doesn't make sense for the intervals to decrease at any step. The result I found is that at 95k, people were pretty happy, but at 155k, they turn into unhappy little infants
despite not that much wealth gain. Suggest high moved to 175-200k.
#260
General Discussion / Re: Unstable build of 1.0 available
July 28, 2018, 05:18:10 PM
Can we get a symbol on the boxes for which type of body part they are? The quality mod RJW has this feature.
#261
General Discussion / Re: Reddit or Forum
July 27, 2018, 06:22:47 PMQuote from: Greep on July 27, 2018, 06:16:30 PMQuote from: zizard on July 27, 2018, 05:27:01 PM
Reddit is a bit basic but it's ok. Discord is the worst though. Absolutely garbage.
Steam forums are the worst you mean
Steam forums are more personally honest since it's at least a third party website.
#262
General Discussion / Re: Meat cubes are weird and kind of gross.
July 27, 2018, 06:10:05 PM
Bet the artist is vegan and we are being meat shamed.
#263
General Discussion / Re: Suggestions for Skilled/Interesting Streamers doing 1.0 Please
July 27, 2018, 05:28:01 PM
Skilled play is mostly unattractive to stream.
#264
General Discussion / Re: Reddit or Forum
July 27, 2018, 05:27:01 PM
Reddit is a bit basic but it's ok. Discord is the worst though. Absolutely garbage.
#266
General Discussion / Re: Unstable build of 1.0 available
July 27, 2018, 06:50:25 AM
Storyteller: cas
Difficulty: ext
Biome: bor for
Commitment mode: mega savescum casual mode
Hours played in the last 2 days: like 8?
Complete mod list:
hugslib
minify everything
no forced slowdown
replace stuff
IMPORTANT MODS BEGIN HERE:
show hair with hats
rimnge
gloomy hair
kantai collection hair styles
lovely hair style
rimhair
lolidrop's hairshop
Realised I haven't posted any graphs yet so decided to be useful for once and show people what a god player's graphs look like. Pretty easy so far. As usual for boreal it's convenient to make a greenhouse for the first winter. Cold biomes are obviously slower but you can be lazier with hauling and yucky brown corpses don't turn up as often. Pretty sure refinery was the first tech. Caravans are a PITA due to -20 zero recreation. Pausing caravans for recreation doesn't seem like a good deal. I'd rather they mental break and get +40 catharsis for a while. Even if it were effective, it's not fun to micro anyway. Bridges are fun to mess around with. Currently slowly digging into the mountain to make my invulnerable ultra killbox base. I caught a wimp, so maybe I will send him to punch moose to drop my raid score.
Latest major threat was a poison ship, which was 2 cent 2 lancer 2 scyther. Used about 10 wood traps to kill the smol mechs and kited the centipedes around for half a real life hour. Guess I could have punched it but I cbf getting shield belts yet and walking up to them with 50% ms from snow isn't safe. Reminded me that I need to get a killbox up to save sanity. One of the first raids I got donated me 5 sniper rifles, 2 of which I immediately melted for wealth control. Otherwise it would have been even more tedious. If you get lucky, a lot of raids neutralise each other or run into caravans. An early tribal raid walked right into a caravan. The sniper raid came shortly after a psychic ship drop and I obviously made them kill each other. This made the siege really trivial by sniping them for a few ingame hours. So I haven't even had to bust out the micro god yet.
In the picture, I think the sharp raid points drop corresponds to a patch. Early minstrel means mood is practically solved for the rest of the game. Disappointed that wool offers so little extra insulation compared to cloth. Might as well be shaving money from my muffs, since it's all going to be sold guaranteed. BTW could we please get purple alpacas? Also I like the leather art, it's grown on me. Always on the lookout for more cute hair mods. Would like more cute hair in vanilla. One of my first memories of the game was being traumatised by ugly hair on girls.
[attachment deleted due to age]
Difficulty: ext
Biome: bor for
Commitment mode: mega savescum casual mode
Hours played in the last 2 days: like 8?
Complete mod list:
hugslib
minify everything
no forced slowdown
replace stuff
IMPORTANT MODS BEGIN HERE:
show hair with hats
rimnge
gloomy hair
kantai collection hair styles
lovely hair style
rimhair
lolidrop's hairshop
Realised I haven't posted any graphs yet so decided to be useful for once and show people what a god player's graphs look like. Pretty easy so far. As usual for boreal it's convenient to make a greenhouse for the first winter. Cold biomes are obviously slower but you can be lazier with hauling and yucky brown corpses don't turn up as often. Pretty sure refinery was the first tech. Caravans are a PITA due to -20 zero recreation. Pausing caravans for recreation doesn't seem like a good deal. I'd rather they mental break and get +40 catharsis for a while. Even if it were effective, it's not fun to micro anyway. Bridges are fun to mess around with. Currently slowly digging into the mountain to make my invulnerable ultra killbox base. I caught a wimp, so maybe I will send him to punch moose to drop my raid score.
Latest major threat was a poison ship, which was 2 cent 2 lancer 2 scyther. Used about 10 wood traps to kill the smol mechs and kited the centipedes around for half a real life hour. Guess I could have punched it but I cbf getting shield belts yet and walking up to them with 50% ms from snow isn't safe. Reminded me that I need to get a killbox up to save sanity. One of the first raids I got donated me 5 sniper rifles, 2 of which I immediately melted for wealth control. Otherwise it would have been even more tedious. If you get lucky, a lot of raids neutralise each other or run into caravans. An early tribal raid walked right into a caravan. The sniper raid came shortly after a psychic ship drop and I obviously made them kill each other. This made the siege really trivial by sniping them for a few ingame hours. So I haven't even had to bust out the micro god yet.
In the picture, I think the sharp raid points drop corresponds to a patch. Early minstrel means mood is practically solved for the rest of the game. Disappointed that wool offers so little extra insulation compared to cloth. Might as well be shaving money from my muffs, since it's all going to be sold guaranteed. BTW could we please get purple alpacas? Also I like the leather art, it's grown on me. Always on the lookout for more cute hair mods. Would like more cute hair in vanilla. One of my first memories of the game was being traumatised by ugly hair on girls.
[attachment deleted due to age]
#267
General Discussion / Re: New Build = New Colony
July 27, 2018, 06:32:37 AM
I'm only on my second game in unstable and I play a lot.
#268
General Discussion / Re: 1.0 changing the game too much?
July 27, 2018, 01:57:07 AM
And if you're playing on higher difficulties, send anyone with -mood or +break straight into the trashcan!!!!
#269
General Discussion / Re: Unstable build of 1.0 available
July 27, 2018, 01:52:57 AMQuote from: podium86 on July 27, 2018, 12:57:39 AM
Sorry but does anyone know the rest effectiveness and immunity gain for sleeping on the floor? Was wondering if sleeping on the floor or bad furniture is better.
Or perhaps we can add the stats in the description itself?
I just did a dev mode test and it looks like 0.8 for a sleeping spot. Should definitely be labelled.
#270
General Discussion / Re: Is killbox still a thing in 1.0?
July 26, 2018, 08:26:36 PMQuote from: Oblitus on July 26, 2018, 08:25:13 PMSHHHHHH YOU WILL GET US NERFEDQuote from: zizard on July 26, 2018, 08:14:01 PMWait, but fine meals are more expensive than simple meals, and IEDs are cheaper than deadfalls (explosive IED - 40 silver stuff cost, wooden deadfall - 50 silver stuff cost, steel deadfall - 76 silver stuff cost).Quote from: Tynan on July 26, 2018, 07:44:41 PM
Awesome. IEDs were buffed somewhat too since nobody used them, give those a try, I'd love to hear how it works out.
I like how IEDs are like fine meals and traps are like simple meals.
;.; tynan went silent that means he's nerfing it right now ;.;
