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Messages - zizard

#31
Quote from: Whifflepits on March 02, 2020, 01:26:25 PM
So every 120 days at a random point?

That is much more reasonable than what the first impression implied. Really screwy that everyone just gets cancer within a few days of surgery though. I'll post a suggestion that this should also have an initial delay of 120 days before the random checks start, or else there's going to be a lot more people hollering WTfrak...

Yeah so it's like 1/120 chance per day. Sounds like you got unlucky.
#32
It says in the description: "This artifical stomach cannot get food poisoning. However, there is little room to the shield the reactor, so the radiation increases the risk of cancer." For the exact numbers, have a read of Hediffs_BodyParts_Bionic_Empire.xml in Data\Royalty\Defs\HediffDefs.


      <li Class="HediffGiver_Random">
        <mtbDays>120</mtbDays>
        <hediff>Carcinoma</hediff>
        <partsToAffect>
          <li>Torso</li>
        </partsToAffect>
      </li>
#33
Check out the wealth control threads by the great black_fr. It's the core game mechanic and even more important now that there's clusters.
#34
General Discussion / Re: Quest Rewards are Borked
March 01, 2020, 10:08:57 PM
I've been getting a bunch of quests for a single luciferium which amounts to spam.
#35
Quote from: dearmad on February 29, 2020, 11:27:36 PM
"reduce?"

i have no understanding. I have been more involved in combat than ever since 1.1. It's very engaging and requires serious tactics now.

There's very few ways to deal with 46 range stuff cleanly, e.g., mortars and caravans which are both low interaction. The proliferation of 46 range mechanoid weapons is a transparent attempt to enforce pawn damage aka "storytold". It doesn't "require" serious tactics, since the braindead non-interactive methods are superior.
#36
General Discussion / Re: Mechanoid Heavy Auto Turrets
February 29, 2020, 03:00:31 PM
Just wait for a caravan. One of the main goals of 1.1 is apparently to reduce player engagement with the combat system.
#37
Don't expect any
#38
It's just because the algorithm is dumb. The hunter moves to a tile at an appropriate distance and then doesn't update the destination when the animal moves unless it goes out of range.
#39
General Discussion / Re: Next Update
May 12, 2019, 06:02:15 AM
I think we're on our own now.
#40
Mods / Re: Big brane mod ideas
April 28, 2019, 01:48:27 AM
Alright so I implemented installed bionic wealth discount myself. It's a tiny harmony postfix. Would anyone else actually use it?

[attachment deleted due to age]
#41
Ideas / Re: Your Cheapest Ideas
April 24, 2019, 06:08:24 AM
update the game in any way
#42
The discord is terrible and has only gone downhill. There are far too many mods and their cliques threaten and mute people who disagree with them.
#43
Mods / Re: Big brane mod ideas
April 19, 2019, 01:10:43 AM
Bounty raised to $10
#44
General Discussion / Re: Oddity with crafting speed
April 10, 2019, 05:52:25 PM
Another option is to use a mod that shows minutes as well as hours
#45
Mods / Re: Big brane mod ideas
April 02, 2019, 01:13:43 AM
Offering $5 bounty via paypal per mod.