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Messages - Pudgy McFudge

#1
Quote from: Chibiabos on May 05, 2016, 01:41:56 AM
words

You know going out in toxic fallout isn't a death sentence. Just build roofed corridors between your dorms, stockpiles and production buildings. Set the allowed area to said buildings and your farming area. Send out the least poisoned dudes to snag carcasses. You can let your dudes go out to farm and they will heal up while they sleep.

There I just made a better post than you and no one feels like they're getting lectured while reading it.
#2
I get a lot of animal attacks still but no wanderers. I got a resource drop once.

It seems like the AI story teller is just trying it's best to kill me but can't generate a large enough raider party. It's definitely not trying to help me out. I haven't seen a trading ship in a long, long time.
#3
I built my comm array late and got a lot of trading ships at later cycles because of it, sometimes multiples at once. However, once I had seen them all I haven't had one in possibly ten cycles.

I have, however, been able to incap a few raiders by sending my dudes to melee attack them. The incap problem may be because all of my dudes have m24s and they wind up killing whoever they shoot at with one volley. It's possible that they are incapped by one shot only to die on the ground by another. It seems that lower damage weapons have a better chance of knocking them out. I'm going to test this out by giving them all pistols and seeing what happens.

edit: I gave everyone M-16s and I was able to incap a raider at cycle 21. However he wound up dying when the rest of the volleys hit him on the ground.

edit 2: I gave everyone enfields for the next raid and was able to incap and capture a raider. This made the fight harder than it had to be and I wound up losing a dude and 3 others were wounded and had to be rescued. It may be possible to rack up tons of prisoners if you arm your dudes with less deadly weapons against smaller raiding gangs.