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Messages - thewraithplayer

#1
Ideas / Re: Raid Overhaul
July 31, 2018, 11:56:37 AM
I love this idea! I was thinking maybe even two factions are fighting (you aren't involved) and a battle breaks out at you're base as the two both come to ask for your aid. Some of your people could die, which might skew your vote to one or another. If you killed more than a few of either one they become your enemies, stuff like that. All of this and the stuff  you mentioned would take a long time to add (might even be it's own update) but I think would add a lot of depth to faction dynamic.
#2
Ideas / Missing eyes
July 31, 2018, 11:50:58 AM
I find it frustrating when a colonist with level 18 social and the beautiful trait looses her eye to a rabid racoon (yes this sadly happened in my last colony) and is now disfigured. F skill, F traits, your social gets plummeted to none... unless you have a bionic eye (I think? never actually gotten one before) but that could take years in game, possibly never. Here are two ideas i have to counter this.

Glass eye: would cancel the disfigured trait, but that would be it. You'd probably need a new crafting station too (a glass kiln maybe?)
Eye patch: would essentially work like a tribal war mask or veil, but would be more impressive and could only be used if you've lost an eye. Would be cheap to make at a tailoring bench (less than 50, I'm thinking 25 or so)

That's what I've got. If you have anything to add or any concerns, please comment below, and as always, thanks for reading.
#3
Ideas / Re: Ideas for Making Rimworld Better
July 31, 2018, 11:43:59 AM
Quote from: Mosch6 on July 30, 2018, 01:39:51 PM
One thing what i realy miss: Ammo for all weapons (hand guns,bow and turrets at example).
You can craft the ammo on special work bench und the enemy use it too.

I've thought that before, but that would slow the game down to a crawl with how Sh*ty everyone's aim is. I got bored one time and counted the shots from my colonist with a bolt action and level 8 shooting trying to hunt a camel, and it numbered around 60 misses! Early game would become a nightmare of having to micromanage hunting (draft a colonist and move them right next to the animal so they can't miss) and of running out of bullets by the time you have multiple person raids.
#4
Ideas / Re: Your Cheapest Ideas
July 16, 2018, 01:09:01 PM
Have a limit to how far away caravan themed events are, such as raider camps of injured people to rescue. I currently have a rescue cripple mission that is less than a day old, has seven days left, but is nine days away!
#5
War- two allied factions fight, putting you in the middle. your colony becomes a battleground a few times as the two sides fight over territory, neither one acknowledging the off-worlders as an actual faction. You'd be nothing more than a spectator, collateral damage. Unless you join in.

Mutiny- one of your pawns (preferably with high social) convinces a large group of about half your pawns that the loyalists are evil, and must be purged so they can create a New Colony Order. You are unable to control these rogue pawns, with no choice but to fight them off to stay alive. If they loose, you can either banish, execute, or imprison them with hopes of winning their trust again.
#6
Ideas / Re: Boats
April 29, 2018, 11:43:24 AM
Yeah, ships would be hard. Maybe small boats, like canoes and kayaks could work like muffalos (I think you can ride them, but IDK for sure). At worst, they could just allow you to go at walking speed across the water.
#7
Ideas / Boats
April 28, 2018, 03:53:50 PM
I started a game, and as always, hit the random landing site button. Sometimes I end up in utterly horrible spots, such as a tile away from the northern ice sheet. Other times I think I land in a bad spot, then make something amazing from it, like when I made a castle out of a mountainous arid shrub land coast. This time, I landed on a small island, with no other factions. I got the call about the hidden ship, only to find that there is no possible way for me to access it.
Boats, even simple ones such as canoes, would be a game changer. I would no longer be trapped on my one tile temperate forest island, I could sail the seas and oceans of Regilis VI to my heart's content.
As always, thanks for reading.
#8
General Discussion / Uses for cats
April 21, 2018, 11:17:32 AM
In my current game, a random event spawned ten friendly cats on the map that joined my five person colony. With the one I already had, I now have eleven cats. I'm not entirely sure what to do with them. If I let them have free range they eat a lot of my food, if I don't they starve. I'm thinking of either selling them or starting a cat farm and selling some of them as they make kittens. Any advice would be appreciated. As always, thanks for reading.
#9
General Discussion / Re: Introduce yourself!
April 19, 2018, 09:16:11 AM
Hey guys. My most common pseudonym is TheWraithPlayer (a name that stuck from my early teens) but on Steam I am Waleyva. I got introduced to the game though Youtube, specifically Cromulent Archer. My next favorite game has to be Project Zomboid: although it still has a few holes and bugs because it is an early release, it is still an amazing, gritty survival simulator. Most embarrassing... when my colony leader (I often start with one colonist) when on a killing spree of his henchmen because one of them tracked dirt into his room (P.S.- everyone died). Finally, the best cereal is the simplest on the planet...

Cheerios.
#10
Thanks, I also like mountain bases but have never been able to set them up well. Mine usually end up a confused maze that the pawns can barely navigate.