Quote from: Jerethi50 on August 03, 2014, 10:24:36 AM
I really doubt the crafting was causing the problem, the traders carry could have been the culprit, As the drop pod scripts use items from traderscarry lists and if for some reason it is having an issue placing one of your clothing items inside a drop pod, when it executes a drop pod event, it will "quietly" error, doesnt even force open the console. but once it does error, it will stop events from occuring, Reproducing this bug is going to be a rare occurence, because you need 1. the drop pod event to trigger 2. the drop pod event to pick the exact item from your mod its having trouble with and 3. error out when it trys to assign the item to a pod. It is best to keep apparel items out of the traders carry list. I have noticed in the current version there seems to be issues with traders and clothing, I think it may be related to clothing needing randomly generated colors and possibly other things are randomly assigned. Im not certian on that last bit though, but yea my suggestion is to make all of your apparel items not carried by traders.
So turning the <tradersCarry>true</tradersCarry> of the items into False would do it?
I did that for the crafting material items I had (and apparently stopped them from falling in drop pods which is good)
But I didn'tn't see any of the apparel files themselves having any options about being carried by traders
should I manually add one?



