I think one of my eyes just rolled back into my head. That doesn't sound so hard, of course the coding is a bit foreign.. but hell after this data structures exam I'l be ready for anything (I hope) thanks! Out of sheer curiosity, what would a compatibility patch between CE and Doors expanded look like? Is that a rewrite of that mod or JecsTools, or something relatively simple? I read where you said that Doors Expanded doesn't like the explosions throwing many projectiles, but any clue why a door mod would be involved in that?
Not a stranger to code that seems to get in the way of unrelated things, just curious and a fan of something other than a 1x1 door, but if it doesn't work with CE I don't run it. Water and bullets shouldn't magically appear in a game with the depth of Rim World. Infinite blood when bandages are around also for that matter but maybe later...
Not a stranger to code that seems to get in the way of unrelated things, just curious and a fan of something other than a 1x1 door, but if it doesn't work with CE I don't run it. Water and bullets shouldn't magically appear in a game with the depth of Rim World. Infinite blood when bandages are around also for that matter but maybe later...