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Messages - Dragoon

#1
Releases / Re: [1.1-1.2] Naruto Mod
January 23, 2021, 04:54:06 AM
This mod seems pretty cool cant wait for the updates!
Also im getting this error. Is there any mod that conflict with this?

Config error in UchihaLegend: TraitDef UchihaLegend has 0 commonality.
Verse.Log:Error(String, Boolean)
Verse.DefDatabase`1:ErrorCheckAllDefs()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String)
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
#2
Will you be updating Ariadna?
#3
I hope this gets updated to alpha 19.
#4
Unfinished / Re: [WIP] The capital - A special faction mod
September 13, 2018, 01:42:13 PM
Wooot!
#5
Unfinished / Re: [B18](WIP) Monster Hunter RimWorld
September 13, 2018, 01:40:21 PM
I cant wait for this :D
#7
Outdated / Re: [B18] Monstrous Compendium 1.0
July 12, 2018, 10:45:47 PM
Pure awesomeness!!
#8
Outdated / Re: [B18] Android Tiers and More
July 12, 2018, 10:31:44 PM
Awesome mod! I like how you handled the androids, this inspires me to make my own mod!!
#9
Like for example. A helmet that makes those who are hypersensitive do better. (whatever better could mean, increase in combat or crafting or whatever.) And if so, is there a way to make it benefit someone who has hypersensitive more than someone who is less sensitive like? +16 for those who are hypersensitive, +8 for those who are sensitive, and +4 for those who are normal. +2 who are deaf. Is this possible?
#10
Stem workshop. lol
#11
Video / Re: [B18] Rimmu-Nation - Animated Mod Trailer
January 19, 2018, 03:43:22 AM
Love it!
#12
Releases / Re: [B18]Effigy Mod
January 18, 2018, 10:21:36 PM
Awesome!
#13
Awesome thanks for updating!
#14
Releases / Re: [A17] Run&Gun
October 18, 2017, 06:35:25 PM
Quote from: Roolo on October 18, 2017, 02:29:05 PM
Quote from: kubolek01 on October 18, 2017, 12:17:47 AM
BFG's 10 second cooldown isn't a problem now :D Pretty weird, using it while moving. But mod is mod! ♥♥

^^. It might get a litte less weird when I implemented that RunAnGun movement penalty depends on the weapon type being used.

When I saw this I was going to ask if we can just take an aim penalty instead, but then I remembered he was using the BFG and...well aiming is not really a concern.
#15
Releases / Re: [A17] Run&Gun
October 14, 2017, 08:22:25 PM
Following this!