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Messages - Dragoon

#151
Quote from: faltonico on April 05, 2017, 05:34:50 AM
But i have to say that I truly can't understand that sense of balancing a LOT of modders have, pouring more resources on something doesn't make it more difficult, but more annoying. It is not engaging, even if i'm swimming in silver at late game ¿why to bother?, why all the effort to get there?.

+1
#152
Releases / Re: [A16] GHXX's Tech Advancing (1.5.1)
April 05, 2017, 10:15:13 AM
Quote from: GHXX on July 31, 2016, 04:53:24 PM
Q:  I want to yell at you, where can I do that?
A:   Sure, go ahead and waste your time.(see "How can I contact you?")  ;D

HEY MOD DEV YOU SAID WE COULD YELL AT YOU SO I WILL!!!

THANKS FOR THIS MOD!
#153
Quote from: Darque on April 04, 2017, 02:52:06 AM
It's not too difficult, just would take a few minutes.  I would just have to make some mass xml changes to all the guns. Does the reliability feature cause you problems?

Well, I prefer vanilla, and like when weapons are added in without affecting other guns. Also when I disabled your mod it kind of broke my game. I had to reinstall and remove all mods before adding them back in.
#154
Unfinished / Re: [A16] Starcraft Mod
April 03, 2017, 09:01:17 PM
I can't wait, to see how this grows.
#155
Unfinished / Re: [A16][WIP] Backstories
April 03, 2017, 07:03:42 PM
Quote from: dburgdorf on April 02, 2017, 11:51:28 PM
In addition to updating the base version of "Editable Backstories," I also just went ahead and released Editable Backstories Lite, which allows you to add backstories and names to the game, but doesn't allow you to edit or delete anything from the default database.

Thank you so much. I just have to say this. I agree with you mod personally I have seen Countless backstories that I wish weren't for certain people and even ones that completely conflict, to the point where they cancel each other out in every way. However at the same time, I do understand the vanilla ones (some of them) being the way they are and I don't wish to touch on them, I just wanna add my own. So thank you for taking the time to make a lite version.
#156
How difficult would it be for you to make a version of this without reliability?
#157
Thank you so much for the lite/full mod!
#158
Unfinished / Re: [A16][WIP] Backstories
April 01, 2017, 11:44:36 AM
I only have one question. I saw it stated it would rely on editable backstories, but I'm not entirely sure. Do need to get that? I was kinda hoping this would be more a revival for the mod that just allows us to add backstories rather then, just an easier way to add ours to a mod that edits them.
#159
Ideas / Re: Hidden traits!
April 01, 2017, 11:30:42 AM
I have to agree with Granitecosmos. While the idea of discovering traits through time sounds interesting and may help to build a pawns character through discovery, at the same time, it seems really really annoying and unnecessary. I feel like in rim world you recruit people like in the walking dead. You ask them all the questions. And I honestly think it sucks when your only option is to euthanize a pawn because of bad traits. It feels unrealistic, and we already have to watch our pawns 24/7, because they are dumb even if we "fixed" the traits. Really we would be removing bad or annoying ones and most likely good ones. And it would make having hidden traits not matter. We would be better off having them gain traits over time rather than them having it and waiting for them to pop up randomly.
#160
Sweet!
#161
Quote from: Granitecosmos on March 29, 2017, 07:28:28 AM


But we already have that, it's called "prosthophobe." RimWorld is a dark and violent place. The thoughts of havingRimWorld is a dark and violent place. The thoughts of having your organic limb replaced by an artificial one is suppressed by the newfound confidence that now you're better than the regular humans, giving you more chances for survial.

No, that's the thought you don't want it at all in any capacity. Which is not covered, because they hate the idea of having artificial limbs to the point where they will never get over it. Rather than "I can't believe they just "upgraded" me" and after a time they feel fine with it. I agree with a debuff of -5 for 3 days (I'd feel better with 7), but I want to point out that not all people are Rimworlders, look at the backstories, many of them aren't used to this environment. So for them having their limb replaced would not give them confidence.

There is a middle ground between being a prostophobe and prostofile.
For instance, we are happy with our arms and don't wanna lose them, and if someone asked me if I would want to get a bionic arm, I would say no, however, if I lost a limb I would say yes. I'm not opposed to haveing a replacement limb; I just don't want my arm to be taken off purely for that reason. If I did then, I would be a prostofile. And if I refused to have a replacement when I lose a limb I would be a prostohpobe.

Also, the reason why they still feel pain is because you need to feel pain or you won't know hats wrong or if you are in danger. If you could not feel any pain in your arm, for instance. Let's say you were running, and bullets were trailing you, if you could not feel it if one happened to hit your arm, then you would not be able to treat it until it's too late. It could get infected or in the case of a bionic arm malfunction at the wrong time and get you or someone on your team killed.
#162
Quote from: Granitecosmos on March 25, 2017, 06:32:19 PM
Now that you mention these... Yeah, you got a point. Phantom pain it is, then.

That debuff doesn't cover what you said earlier, though.

Quote from: Granitecosmos on March 25, 2017, 06:32:19 PM
Purely for upgrade purposes.
Latter could use with a small temporary mood debuff since the pawn had a perfectly functional organic limb. Except for the case of prosthophiles, obviously.

What about the debuff for a recently lost limb. And I was referring to the fact that people are lamenting the loss of their limb. Getting a good prosthetic is great and should be a buff, but when it's just upgraded into something when you fully have it there should provide a temp debuff. Like "I can't believe they took my arm off just to "upgrade" me"

And I feel like if you recently lost and limb and did not get a good prosthetic (like pegleg) You would not very happy at all. Or if you were I feel like everytime you look at your peg leg you would remember your other leg. Which would be a perm debuff which is not what I want, I just feel like they should be not be happy at first at the very least.
#163
Quote from: Ruisuki on March 29, 2017, 04:04:09 AM
So I cant just add the vanilla weapon replacements, ferals and the hairpack? Even the hair is dependent on the core file? 

They aren't replacements.
#164
Ideas / Temporary emotional debuff to prosthetics.
March 24, 2017, 09:07:12 AM
I feel like even if you did not have Prostophobe you would not want your arm to be replaced by bionic stuff unless you were Prostophile.
I feel that there should be a temporary debuff whenever you get a prosthetics, I mean whenever they lose a limb, and or get it replaced should be a debuff unless they want prosthetics. Prostophobe mean they don't want it and have while I'm thinking they are lamenting the loss of their arm. Like in real life.
#165
Quote from: Tyolan on March 22, 2017, 01:40:01 PM
I don't understand what is the link with the vanilla variants but may be you could try: 1=white;2=orange;3=red;4=blue;5=black. Just an idea. The question was principally to know if is doable without creating new textures. Thx.

it's because many people would rather color them themselves, mods like dresser and clothes paint tool exist for that very reason. Maybe you want all your power armor to be the same color and don't want to broadcast the difference, Or maybe you don't want to pick those colors because you don't really like them.