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Messages - Dragoon

#871
Unfinished / Re: [WIP][need artist] Necromancy!
August 15, 2014, 01:37:52 PM
cool!
#872
Mods / Re: [Request]Sex And babys
August 07, 2014, 11:42:49 PM
I'm not sure homo stuff that is what he was implying, But you sir just gave a great 1 up with the part from the front page! :D
#873
Wow these are really cool looking !
#874
Mods / Re: [Request]Sex And babys
July 17, 2014, 05:41:39 PM
hmm That makes sense ( do you think ill be able to change sexual preference with the colonist mod?)
#875
Mods / Re: [Request]Sex And babys
July 16, 2014, 04:51:22 AM
Quote from: llunauk on July 12, 2014, 07:01:46 PM
We have some nice big double beds and yet our colonists sleep alone.  Why arn't they pairing up with members of the opposite sex?  Under such conditions the closeness between colonists would be magnified.  If said colonists are gay then it'll be VAT Babies in the science lab.   I think it would be silly and immersion ruining if our colonists didn't have children.

well about the sexual orientation thing would that be like a 3rd trait or what?
#876
This is awesome thanks for adding the trait changer! (I know traits don't do much but it adds more...life) all we need is to change the body so my test subjects/space marine will have the large body and da power armor (if you decide to add it back) :D  ;D  8)
#877
Mods / Re: [Request]Sex And babys
July 14, 2014, 02:26:50 AM
Quote from: Kirid on July 12, 2014, 11:02:51 PM
Yelling "The Sims" doesn't really explain anything about the reasoning behind not wanting children.
Look the game Space Colony, its sims in space without playing dollhouse, yet you still care for their basic needs.
They are all 3 simulation games. Take X people and keep them alive(or not) in this location while you build.
In all 3 games the people are free to roam, yet you assign or tell them to do specific tasks.
What Rimworld and Space Colony do not do is micromanage each activity in the peoples lives.
What The Sims does not do is have groups of raiders with mortars tearing your people apart, then giant laser-shooting robots coming in to finish the job.

Rimworld already includes cannabalism and slavery, because its a part of human reality. As is sleeping, food, not liking to be shot, insanity.
Childbirth, friendship, private property are just as much a part of that reality.


I agree children would be important to the game.
#878
I cant get them to spawn I tired with 3 and 4 colonist but when I click continue nothing happens.
#879
Mods / Re: [Request]Sex And babys
July 06, 2014, 06:21:43 PM
Quote from: llunauk on July 06, 2014, 01:57:35 PM
I want this also.  If people don't like it or want it then maybe just add a option 'Human Breeding On / Off' and everybody is a winner yay!

It would pave the way for a lot of mods or expansion if there was a want for it.  The whole idea of building a school for the children to go and learn colony skills from sounds good aswell as grown ups.  Maybe add a science lab to grow vat babies / clones.  Its a vast area and easily added too and very much something I'd expect from a world that already research high tech. 

I second that if you don't want it simply don't enable it  ;D after all vatgrown babies are already a thing in this game. Just look at the back stories.
#880
If someone is bitten is there anything we can do?