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Topics - fivepennies

#1
Bugs / [B19] Trade Window not coming up, Part 2
September 13, 2018, 08:49:58 AM
Tynan, the save file is still too big zipped, so heres a link:

https://send.firefox.com/download/40bba95cb3/#CqM1KIaeMfUphYy4mBGBrA


#2
Bugs / [B19] Trade Window not coming up
September 11, 2018, 08:42:45 AM
I'm getting the following error when trying to initiate a trade:

JobDriver threw exception in initAction for pawn Cowboy driver=JobDriver_TradeWithPawn (toilIndex=1) driver.job=(TradeWithPawn (Job_233617) A=Thing_Alien_Tree87627) lastJobGiver=Verse.AI.ThinkNode_QueuedJob
System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.StockGenerator_Animals/<HandlesThingDef>c__AnonStorey2.<>m__0 (string) <0x00029>
at System.Collections.Generic.List`1<string>.GetIndex (int,int,System.Predicate`1<string>) <0x00050>
at System.Collections.Generic.List`1<string>.FindIndex (System.Predicate`1<string>) <0x00066>
at Verse.GenCollection.Any<string> (System.Collections.Generic.List`1<string>,System.Predicate`1<string>) <0x0005f>
at RimWorld.StockGenerator_Animals.HandlesThingDef (Verse.ThingDef) <0x000ee>
at RimWorld.TraderKindDef.WillTrade (Verse.ThingDef) <0x00054>
at RimWorld.Tradeable.get_TraderWillTrade () <0x00066>
at RimWorld.TransferableUtility.TradeableMatching (Verse.Thing,System.Collections.Generic.List`1<RimWorld.Tradeable>) <0x0008a>
at RimWorld.TradeDeal.AddToTradeables (Verse.Thing,RimWorld.Transactor) <0x0002f>
at RimWorld.TradeDeal.AddAllTradeables () <0x0017b>
at (wrapper dynamic-method) RimWorld.TradeDeal.Reset_Patch1 (object) <0x00072>
at RimWorld.TradeDeal..ctor () <0x0006b>
at RimWorld.TradeSession.SetupWith (RimWorld.ITrader,Verse.Pawn,bool) <0x0009c>
at RimWorld.Dialog_Trade..ctor (Verse.Pawn,RimWorld.ITrader,bool) <0x000ac>
at RimWorld.JobDriver_TradeWithPawn/<MakeNewToils>c__Iterator0/<MakeNewToils>c__AnonStorey1.<>m__1 () <0x00114>
at Verse.AI.JobDriver.TryActuallyStartNextToil () <0x0071f>

Verse.Log:Error(String, Boolean)
Verse.AI.JobUtility:TryStartErrorRecoverJob(Pawn, String, Exception, JobDriver)
Verse.AI.JobDriver:TryActuallyStartNextToil()
Verse.AI.JobDriver:ReadyForNextToil()
Verse.AI.JobDriver:Notify_PatherArrived()
Verse.AI.Pawn_PathFollower:PatherArrived()
Verse.AI.Pawn_PathFollower:TryEnterNextPathCell()
Verse.AI.Pawn_PathFollower:PatherTick()
Verse.Pawn:Tick_Patch2(Object)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()


I don't know what to do past this; any help would be appreciated as to if this is a bug or a mod issue