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Messages - wandererobtm101

#1
Quote from: Pryomaniac Ida on August 03, 2018, 02:44:21 AM
I came upon a dead Thrumbo in my game (already dead)


And it seems to have endured an extreme rectal coring. the Rimworld wiki was of no help when searching for the word "rectal", and we were all very curious what a rectal coring is in Rimworld, and what counts as an extreme one as opposed to say a minor one.

Please advice.

Use notepad++ or similar and search your Rimworld directory for that phrase. Should surface the XML file that defines. Now you know where it's coming from.
#2
General Discussion / Re: Play Now or Wait??
July 26, 2018, 01:30:47 PM
Quote from: Falcon_the_Slut on July 26, 2018, 12:35:38 PM
I have not been playing for several months on purpose - I've been waiting so I get the full 1.0 experience. That said, I'm super thirsty for some Rimworld in my life. Should I continue to hold off or can I play the unstable build now without the release of 1.0 being super different? A silly question, but want the RW savory goodness in my mouth but I also want the 1.0 newness.  Thanks with peace and love.

If you are ok abandoning colonies at a whim b/c of a save breaking or game changing updates then 1.0 is good. Otherwise I'd stick to 0.18.

If you like using a lot of mods, you'll be better off waiting.
#3
The spark 'projectile' does 1 damage but yes, it will set a raider on fire.

While making this, I did figure out how to make a pawn set something on fire like a raider or a pyro. However I thought having to make an item fit better for balance. I also think it's fun to run around with a zippo.

You're right about github, I just need to make the release. This is my first time using C# / Visual studio in a long time and I'm still learning how to use the debug / release stuff with the cookiecutter.

Thanks for checking out my mod!
#4
Need A Light?

Description:
This is a small mod that adds two tools (weapons) that start a fire when you want it. I created this so I could start things on fire without waiting around for molotov cocktails or the later game incendiary weapons.

Added tools are a flint & steel and a lighter. They can be crafted at a smithy.

There's a small chance pawns will burn themselves with while using these tools.

This is my first RimWorld mod, suggestions and feedback welcome.

Please post bugs here https://github.com/patrick-russell/NeedALight/issues

I'm not an artist, texture improvements welcome! Ask and I can provide the GIMP files.

Author
Code, textures and sound © wandererobtm101

Released under MIT license.

Download

Steam workshop https://steamcommunity.com/sharedfiles/filedetails/?id=1405705453

Dropbox https://www.dropbox.com/s/md5pofombmkw0rt/NeedALight.zip?dl=0

How to install:
- Unzip the contents and place them in your RimWorld/Mods folder.
- Activate the mod in the mod menu in the game.
#5
Have you had a look at other objects that do this? Mortars, refinery, etc.

You could probably hijack the workbench functionality. The workbench recipe would consume x smokeleaf and apply a Hediff to the operator. That could at at least get you a bong station...