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Messages - Sladki

#16
Releases / Re: [1.1] Sladki mods
April 06, 2020, 04:33:34 AM
Quote from: ruPal on April 06, 2020, 01:23:17 AM
Hi, Sladki and thank you for your mods. Just want to ask is that mod compatible with Ammo Tweaks for CE? Afaik, it also changes prices on ammo.
Hi, it might be compatible.
#17
Releases / Re: [1.1] Sladki mods
April 01, 2020, 04:06:22 PM
Quote from: frenchiveruti on March 31, 2020, 10:04:12 PM
Hello, would you give me permission to just upload your mods (all credits of course given to you) to the Steam Workshop?
Sure, if you don't afraid that a mod can have an update sometimes. Ammo Tweaks is already in the Workshop, please don't append "(by Sladki)" to a title.
#18
Releases / Re: [1.0] Sladki mods
March 29, 2020, 07:31:42 AM
Quote from: dahbakon on March 28, 2020, 04:43:39 PM
Hi there, love your mods. i use them all and i'm super happy you've updated most of them i've finally moved to 1.1 since you've updated them. I know it's a pain in the ass since you don't play rimworld anymore but would it be possible to get bargain tweaks updated? it's entirely cool if you CBA, i don't blame you tbh.
Hi, it's ok, feel free to report bugs and remind about necessary updates. I still do maintain the mods, just don't develop any further.
#19
Releases / Re: [1.1] Sladki mods
March 29, 2020, 06:13:45 AM
Bargain Tweaks: updated for 1.1


Idle Power Consumption: autodoors do consume energy properly.
#20
Releases / Re: [1.0] Sladki mods
March 27, 2020, 06:16:45 AM
Storage Tweaks: updated for 1.1
#21
Releases / Re: [1.0] Sladki mods
March 27, 2020, 02:20:29 AM
Quote from: ZombieZilla on March 26, 2020, 10:48:27 PM
Hey, have you thought about uploading these mods to the workshop?
Yes, I had thoughts before, but I have few reasons to not do that now:
Workshop requires to have a registered copy of the game in Steam and personally I don't want to deal with Steam.
I've lost an interest and don't play Rimworld anymore.
#22
Releases / Re: [1.1] Ammo Tweaks for CE
March 26, 2020, 04:51:05 AM
Updated for 1.1
#23
Releases / Re: [1.0] Sladki mods
March 26, 2020, 01:19:42 AM
Idle Power Consumption: updated for 1.1


Known issues: autodoors always consume decreased amount of energy.
#24
Releases / Re: [1.0] Sladki mods
March 08, 2020, 04:22:43 PM
Quote from: Retry_02Hide on March 08, 2020, 02:26:55 PM
Hi, thx for your nice QoL mods, is it possible to update 1.1 compatibilities for them?
Hi, I'll take a look.
#25
Releases / Re: [1.0] Ammo Tweaks for CE
November 06, 2019, 04:06:11 AM
Quote from: Penchekrak on November 05, 2019, 09:31:22 AMSladki, may I ask you to post this mod on Steam Workshop?
I don't have a copy of the game on Steam, so I have no access to the Workshop.

Quote from: Penchekrak on November 05, 2019, 09:31:22 AMI want to ask your permission to do that myself with proper credits, of course.
Yeah, it would be cool.
#26
Releases / Re: [1.0] Ammo Tweaks for CE
November 05, 2019, 07:36:36 AM
Quote from: makute on November 02, 2019, 01:04:56 PM
Quote from: Frydendahl on November 02, 2019, 12:56:16 PM
Try out new version please.
I don't know what the problem was, but all I had to do is just to recompile the mod.
#27
Releases / Re: [1.0] Ammo Tweaks for CE
November 04, 2019, 03:35:53 PM
Quote from: makute on October 10, 2019, 08:32:52 AM
Hi Sladki, I know is a shot in the dark, but I'm having a problem bery similar to Mersid: can't get the modified ammo recipes to work.

This is the log: https://gist.github.com/368470ed29fdb174bfc2f48c1a87f431

Thanks a lot.
Yeah, I will investigate.
#28
Releases / Re: [1.0] Sladki mods
April 26, 2019, 07:11:36 AM
Bargain Tweaks:
Added a modifier of balance instead of just choosing selling price from minimum between buying and selling prices as vanilla does. It depends on difference between buying and selling price modifiers to ensure that a pawn with lower negotiator (social and shit) skill would not sell an item for higher price than another pawn with higher negotiator skill would. The lower the difference the higher the chance to see its effect.
Fixed "trader type price", "trader demand modifier" now depends on it: the higher trader type modifier the lower trader demand modifier effect (configurable).
#29
Releases / Re: [1.0] Sladki mods
March 30, 2019, 06:51:16 PM
Storage Tweaks: added tooltips for tweak sliders, copying storage settings also copies tweaked settings.
#30
Releases / Re: [1.0] Sladki mods
March 29, 2019, 04:01:22 AM
Quote from: Lupin III on March 24, 2019, 11:53:20 AM
Could the storage tweak settings be added to the things that get copied when you copy and paste the stockpile settings? I have quite a few small stockpiles around my fields to collect the small fruits/veggies with the priority setting for them then to then get hauled as a stack to main storage (it also works very well with industrial rollers). It would be nice if I didn't have to go into the tweak settings when I've already copied the other stockpile settings from an existing one.
Oh, and while we are at it: could you make a tooltip appear when you hover over the settings so it tells you what it is. I know after looking at the description in the forum thread and for some time while using it in game, but after a few days of not playing I got to look up the forum thread again. Or maybe I'm just getting old ;)
Sure, I'll add tooltips and copying.

Quote from: Lupin III on March 24, 2019, 12:08:43 PM
I'm using bargain tweaks, because it mixes things up a little. But it seems to have a problem with the special traders from more faction interaction (https://ludeon.com/forums/index.php?topic=35832.0). There are special incident traders that are supposed to pay more for a certain item type. But when they appear they just pay 0.01 for any item. In the tooltip it says "x0.00 (trader type)". I guess that multiplier is coming from your mod and 0, because the mod doesn't know the trader type? Could you take a look at that?
Could you please point what exactly trader is and a way to make it appear in the game? I've tried to execute "Trader arrival" incident via devmode multiple times, but all traders were normal.