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Messages - Sladki

#46
Quote from: Canute on November 02, 2018, 03:55:47 AM
Quote2. Auto-Doors consume 10W when idle. Opening or closing doors consume 10x more energy (500W).
10x 10W = 100W   50x 10W = 500W

Why you use different idle power usage ? Basicly the pawn detector is the same at every device and need the same amount of power.

Unmodified 50W x 10 = 500W

Balance. There can be more doors than worktables on the base, doors are less effective (useful) than worktables.
Demand. Worktables and their inner electrical blocks need more power.

Actually, only auto-door has pawn detector. It's like real devices: you don't need to unplug a power cord to turn off your TV or computer, but when you turn them off just by pressing a button, they still will consume some power. Think that with the mod, colonists will press a button and turn on/off devices automatically, but you can still assign them to plug/unplug a power cord manually.
#47
Idle Power Consumption

Description:
Small mod that reduces idle power consumption of devices:

1. Operable devices and machines such as Stoves, Drills, Research Tables and other consume base 20W when not in use by colonist. Some additional energy can be consumed if a device emits light.

2. Auto-Doors consume 10W when idle. Opening or closing doors consume 10x more energy (500W).

3. Auxiliary devices like Multi-Analyzer, Vitals Monitor consume 10W when no one use linked devices and furniture.

Download
See the first post.

How to install:
- Unzip the contents and place them in your RimWorld/Mods folder.
- Activate the mod in the mod menu in the game.

Should be compatible with other mods. Does not require new save and can be safely deleted from existing.
#48
B19 compatible.
Minor fix of the "Local" tweak behaviour.
#49
Storage Tweaks 1.0 update.
#50
Quote from: ultra4 on August 08, 2018, 09:35:52 PM
What is the different between this mod and repower? the numbers? or simple the other mod dropped support?
Could you add some info on the original post?
I did not try RePower, so I don't know. I've added some info.
#51
Quote from: Sixdd on August 08, 2018, 03:03:09 PM
Just wanted to add my request to update Idle Power Consumption to the unstable branch. Really loved it in B18 :D

Oh also a side note, if you change the 0 at the end of your dropbox links to a 1 it will give a direct download, rather than having to go to dropbox website and find the download button.
Up to date now.
I've thought that they disabled direct download.

Quote from: Galvenox on August 08, 2018, 02:53:28 PM
hey, is there any chance of getting the unstable version of Idle Power Consumption back on Steam? not sure why but a couple of days ago it just suddenly disappeared. either way, really like the mod and logic it brings.
I have no mods on Steam. Did you mean RePower mod?
#52
Releases / Re: [B18] Idle Power Consumption
August 02, 2018, 01:39:15 AM
Del. ST was here.
#53
Releases / Re: [B18] Idle Power Consumption
August 02, 2018, 12:21:44 AM
Quote from: evilcats on July 22, 2018, 07:50:33 AM
any chance on a 1.0 release?
Yes, but later.
#54
Unfinished / Re: [B18] Prison Labor
July 04, 2018, 04:38:10 PM
"Clear snow" job in unreachable areas causes instant job cancellation (and "Standing" loop if a prisoner has no more jobs with higher priority).

Edit: prisoners construct roofs only.
#55
Unfinished / Re: [B18] Prison Expansion
July 02, 2018, 11:19:01 AM
JobGiver_TakeFromLocker throws NullRefException: pawn.outfits is null.
#56
Releases / [1.3] Sladki mods
June 23, 2018, 10:19:42 AM
    [1.3]










Idle Power Consumption: Dropbox | Mediafire | Description
Ammo Tweaks for CE: Dropbox | Mediafire | Description
Storage Tweaks: Dropbox | Mediafire | Description
Bargain Tweaks: Dropbox | Mediafire | Description



    [1.1]







Idle Power Consumption: Dropbox | Mediafire
Ammo Tweaks for CE: Dropbox | Mediafire
Storage Tweaks: Dropbox | Mediafire
Bargain Tweaks: Dropbox | Mediafire



    [1.0]










Idle Power Consumption: Dropbox | Mediafire
Storage Tweaks: Dropbox | Mediafire
Ammo Tweaks for CE: Dropbox | Mediafire
Bargain Tweaks: Dropbox | Mediafire





All my mods use Harmony https://github.com/pardeike/Harmony
#57
Releases / Re: [B18] Smart Medicine
June 18, 2018, 04:04:55 AM
The latest release (from Github) is not compatible with Pharmacy: when a pawn tries to tend, he chooses the best available medicine (Downgrade is disabled) ignoring Pharmacy "advice".

But there is a strange thing: I've tried to compile .dll from source and it works fine with Pharmacy (log shows, that SM prefix uses Pharmacy "advice" validator when tries to find the best medicine).