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Messages - Serina

#31
Quote from: NagashUD on June 25, 2018, 04:43:36 PM
Is it me or since the beginning of the 1.0 pawns always need to fulfill their joy meter; i mean they mainly spend their time to play horseshoes or talk at the table.. it been 5 days my pawns just playing, cook a meal or whatever then go back playing for 4 hours... this in a row and i have the bad feeling they didn't do anything really, that breaks the gameplay imo, sadly

( By the way the 'rest until healed' is not fixed yet )

There's a new recreation tolerance introduced in 1.0.
https://steamcommunity.com/sharedfiles/filedetails/?id=1422604646

Colonist schedules: https://steamcommunity.com/sharedfiles/filedetails/?id=1422601348

The more resources your colony has, the more recreational variety your colonists require. I like this new system, personally.
#32
Quote from: NiftyAxolotl on June 24, 2018, 11:26:49 PM
I've started a new animal swarm run. Tribal, Boreal Forest (30/60 growing days) told by Cassandra Intense. This time there are no alpacas! I am devastated. How can I train an Alpaca Strike Force without Alpacas?!

Alpaca Strike Force sounds more cute than threatening. Muffalo mob on the other hand... I love the idea of animal strike forces but unfortunately I could never grow one as large as the ones you raise. My favorite biome happens to be tundra and the most animals I was able to keep fed on that biome was around 10. A couple of muffalos, alpacas (mainly for caravan) and 6 polar bears. You should post a screenshot of your Muffalo mob when you have time, I'd like to see it.  :)

I was curious about the new "Wild Man" event when I read about it in the notes.

Finally got my first encounter 68 days into this new save!
https://steamcommunity.com/profiles/76561198059850157/screenshots/
Although the message said "Wild man wanders in", she's a little lady just 15 years old. Said she has a 10% chance to attack upon failed attempts but since she's incapable of violence, why not? Plus, she's butt naked with just her fists. I think Kent should be okay. I could really use a researcher since none of my other colonists have passion for it.

Edit: Failed to "tame" her for several days. Decided to arrest her instead since she was hurting herself by hunting rabbits for food.
#33
Anyone else experience a hoard of events such as this? https://steamcommunity.com/sharedfiles/filedetails/?id=1421683077
I'm playing on latest unstable version, CC Rough NB. My events have seemed pretty normal, usually 2-3 events on a given day, until around the 14th of Decembary.

Here's a shot of the graph on my current save: https://steamcommunity.com/sharedfiles/filedetails/?id=1421687294
Currently at 13k wealth. I was around the same wealth on another save, around the same time in game as well but never got this many events on that save.

On a side note: https://steamcommunity.com/sharedfiles/filedetails/?id=1421683153
At first I thought she was male with a name like Mike and that hairstyle. I check the character tab and her full name is Michael "Mike" Hunt. lol.
#34
Quote from: flightgamer on June 24, 2018, 05:43:45 PM

- Many times when an AI message pops up and gives me the option to click "OK" or "Jump to Location", I will instinctively click OK both because I am agreeing that I want to do something about it and because I am used to the bottom choice being the dismiss/close option in such windows. It would make more sense to me if the top option was "Jump to Location" and the bottom was "Dismiss". It is annoying to hit Ok and then realize you don't know where to look for the event on the map or the message text that has now gone away.


You can now click on the History tab then Messages. From there you can view old letters and messages that you might have missed in greater detail. ^.^
#35
Training tab for animals show training decay intervals when you hover over that particular animal's wildness. Very useful!
I just noticed this earlier this morning, not sure how long it has been there or if it was just recently implemented but it's pretty cool imo.  8)

Also, seems once an animal is bonded training boosts to 100% no matter what lvl your animal handler is.
It took my colonist 17 days to tame a female polar bear at around 4.6% and she bonded with my colonist halfway through the training process. Normal training % chance went from 30% to 100%. At first I thought the success chance increase was influenced by the food used in training (kibble vs. raw meat) but tested it out with another polar bear that wasn't bonded and the training success chance stayed the same. Concluded that bonded animals currently train 100%, which is especially awesome for harder to train animals. Very much like!

Edit: Just got Inspired Creativity on my female colonist that has Artistic disabled.  :-[
#36
I agree to the above statements regarding food poisoning. Also, it would be nice if the pawn that came down with food poisoning thought that maybe it would be a good idea to lie down and rest in their bed or a medical bed instead of passing out in the middle of nowhere.

Quote from: TheMeInTeam on June 23, 2018, 02:45:12 PM
QuoteAlso, Predators became stupider, now you can just wait until they hunt and once their prey is dead, a player can attack it as it won't turn revenge mode but flee instead, only that after a few tiles away, it will return to feed, giving the player more chances to hit a sitting duck until it finally perishes...

I thought it was surprising that they lowered revenge proc on them too.  The fundamental issue with them (constant manual pixel hunt) didn't change.  Note that earlier in this thread, you mentioned an issue with pawns getting caught at the edge of the map...complaining about that and saying predators hunting colonists is okay is incoherent - it's the same issue wearing different clothing. 

Predators targeting colonists for hunting with 0 notification remains an inconsistent implementation in Rimworld in 1.0 and that has yet to be refuted in any capacity by anybody.

It would be nice if a notification was implemented. I agree with this. Currently, the best way I've kept my colonists safe in 1.0 is to constantly check the wildlife tab to see what the predators are up to and to see their hunger levels. I appreciate the wildlife tab a lot.  :)

#37
My bf and I ate exactly the same food that day, excluding the crab onigiri I ordered outside. That was really the only thing I ate that he didn't and then later in the afternoon I started diarrhea. Didn't think anything of it until later that evening when I got fever, chills and couldn't get out of bed the next day. At first I thought I had the flu, but since my bf never got sick, we decided to research all my symptoms and came up with food poisoning. Diarrhea didn't even bother me that much, to be honest. Fatigue and muscle aches were the worst part of the whole experience.

I have yet to break any bones, so knock on wood.  ::)

Like I said earlier, not a single food poisoning case for my colonists 63 days into naked brutality, phoebe rough. My pawn only had 4 in cooking skill and ate a bunch of berries in the beginning. Either I was extremely lucky (I need to start buying lottery tickets) or the chances of getting food poisoning has been toned down significantly. After posting this, my colonists will probably contract diseases and come down with food poisoning all at the same time now.  :P
#38
Quote from: Madman666 on June 23, 2018, 01:05:36 PM
- Still hope food poisoning stops knocking people out. They don't eat pesticides to get incapacitated, even if bad food gives you stomach pains, diarrhea, gut worms and some other nasty stuff, it doesn't make you KO, while raiders burn your house. You shit yourself, grit your teeth and fight. I liked it when it was frequent but less severe.

I disagree that some food poisoning doesn't knock you out. I recently just got over food poisoning myself and I can tell you that I was pretty much incapacitated for a day and a half. I had fever, chills, intense stomach pain, diarrhea and fatigue. It got to the point where all I could do was sleep. Whenever I had any strength, I was in the bathroom. After about 12 hours of sleeping, I tried to get up and play one of my survival games because I was quite bored of being in bed all day but I couldn't even sit in the chair so I went back to sleep. Up until then, I wasn't aware that food poisoning could literally incapacitate someone for some time as it did with me since I never got food poisoning before. I just heard people get diarrhea and stomach pains whenever they talked about it.

Imo, maybe add different severity to food poisoning. Sometimes it could just be throwing up/diarrhea, but the pawn can still move around a bit. Maybe another time it could be more severe with the pawn needing half a day's worth of bed rest, etc. B18 food poisoning was very negligible and forgotten. However, always being incapacitated due to food poisoning in 1.0 isn't very balanced either. Anyway, I don't know if they decreased chances of food poisoning recently but I haven't had a single colonist come down with food poisoning since arrival (63 days). My cook only had lvl 4 in the skills but has two flames.
#39
Quote from: Polder on June 23, 2018, 10:02:41 AM
I tried the Naked Brutality start several times and infections are often a death sentence. There is very little that can be done to avoid death from infection. The barrier to managable infections is high: either skill 8 in growing and a lot of time, or lots of silver and a lucky trade.

The way I'm adjusting to this is to start only with a super-immune colonist. Decent combat skills are also required or they will die to the first pirate raid. Which then leads to a lot of rerolling colonists until a suitable candidate is found.

Super-immune trait is one of my favorites! Name is very fitting for the Naked Brutality scenario. Even the tiniest mistake or oversight could cost you the game but I find it very fun. Normally I sit at the colonist selection screen and spam click randomize for at least an hour or two whenever I have to start a new save since I'm pretty picky about traits and passions. The new trait, Tough, is pretty handy as well. My colonist with Tough was able to fend off a very hungry warg with a steel club without taking too much damage, just a couple of scratches and a bite if I remember correctly. When I first saw the attack notice, I thought he was a goner for sure but I've since considered renaming him Badass.

I don't know if I've been extremely lucky in this most recent run of mine but 63 days have passed and I haven't suffered an infection, yet. My best doctor at the time only had 3 in medical but I used steel beds and the rough granite flooring underneath me since I dug into a hill.
#40
https://rimworldwiki.com/wiki/Infection

Not sure if you've seen this yet, but the section under Prevention and Treatment (scroll to the bottom) is pretty interesting! Might help explain why your pawn succumbed to the infection.
#41
Quote from: Jibbles on June 23, 2018, 02:31:10 AM
Is tending/infections still being worked on?
Tending quality is all over the place or so it seems. I can get like 40% and 0% tend quality without using meds.  Sometimes I get very low quality tending with herbs around 5% even though there's no health problems with my doctor.

Had a pawn get a dogbite, no other health problems. Treated her very shortly afterwards with herbals and clean room.  Stayed in bed the whole time and tend her with herbs instantly when needed.  Yet she died from infection.  Infection beat immunity around 12%. Something funky going on there.

Also my doctor with passion doesn't get a mood bonus while tending.

Hmm, you're right. That doesn't sound right. I have a colonist with 4 in medical with one flame. He consistently tends around 16%-25% but I never saw him tend below that. Anyway, I try to use my better doctor for tending unless she's injured. My bf on the other hand has a colonist with 8 in medical and was able to save his polar bear from plague using two herbal meds. The plague started at around 41% and immunity around 29% if I remember correctly. He just tended the polar bear with hands and got a 53% quality.

On a side note, what lvl medical does your doctor have? Are you certain that doctor was the only one with Doctor enabled under Work tab at the time that you were treating the pawn with the dog bite? A couple of times I've forgotten to disable doctoring for pawns with low lvl medical (was trying to lvl up their medical on prisoners) and they rushed to treat their injured friends.
#42
Recreation (joy) definitely plays a bigger role in 1.0 than in B18. I remember being able to set 2-3 hours, usually before bed for specific "joy" time for each colonist and they were fine. Now they seem to require at least 4-5 hours of recreation. I set recreation time a couple of hours before bed and after they wake up. Imo, I don't mind the changes. It makes sense that the colonists require to take several breaks throughout or an extended period if they're constantly working 10+ hours per day.  :)
#43
Quote from: Dargaron on June 22, 2018, 02:58:12 PM
I just noticed: chat and recruit got significantly creepier with the 1.0 update. So far, my colonist has tried to recruit a tribal by... (not all at once)
-talking about his sexual prowess
-asking about her pubic hair
-promising love
-discussing his genitals
-and encouraging Bat to talk about 'lovin.

When did my colonist become such a skeeve-ball? Is it because they're the same age and compatible genders, or because he has Creepy Breathing?

Lol! It would be funny if the creepy breathing trait influenced what the pawn said. Although not as creepy, I had a male colonist with Tunneler and Nimble behave as though he was Abrasive. Was pretty annoying to have him harass and insult the other two female colonists that I had. He was negative social with my female pawn but he kept trying to romance her by "playfully" making fun of her in some way or another and she wasn't having it. It would be ideal if romance attempts were tweaked a bit more, imo. Such as if the pawns are negative social at that time, no romance attempt will be made at all until their social is increased to a certain amount first. I definitely miss Psychology mod in 1.0.  :P

On a side note, just lost a colony in Phoebe rough (permadeath naked brutality) due to "random" events that didn't feel so random. Had about several days left in fall but it was already negative degrees outside. The pack of alphabeavers that came through completely devastated what little trees I had left on the map (tundra). I couldn't really kill them with my pawns before they ate all the trees because my pawns were pretty much naked and caught hypothermia pretty quickly. Keeping an eye on my remaining wood supply, I kept the campfire running for warmth while I scrambled to research solar panels. Was able to build the solar panels and heaters just as my campfire dies, I breathe a sigh of relief. I think to myself that I'm going to be okay. Suddenly, eclipse. My best hunter, Aster, catches frostbite to her fourth toe or something like that and quickly loses it before my other colonist, Jasper, can tend to her. My third colonist, Bella, was out fulfilling a trade request caravan (they wanted two dusters for masterwork flak pants and an excellent gun :D) got food poisoning (thanks, berries!) about a day and a half away. She manages to survive the food poisoning but is malnourished. I keep an eye on her and she almost makes it back to the colony. Her caravan was literally touching the home tile when she falls due to malnutrition. I send Jasper to help Bella because he was somewhat healthy and wasn't missing any body parts, yet. Bella dies as Jasper carries her back to their frozen home. I said goodbye to Snowflake, my polar bear before exiting the game and shaking my head at disbelief.

I was only able to tame and somewhat begin training one polar bear before my game ended. I don't mind that the animals now lose training over time, but I feel as though it's a bit excessive at the moment. I don't know if the animals lose training by failed training attempts or only if the handler isn't able to train an animal for a day but I was at 2/3 Obedience training on Snowflake and she ended up going back to 0/3. Training success was between 27-30% but I failed to train her daily for about 5-6 days straight, sometimes training her twice per day. I think I missed her training one day when her handler was incapacitated from being attacked by a hungry warg. I feel like I lost those two obedience points way too quickly on an animal that's already a bit harder to tame and train, although I don't quite fully understand the new training mechanics.
#44
General Discussion / Re: Introduce yourself!
June 21, 2018, 04:55:09 PM
Hi there!
I'm not new to RimWorld, started playing back in November of last year when B18 was first released, but I'm new to the forums so I thought I'd post and say hi.

I created this account mainly for the purpose of posting bugs I may find during gameplay of unstable 1.0.

-What introduced you to RimWorld? Or to this style of game in general?
My bf actually introduced me to RimWorld. At first glance, it didn't seem like my type of game due to the graphics. I know, I judged way too quickly. Once I started playing, I couldn't stop. I went through colony loss after another because I enjoy digital suffering and dove straight into the game using rough storytellers (permadeath) without having a clue on what I was doing. Although often frustrating, I have thoroughly enjoyed every second of my time playing RimWorld.

-What's your favorite other game?
I don't have a favorite game but I do have preferences in genre. I transitioned from mmos to survival crafting to colony simulation games.

-Most embarrassing gaming-related story?
I thought my colonist could handle a couple of innocent looking Ibex. I have never been so wrong in my history of gaming and immediately regretted my decision. The more embarrassing part was that I didn't learn my lesson the first time and repeated history in a new save. I've had more colonists become incapacitated by Ibex/Muffalo herds going manhunter on me than raids in my first few saves. I told my bf Ibex are op, but he didn't believe me until it happened to him.  ;D

-What kind of breakfast cereal is the best?
I don't really like cereal. I'm a horrible person.  :-\