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Topics - Bobisme

#81
A group of raiders have arrived, they seem to be trying to steal some of your animals..
they run with what they got when you get close
#82
A caravan elephant with no escorts has wandered onto your land, it seems to belong to the faction <fartknuckles> notify the faction or keep the loot...?
#83
just sells components, steel and the like. :P
#84
I am trying to set up a caravan, i have 2 ppl, 2 Muffalo and 2 Thrumbo. I am taking 18 simple meals and 79 pemmican, how is it possible for it to say i have less than a days worth of food?
it states that both animal types eat meals, i'm a little confused..
#85
Installing an AI persona core into a scyther or centapede gives you a nice worker drone and fighter.

As AI persona cores are so rare, i don't see it as OP, do you send em out to die and waste that core? or do you keep him as a high speed hauler? a centipede would be vicious, maybe a little OP heh..

Perhaps scyther can drone and centipede can fight, with lower durability as it's a hack job?
5% chance of ceptipede getting shot in head destroying AI persona core, turning it against all, using AI persona core to turn droid may increase droid attacks?
#86
There is no repercussion for a nudist to be nude, i would have thought it would be along the lines of - seeing nude people makes me unhappy -5 or the like, but there is nothing stopping the guy from strutting his stuff.. so why bother making them wear clothes? :)
#87
Is there a mod than can cut and paste the whole base/tile? As in everything, the whole shebang, terrain, base, pawns, etc? need to move it over 1 tile :)
#88
The first boar i tamed was special, good ol' wild boar one, i lost the female somewhere but managed to keep hold of him...

Now, 10 years later i can't click the social tab on a boar, they all originate from him and it tries to display some 3000 boars with 'this is the new born boars -second cousin, neice, great aunty mother thrice removed etc, my game locks up, i think the social tab is great, amazing to see the stats, but it ah, runs deep

Not so much a bug i suppose, it does what is intended, showing the family line, but when it tries to show thousands of boars from that line.
I mention boar one as he was the father and there for attaches every boar in my history, one could say kill boar one, but not the 'way it should be'
(Perhaps don't show deceased animal relations unless those animals have been named? :))
One more thing, i am using 'a dog said' mod, to keep him alive, so the games default may have killed him off with old age, but glitter world, luci and mech syrum could have kept him alive too..

(version B18)
* i put another post up a few days ago, about, how big a base i could get n mentioned it lagged out when ever a boar was born, could it be associated to the engine calculating a mass family tree? :D
#89
Lovin it, but i finally hit the best my pc could do, my 8gig a ram kept maxing out (need another 8)

At the moment i have 6 colonies, 33 ppl, well over 600 boars, (they breed like rabbits) about 150 bovine, 150 muffalo and about 30 dogs and chickens plus odds and ends rhino's boomalopes etc (1 colony is empty, jut a way point.

So far i have slaughtered close to 300 boar, all jammed in an 'animal corpse only' freezer, with a slot capacity of 160 in hopes of reducing lag.
i turned of plant sway in hope of increasing playability, the game freezes every time it announces another boar is born, at the moment, atleast 60 pregnant in one colony, i'm only slaughtering the males atm

One place contains the majority of animals, they slaughter and cook them there and distribute food if other places need it , about 270 meals in storage, animals kept starving.... not any more

(version B18)
(i set the max to 7 colonies, so i can establish and abandon way point bases, but i get to attached heh, going to wipe out 2 of em, after i drain the resources)

Why does it only bug out during boar births, exponential growth lesson learnt lol
#90
I am unable to load my pod, my only guess is the person that was set to haul the next 'load' to the pod is the pawn in the 'alcohol binge - mental state'. ( every pawn i click has another job going, nor will they take the job, only pawn that i can't see, is the mental state one)

#91
Ideas / 'Butcher here'
July 18, 2018, 04:16:17 PM
I'd like to see the ability to kill an animal and the option to  'butcher here'  Comes with a risk of food poisoning, and loss of meat  ya know *beep beep* '80 meat lost due to unsanitary environment' or -due to primitive equipment' etc probably suggested before, my 2 cents :D :)

i find it a little over the top that you have to construct a giant table to be able to carve up an animal, not that i'm complaining...
#92
I need to send meat to another one of my settlements. Rather than the one pawn travel to my freezer and back a million times, i created a stock pile next to the pod, i set it to critical and said store beef and muffalo meat, they stocked it quick smart.
But now, after saying load pod, they're trying to travel to my freezer and back, i've tried everything i can think of, reduced the stock pile level to low priortity, set both stockpiles to same priority, but they keep ignoring the meat, i thought maybe it was a 'hp' level issue but the hp of both stockpiles is the same, i tried locking my freezer, but now i can't even tell anyone to haul to the pod and pawns tried to eat the raw meat...  :P

There's alot of posts on stock piles...  didn't see one mention this though

#93
My muffalo stats stated it could carry 150kg, but when i went to form the caravan it only went up by 70 or so KG? shouldn't the carry capacity be reflected in my caravan ability?

*It states base value is 75kg but the final stat is 158kg, the caravan only gets the base stat added?

*Same with dromadarys
#94
One of my pawns is in another settlement at the moment, he's been there for a few weeks.
His bonded pet, in another settlement, now just wanders, ignoring set zones, has almost no rest and barely eats.
Is it associated to the bond? am i going to have to send the pawn back to the other settlement?  to 'bring his animal back to life' pretty cool if it is associated to bonded master being away, though don't want to 'pay' for the pawn to go home only to find it didn't 'reflect'
:)
#95
i am using RBSE and a dog said. I am using version B18, I have built animal parts no worries, i just tried to make a prosthetic hand for a settler and the bionic work bench keeps saying: 'Cannot create bionic workbench (need material) ' The bench is built, the bill is in place, i have the materials to build the hand and the required skill, but it wont let me :(

I've done a bit of googling I found 2 things, one post had the issue when using RBSE and they said uninstalling the 'other mod' fixed their issue, (they didn't state what the 2nd mod was) which i don't think i can do as a few of my animals have prosthetics  the other was a patch but the author stated the patch is no longer needed? :)

Any help greatly appreciated :)

For the hell of it, a steam link image of me trying to craft on the bionic work bench with the previously mentioned statement: 
https://steamcommunity.com/sharedfiles/filedetails/?id=1420008196
#96
Sorry, hard to explain in a title. i am after a mod that will fix any compatibility issues with putting mods in after you start a game?

I am getting save issues with my rimworld.
I put in RBSE and a dog said, i felt terrible for my squirrel, one dammmnn hard life...  any way :P ..  i installed the mods after i began playing and it was running fine, i finally installed a bionic spine for my 'wild boar 1' and a new liver n tail for my squirrel some 20 game day  - auto saves later it decides to tell me it can't save, i put it down to a backwards compatibility issue with saves? and luck it didn't screw it back then?

Other wise i don't know what the reason may be
This is my last ditch effort to 'save' my game
Any help greatly appreciated