Small scale is how this game is intended to be played as raid point scaling has a component which is effectively represented by wealth^2.
It's not just traps, practically every fair defense loses effectiveness as enemy scaling increases. Exceptions being mortars, doom/trips and <secret degenerate killbox strat which will not be described here>
It's not just traps, practically every fair defense loses effectiveness as enemy scaling increases. Exceptions being mortars, doom/trips and <secret degenerate killbox strat which will not be described here>
