The real answer is that mass turreting was just a popular, not necessarily effective strategy (even in b18).
On CL or tribal extreme, the decisive threats were typically always type that was non killboxable (late year 1 siege w/ multiple BAR/sniper or sapper), and generally hit in timing where turret research was tight. Defeating these decisive raids practically = winning position.
On significantly easier difficulties, you could do whatever you want and still win. So polling those actions is going to tell you next to nothing about actual utility.
To reiterate - what is popular is not always strong. Typically the only exception is pvp games with matchmaking rating, which allow a semi objective way to select for effective strategy.
PS. Is it possible to provide information about raid point generation changes for 1.0? There is some curiosity whether there is a significantly larger wealth-independent time scaling factor on raid strength now.
On CL or tribal extreme, the decisive threats were typically always type that was non killboxable (late year 1 siege w/ multiple BAR/sniper or sapper), and generally hit in timing where turret research was tight. Defeating these decisive raids practically = winning position.
On significantly easier difficulties, you could do whatever you want and still win. So polling those actions is going to tell you next to nothing about actual utility.
To reiterate - what is popular is not always strong. Typically the only exception is pvp games with matchmaking rating, which allow a semi objective way to select for effective strategy.
PS. Is it possible to provide information about raid point generation changes for 1.0? There is some curiosity whether there is a significantly larger wealth-independent time scaling factor on raid strength now.