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Messages - 5thHorseman

#706
Storyteller: Cassandra
Difficulty: Medium
Biome: Temperate Forest (Year-round growing, small hills, road)
Commitment mode: no
Hours played in the last 2 days: maybe 12 hours?
Complete mod list: Hugslib, Autoseller, While You're Up, RandomPlus(not used for this run), Simple Stockpile Presets, Numbers, Hand Me That Brick Lite, No Forced Slowdown, Deep Ore Identifier.

Okay so most people didn't like Kaelun (though she was literally my favorite. She was the head medic, negotiator, researcher and was a great shot to boot) but should it really be possible for someone with 4 melee to be able to literally PUNCH HER HEAD OFF WHILE SHE'S WEARING A MARINE HELMET?

[attachment deleted due to age]
#707
I'm getting weird shading on some - but not all - of my wood walls. I can't guarantee it wasn't there before (though the last screenshot I took of it doesn't show it) but I'm pretty sure it wasn't, as I noticed it before even unpausing the game after loading.

[attachment deleted due to age]
#708
Quote from: iamomnivore on July 28, 2018, 01:01:06 PM
Re: Pawns dropping items in doorways when drafted or redirected.

Please, can we just forbid dropping items in doors, before 1.0 official? They always fall outside? This is so frustrating and easy to miss and then all of your food is rotten or every prisoner is running away ...

Yes, please.

Or allow doors to close anyway and let the item and closed door share the same space. With very few exceptions (megasloth carcass) everything a person could drop when drafted should fit in the same space as a closed door.

Unless the doors are truly 1x1 meter cubes of stone or steel. In which case they would easily push that item out of the way or crush it.

But please don't crush the item. It's one thing to lose a simple meal, and another to lose a resurrection serum.
#709
Quote from: NagashUD on July 28, 2018, 08:00:40 AM
"Losing one eye now sets sight to 75%, not 50% (the same applies to ears and hearing)."

huh ?? i don't really understand, so losing both eyes reduce 50% of sight ? weird imo ...

No.

Lose one eye, have 75% of sight. Lose both, have 0% of sight. It makes more sense, because with only one eye you can't suddenly only see half as much.
#710
Are there plans to allow some kind of interaction with relationships outside of our group? A person is passing by, who is the *lover* of one of my people. I'd love to send her out there to at least say hi before he moseys off the map but even if I draft her and stand in his way he just keeps on keepin' on.
#711
Would it be possible to change "enter" to something - anything - other than "cancel out of everything you've done and close the window"?

I swear I've set up this filter 20 times and each time I hit enter after typing something and lose everything.

Okay it was like 3 times but still ;)
#712
General Discussion / Re: Reddit or Forum
July 27, 2018, 10:39:25 PM
I never got into Reddit. I only go there when Google directs me there on a search, and I leave right after.
#713
Also, when building, if there are any in storage there should be an option somehow to instead go place that one.
#714
When you select a bed, it shows dressers and end tables as kind of shortcut things to place. I *love* this, but keep wishing it showed up on other things too, like:


  • Drop pods for pod launchers.
  • Chairs for all production machines, tables, and the poker table. And mortars. Basically anything you may want to sit at.
  • Doors for walls, and vice versa.
  • Medical scanner for medical beds, and vice-versa.
  • Power lines for all power generating equipment and equipment that uses power.
  • Power generating equipment for power lines.
  • I'm sure there are more.

Also, when copying a door or wall it'd be nice to have the option to copy it, but also select what the new one will be made of.
#715
I hate to disagree with everybody but I like the new meat textures.

I'm not super hot on the plasteel, component, or advanced component textures but I think that's just not being used to them.

Things sent by drop pod as payment are marked forbidden by default, which means if I forget about them they start to decay. They didn't used to do that, is it a mistake, an intentional change, or did I set something wrong?

EDIT: Hmm this didn't happen just now. Maybe it's only when you're not in the settlement? Like when you're away at a bandit camp and win, and then they send the reward? I'll keep an eye on it.

EDIT: Yes it is only when you're not in the colony map.
#716
Ideas / Re: Recreation adjustment
July 27, 2018, 12:15:07 PM
I always imagine they're on RimBook or something. :D

But no I really like your idea. I also like the idea that several pawns would organize - say - poker night or a pool tournament, or just realize that I put those pins vertically 5 tiles apart and go back and forth to play.
#717
Ideas / Re: My problem with skill decay.
July 27, 2018, 06:32:47 AM
Quote from: Klomster on July 27, 2018, 05:28:25 AM
I don't know why everyone is so focused on balancing things.

My only concern is that the devs won't look at an idea that doesn't consider balancing them. I pretty much agree with you. If I put 30 hours into maxing out 4 skills on a pawn... how exactly is that OP?
#718
Ideas / Re: My problem with skill decay.
July 26, 2018, 09:47:04 PM
I like the idea of decaying skill based on other skills, but what if perhaps it was simpler and your skills didn't decay unless you were advancing another skill?

Like, gaining 2xp in a skill removes 1xp from a random other skill? And maybe that ratio changes as you go so there is a maximum total xp pool you can reach and when you get to that maximum, getting 1xp in one skill removes 1xp from another skill?

Then determine what the maximum total xp should be, slap a formula around it, and bam. Then, at the lower levels you'd not lose any (or barely any) xp as you gain, but as you get more and more good at something you'll slowly lose the other skills, or if you maintain multiple skills it's a bit harder to keep them all up but you can do it, but not all the way to 20 (or even high teens) with them.
#719
Ideas / Re: Your Cheapest Ideas
July 26, 2018, 10:49:15 AM
When adding a medical bill to a person, the possible bills covers up the person's ailments. It'd be nice if it didn't do that, for those of use who always wonder if it was that pawn's right or left arm that got sliced off last battle and now needs a bionic replacement.
#720
I pulled Luke Wilson (seriously) out of a cryosleep casket in an ancient danger and after being rescued and lying in my medical bed for a few days, he went insane because he ate Human flesh. Now, I'm not going to say he didn't but I didn't intentionally feed it to him. Everybody's starving because we just got out of a terrible toxic storm and have 0 food so maybe they resort to it even if you don't tell them to?

Anyway, I shot him because he was going to attack us (he dropped pemmican. So I seriously don't understand why he was eating a person) and now I have the option to rescue him or capture him. I was going to capture him but the game says it'll anger his faction. But he has no faction listed because he came out of a cryosleep casket from an ancient danger.

Maybe they're talking about the Screen Actors' Guild?