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Messages - Scavenger

#16
Quote from: jayman1000 on November 08, 2018, 11:52:29 AM
Quote from: fritzgryphon on November 08, 2018, 11:40:16 AM
I haven't had a colonist or tame animal walk on a trap in a long time.  Even wildlife will weave between them.

But there must be a clear path around each trap.  If a boomrat wants your crops, and the only nearby path goes over a trap, it will take it.

It actually happened for me now. There is clearly a clear path Rissa could have taken a few tiles south of there; by going past it diagonally. Yet, just like the boomrat (actually the same trap), she walks over it :/

I guess the solution for now is not to block any holes with in walls with traps even if there are paths open nearby. They need to be like the trap is place in the bottom of the picture.


I think the diagonal path is just as bad.. Need a real 1 tile gap. They always go around when possible for me.
#17
Quote from: jayman1000 on November 07, 2018, 05:10:04 PM
Quote from: Jaxxa on November 07, 2018, 04:55:53 PM
Why would calm animals not set off traps?

The tooltip for the traps says "Animals can sense these when calm". I just assumed that this meant calm animals would avoid them. But I find it interesting that it is always the boomrats that go into them. Or maybe I just only notices with them because of the BOOM...?

That's their secret Jayman. They're always angry.
#18
General Discussion / Re: Rabbits are for caravan driving
November 06, 2018, 03:17:19 AM
Hes had a lot on his plate:P
#19
Shoot them.
#20
General Discussion / Re: Rabbits are for caravan driving
November 05, 2018, 08:39:01 PM
Quote from: khun_poo on November 05, 2018, 08:00:46 AM
What about gazelle or squirrel? those are very fast and can graze too. No idea about their breed time.

Cougar and panther should be the fastest animal. They can't graze though.

Ostrich, emu, and cassowary Yo! Mega speed and grazing.
#21
General Discussion / Re: Rabbits are for caravan driving
November 04, 2018, 04:07:16 PM
Or maybe the rabbits are out front attached to the muffalo by ropes pulling it like reindeer pulling a sled!
#22
General Discussion / Re: Rabbits are for caravan driving
November 04, 2018, 04:05:47 PM
Should definitely be based on slowest lol
#23
General Discussion / Re: What happened to the mini map?
November 04, 2018, 01:24:26 AM
That sounds like a nice touch.. A RTS style mini map.
#24
General Discussion / Re: Sleep is for scrubs only
November 03, 2018, 11:05:11 PM
Use feed the colonists mod, allows you to cook for meals at once with four times the ingredients for a balanced approach, at four times the crafting speed. It just cuts down on trips back and forth for ingredients between every meal.
#25
General Discussion / Re: Rabbits are for caravan driving
November 03, 2018, 11:02:05 PM
I hate things like this.. Lol
#26
This has nothing to do with the topic lol. And yet more of your usual mostly baseless complaining. I've done just fine in the same situation, even starting as tribal. Sometimes you're unlucky but strategy removes many risks. Just gotta use your head.
#27
Anybody recommend some mods to help with animal balance and release and combat?
#29
General Discussion / Re: Material cost of bionic arm?
October 30, 2018, 10:55:47 PM
Or check the wiki..?
#30
You have a lot better luck taming them if you feed them the right kind of pokeblocks first.