Probably my biggest passion is biology in general, but particularly, Evolution and the way creatures evolve to adapt to their environments. It's really too bad Humanity has so few big physical differences, mostly just skin tone, slight size differences, and hair(wiry, curly, flaccid and straight, ect). While animals have such massive physical differences between similar species.
These mods added to the game, along with greater variety of animals with more unique traits, in a balanced and official capacity would make the game 10x better to me! I absolutely love the variety already have and taming. Many of these mentioned Xeno humans would be the coolest thing! I am just hesitant to add any actual mod, because they are rarely balanced very well, and I absolutely love a very challenging game. I wouldn't want it any easier whatsoever. The couple you mentioned don't sound particularly balanced, especially the psionic one, and psionics are both one of my favorite fantasy types of magic ever, and one of the hardest things I have ever seen balance wise universally between video games and DND haha. They seem like they fulfill the role of a strong research at work crafting pain that is a pacifist, just significantly stronger at it, with slight drawbacks. They wouldn't go in combat, so you wouldn't have to worry about the pain tolerance. They actually seem stronger than pacifist because they can go in combat! And psionic sensitivity is annoying, but you can deal with it. And I would gladly trade that for the big increase in research and productivity.
Anyway, they would absolutely make my day(year) if these things were added to the game or balanced very well as mods! It was a pleasure reading all that lore you linked, and thanks for taking the time to post all that!
These mods added to the game, along with greater variety of animals with more unique traits, in a balanced and official capacity would make the game 10x better to me! I absolutely love the variety already have and taming. Many of these mentioned Xeno humans would be the coolest thing! I am just hesitant to add any actual mod, because they are rarely balanced very well, and I absolutely love a very challenging game. I wouldn't want it any easier whatsoever. The couple you mentioned don't sound particularly balanced, especially the psionic one, and psionics are both one of my favorite fantasy types of magic ever, and one of the hardest things I have ever seen balance wise universally between video games and DND haha. They seem like they fulfill the role of a strong research at work crafting pain that is a pacifist, just significantly stronger at it, with slight drawbacks. They wouldn't go in combat, so you wouldn't have to worry about the pain tolerance. They actually seem stronger than pacifist because they can go in combat! And psionic sensitivity is annoying, but you can deal with it. And I would gladly trade that for the big increase in research and productivity.
Anyway, they would absolutely make my day(year) if these things were added to the game or balanced very well as mods! It was a pleasure reading all that lore you linked, and thanks for taking the time to post all that!