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Messages - PleaseBro

#16
I see pawns doing recreation instead of sleep if they are not tired loads of times I don't think it's unusual.
#17
Quote from: DariusWolfe on July 08, 2018, 03:40:24 PM
PleaseBro: If you had a direct door to the outside (as suggested by your comment about one door being removed dropping the temp to -4) then it's likely there were sections you could deroof.

Alternately, you could have just deconstructed the door yourself; Honestly seems safer than trying to run around in a burning room removing sections of thin roof.


Yea but the room was probably something like 400 square tiles large and the fire was in a tiny little part of it and the entire place turned into 250 oven of hell that killed all my pawns.
#18
Quote from: dearmad on July 08, 2018, 03:04:27 PM
Quote from: PleaseBro on July 08, 2018, 02:38:34 PM
A fire in the middle of your indoor base is pretty game ending. Pawns can't stop it cause they get burned by super heated air.

It's amazing how how small fire in a very large open indoor air turns the entire room into 250 degrees. which in turns lights everything up in it.

And all my pawns dropped to the ground almost instantly when they tried to extinguish the fire.

And when finally the steel door fails to the fire, the entire area instantly becomes -4 degrees yet the fire rages on and all my pawns are dead.

Deroof while fighting it.
Hold open doors.
Foam Poppers.


Can't deroof a mountain.
Holding open doors does nothing for temperature.
Didn't research the stupid foam yet :(((
#19
Geo Thermo requires high tech bench but on the tech screen shows as it only needs electricity.

Makes no sense... you need Microelectronics for high tech table...
#20
A fire in the middle of your indoor base is pretty game ending. Pawns can't stop it cause they get burned by super heated air.

It's amazing how how small fire in a very large open indoor air turns the entire room into 250 degrees. which in turns lights everything up in it.

And all my pawns dropped to the ground almost instantly when they tried to extinguish the fire.

And when finally the steel door fails to the fire, the entire area instantly becomes -4 degrees yet the fire rages on and all my pawns are dead.
#21
Request for 1.0 can you please add some buttons on workshop bills page for drop on ground or take to stockpile. Kinda annoying you need to go into details page which also pauses
#22
Quote from: Greep on July 08, 2018, 10:42:57 AM
"Can someone explain to me the difference between the hats and the difference between jackets, dusters, and parkas?"

Not sure about hats since I consider armor to be a bigger consideration for headgear.

Basically parkas are for cold weather and dusters are for hot or mildly cold weather, and jackets just kind of suck.  Dusters are also generally really good armor due to the coverage.

Also, you've convinced me to give caves a shot, they solve so many mountainous issues I hate (years getting initial setup, mining for steel causing area revealed, etc)

There's a few things I've learned in my tests that kinda show my mountain fort was pretty much doomed in the long run anyways:  turns out quality has a crazy difference in effectiveness vs bugs in melee, and deadfalls don't do enough damage to megaspiders, so without the usual cheesy tricks I was going to be doomed to fail since my crafter kinda sucked.  Additionally, poor infrastructure just utterly kills your sanity in mountains these days due to the high rate of outdoors needs increase, and I was just going to personally going insane dealing with it since I moved in too early.


One of my colonists wandered into the caves on a drug binge and was downed (and died) and the other 3 with revolvers (2 excellent and 1 good, all from raiders) managed to kill the 4 mega's by taking them 1 by 1 (I did take some damage tho). I haven't had any infestations yet so we will see how that goes when it happens.

The cramped indoors thing is annoying for sure.
#23
To everyone complaining about a lack of steel, just start on mountains with caves and there will be lots of steel veins you can see. You can always move colonies later and now there are so many things you can uninstall and move with you it's not even hard.
#24
Last 5 or so raids I had there have been no survivors even if I beat them down in melee without bleeding them.

At 5 pawns on rough. I got like 3 of those "refugee is running" alerts that I declined cause I don't letting in complete strangers I know nothing about. I ended up almost losing 2 pawns saving one of those injured pawns on the world map. I should of stayed on the land I found her and healed her there while collecting food but I thought I had enough food for the 3 of them to get back not knowing it would take ages cause of injury.

Anyways I am at 5 pawns 160 days in on rough Cass Naked brutality. I lost 2 so far. Seems a lot lower than before when I would have prisoners I would take time to either convert or sell or release for relations. Now I get 0 prisoners in 5 raids, I feel bad I wasted steel on making my prison. A single pawn I got was from a raid and it was one of the ones who died (he was missing an arm cause I had to cut it to save him from infection when he was a prisoner, and too bad I got an archo tech arm now).

Also steel is kinda rare, maybe buff Steel Slag Chunks to 15 or something? I think that would make a big difference I haven't smelted any yet but I got about 50 slag chunks so far. Only 500 steel for the effort I took to haul them all to my electric smelter I finally built (cause low on components). I was planning to research up component manufacturing  and make components but wow that's a lot of research points. Good thing I am not a tribe like I usually like to play.

Also love how boomalopes drop chem fuel. I got one from event and was getting chem fuel from thin air and realized the new mechanic. Now I love taming and getting boomalopes. Free energy.


Also to everyone talking about bear stuff I made full bear / heavy fur / Rhino skin for my dudes now to see if it's good. I got flak researched but not enough resources to make them. I got simple helmets for everyone tho. I easily have enough leather to deck them out in all that and can easily 5 man down a rhino or bear. I even had 2 manhunter polar bears come and I have a fully trained pet bear :) No idea what drops heavy fur but I imagine it's defense is as good as bear I think.

Can someone explain to me the difference between the hats and the difference between jackets, dusters, and parkas?

Are jackets for cold weather, dusters for warm, and parkas both or something? That's what I always thought I assume the jackets and dusters are stronger defense cause specialized. I never bothered to press i ingame tho and read and still wont.







#25
By month he means quarter right? So every 15 days.

Yes I think that's what the code says but tbh I haven't looked at it since like A15.

I always liked randy cause there were times where I went half a year without raids on my cannibal tribe and then after a peaceful half, a season of toxic fallout. Only 1 guy survived.
#26
I agree with all the people that say the name changes from 18B to 1.0 are not good for older players.

What was wrong with the old names for things? We all liked those. I don't think there is anyone who was upset with the old names for things.
#27
Hey man, great game.

1 tiny request for 1.0 that would greatly improve my enjoyment of the game.

Could you make it possible through Scenario editor to start at default tech but with less research researched. So like you could have the regular research costs but less research then the normal new arrivals. Currently you can set your faction to tribal and give yourself all the techs in the game using scenario editor but not the other way around which seems not backwards if you get what I'm saying.

Anyways I've been enjoying the new updates a lot.