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Messages - vzoxz0

#121
I say we just call it Star Craft 3 and crowd-fund the money needed for legal fees.
#122
General Discussion / Re: Making armor useful again
October 05, 2018, 04:08:21 AM
QuoteI think it's just helmets that need re-examined. If a simple helmet can't help against what's probably the worst ranged weapon (or is that molotov cocktail?), what's the point of helmets? I mean it was a shortbow that instakilled my colonist.

In real life, a helmet doesn't stop a bullet. They are for shrapnel from artillery fire, grenades, and other types of explosions (or simply from debris flying as a result of bullets flying around you).

I do agree that arrows should not have the penetrative power of a bullet, though -- a helmet would in fact protect you from a shortbow arrow. A great bow arrow not so much.
#123
Is this some half-assed attempt at trolling?
#124
General Discussion / Re: Making armor useful again
October 04, 2018, 01:05:28 PM
Even kevlar doesn't stop an armor piercing sniper round -- not even with steel plating behind it. Not sure why these people keep expecting very powerful projectiles to be stopped by conventional armor and clothing.
#125
General Discussion / Re: Making armor useful again
October 03, 2018, 11:06:37 AM
The problem of "I can't be invulnerable, fix it!" seems to ... not ... be a problem.

There SHOULD be tradeoffs from wearing armor like there are now. Normal clothing just shouldn't do much versus sniper rifle fire or great bow arrows hitting your chest. You need actual armor for that to do anything.
#126
It might be nice to have a "clear relation history" button or feature (even debug) for things like this.
#127
People actually play "modded" scenarios?
#128
Ideas / Re: Your Cheapest Ideas
October 02, 2018, 03:09:12 AM
Have you ever tried holding a gun with platemail gloves?
#129
Mods are for the weak. Real men play Merciless vanilla.
#130
Ideas / Re: Nutramine Manufacturing
October 01, 2018, 10:44:48 PM
Again... there is no indication in the description, or even from the usage, or the prevalence, that neutroamine is "glitterworld".

It's just a chemical compound. There's no reason this has to be super advanced or difficult to come by. It should just cost high capital and time investment to get production up and running.
#131
Ideas / Re: A tweak in pawn logic needed.
October 01, 2018, 10:42:58 PM
That would be a reasonably efficient fix, since zoning is already integrated in how the logic works.
#132
Ideas / Re: Your Cheapest Ideas
October 01, 2018, 08:30:27 AM
Quote from: NeverPire on September 30, 2018, 05:12:48 PM
Quote from: Bobisme on September 30, 2018, 05:06:50 PM
remove the barred swapping of jobs.
E.G: some one is going to recruit my prisoner but i have a pawn with inspired recruitment, it wont let me swap the job to them, nor tell me who has it,  instead i have to pause it, dig through all warden pawns to find the person who took the job, and draft them just so i can get the right job done, same applies with mining and other jobs, i see no reason it cannot show (reserved by danny) and be reallocated to my desired pawn.
It looks more like a bug, because you are supposed to be allowed to do that.

He's playing b18, pay no attention.
#133
Ideas / Re: Nutramine Manufacturing
October 01, 2018, 04:39:01 AM
Luciferium is a super-advanced, nanotechnology based "drug".

Neutroamine is a basic chemical precursor. Non-glitterworlds can clearly produce it or all its resultant drugs would be glitterworld drugs as well.
#134
If you played 3000 hours of RimWorld, I'd say you squeezed as much value out of it as you can and should let dead dogs lie.
#135
Ideas / Re: A tweak in pawn logic needed.
September 30, 2018, 10:38:23 PM
It might be beneficial if the current unstable functionality of "food policy" could also specify how many you take to inventory.

It'd be nice to tell animal trainers to take kibble to inventory while still telling them they can't eat it. I mean, doctors should naturally keep some food on them if they're feeding patients -- though I still feel like "Wardening" should also pitch in there.