Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - vzoxz0

#286
It would have been nice to know what animal it is, what version of RW, ... whatever else you can think of. How many colonies do you have total? What's the chronology of events?

I have never seen anything like this in my bonded animals.
#287
I think you can safely assume Tynan will retire to a tropical island without computers or Internet after he launches the game. Naturally he will instantly require subscriptions upon 1.0 being released, in addition to microtransactions that will let you dye your animals various colours.
#288
General Discussion / Re: 1.0
July 06, 2018, 04:06:52 PM
The game got easier, but the difficulties were scaled up to compensate. Extreme is now Randy Extreme, Hard is now Extreme, and Medium is for wimps like myself.
#289
There are mods that do this, but there is no real reason it shouldn't be in the base game (many features that used to be mods, are now in the base game).
#290
QuoteThere is also an option to click on a job name in work tab to sort them by skill level.

Skill level isn't, and never has been, very representative of actual work performance. It's very tedious looking at all the stats constantly to figure out who's best at what.
#291
General Discussion / Re: Food policy feature
July 06, 2018, 10:38:18 AM
Quote from: Oblitus on July 06, 2018, 10:09:22 AM
You've described WM Smarter Food Selection mod. I don't think it would be implemented. It makes this game way too good, especially part that manages animal food.

I don't think making a game too good is a valid reason not to put something in. :P
#292


I didn't even know this was implemented. That is amazing.

I also want to point out that I don't blame Wade for his decision, it was probably the wisest thing he had done in his entire life. Drug addled medieval lord as he was. Cannibalism is perhaps pushing it a little bit.
#293
General Discussion / Food policy feature
July 06, 2018, 09:07:01 AM
Storytime:
My kind and lovely doctor had just arrested a man for slaughtering her bonded alpaca. This would be rough by itself, if it wasn't for her sudden and irrational desire to then take the human-flavoured kibble out of her pocket, and munch down on it as if it were cheerios or cap'n crunch. Shortly after, she plunged into a deep catatonic state.

Having named a colonist Cassandra and setting her title to "Terrible Storyteller", I was less than surprised when raiders attacked me moments later to take full advantage of the situation. I can only assume that my colonists made tasty blood sausage.



Hi. I'm new to the forum. Not new to the game, but watching me play, you really can't tell.

Despite my lack of qualifications, I still have the audacity to ask if there is any chance what so ever that a "food policy" will be added, as that would really bake my cake, so to speak.

It seems peculiar to me that it is possible to micro-manage clothes and drugs, but something as essential as food has been left out.

I, personally, have no problem eating human kibble, and don't know what all the fuss is about, but apparently these fancy pants colonists of mine disapprove. And I can't seem to find a way to cure them of their irrational desire to eat something they hate as long as I use a nutrient dispenser.

I think a lot of people would appreciate this feature, as it would enable more playstyles, and dealing with otherwise sucky colonists in a sensible way (bribing them with drugs and food is a decent and fair strategy).


On a more related note, I have been enjoying a lot of the new features in 1.0. I am not a huge fan of tameness, since it requires me to constantly feed animals (taking up incredible amounts of time) -- perhaps adjust the intervals required for that with difficulty?

I found a weird bug when I sent a caravan with one colonist out with a pack animal. At night, I get "caravan immobilized" or whatever, due to the colonist's capacity being removed from the party when he sleeps.