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Messages - EgotisticalElf

#1
Misc. Robots adds worker bots that are not colony pawns, but are controllable by the player.
Misc. Robots WorkTab Support allows the player to specifically control which WorkTypes these robots can do.

These robots are not any guests, but the PawnColumnWorker_Guest column throws a null reference since pawn?.guest is null.

Can we add a null check on the guest variable inside GetIconFor and GetIconTip for a null guest reference?

Thanks,

EgotisticalElf

(first bug, sorry if i missed something critical)
#2
ya, they removed / renamed a field. a bunch of mods broke with it. If you remove QualityBuilder, you'll get those options back.

I couldn't find the source, so I couldn't fix it, even for my local copy.
#3
I had to recompile Pharmacist from source with the most recent Rimworld builds. Previously I was getting a type conversion error when clicking the Pharmacist button.
#4
Releases / Re: [B18] Smart Medicine
July 08, 2018, 09:05:39 PM
I can confirm that Pharmacist and Smart Medicine do not play well on the currently posted 1.0 builds.

I had to rebuild the Pharmacist from source as it needed updated references from the game proper. I tried to recompile Smart Medicine with those same reference updates and with a few compile errors I think resolved, the game refused to load the mod at all.

*edit*
PickUpAndHaul adds items to the pawns inventory as it hauls up to their weight limit, however, this mod hides the ability to see what they have (the button and such is on top of the list i guess).

I lack the skillz to determine why though. :(