Quick question, is it suggested to start a new game with each update to ensure the new changes and such work properly, or is it fine to continue playing on an existing save that gets updated?
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#2
General Discussion / Re: Unstable build of 1.0 available
July 24, 2018, 03:33:32 PMQuote from: Broken Reality on July 24, 2018, 02:54:05 PMQuote from: AFGHANPSYCHO on July 24, 2018, 02:04:51 PM
Could you please give us an estimate of when maybe 1.0 will be released. I've tried to play the game with the constant updates, but I end up spending 1-2 hours everyday before playing updating mods, figuring out what mods are broken, what mods are breaking the game, etc. I get to play for an hour, sometimes 3 if I have the time, then have to do it all over again the next day. Would rather just wait at this point.
Here's a thought how about either not using mods or go and play B18 which isn't getting changed daily or tell Rimworld not to patch in Steam. You opted in to test the 1.0 unstable you aren't forced to play it.
No need to be a douche. Was simply asking for a possible ETA.
#3
General Discussion / Re: Unstable build of 1.0 available
July 24, 2018, 02:04:51 PM
Could you please give us an estimate of when maybe 1.0 will be released. I've tried to play the game with the constant updates, but I end up spending 1-2 hours everyday before playing updating mods, figuring out what mods are broken, what mods are breaking the game, etc. I get to play for an hour, sometimes 3 if I have the time, then have to do it all over again the next day. Would rather just wait at this point.
#4
Releases / Re: [B18] Enhanced Development (Mod Collection) 2018-07-02
July 23, 2018, 12:32:24 AM
How hard would it be to have a no population cap option?
#5
Releases / Re: [B18] Enhanced Development (Mod Collection) 2018-07-02
July 22, 2018, 11:48:12 AM
Latest 1.0 experimental. Your update seems to have fixed whatever the problem was. Also, thank you for adding the skill decay option.
#6
Releases / Re: [B18] Enhanced Development (Mod Collection) 2018-07-02
July 21, 2018, 08:53:27 PM
Huh, at least the forced turret option is suddenly working after closing and relaunching the game. Would it be possible to add an option to remove skill decay or reduce it?
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