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Messages - Rikiki

#151
Releases / Re: [A15] Rikiki's Miscellaneous (05-09-2016)
September 10, 2016, 09:12:37 AM
@Topper: go here then click on the zip file you want. A Download button will appear then. :)
#152
Releases / Re: [A15] Rikiki's Miscellaneous (05-09-2016)
September 10, 2016, 09:08:58 AM
Here is a list of my active mods: works well with PC for example.

Please post your output_log.txt file to look for the root cause. :)
#153
Releases / Re: [A15] Rikiki's M&Co. (05-09-2016)
September 10, 2016, 08:38:45 AM
I will re-enable custom detected ThingDef in next version. :)
With Steam, mods are under C:\Program Files (x86)\Steam\steamapps\workshop\content\294100.
Unfortunately, the folder names are represented by numbers. => MMS is "755224256".
#154
Releases / Re: [A15] Rikiki's Miscellaneous (05-09-2016)
September 09, 2016, 06:11:33 PM
Try running the game with administrator rights. ;)
#155
Releases / Re: [A15] Rikiki's Miscellaneous (05-09-2016)
September 09, 2016, 02:57:34 PM
About the saving issue, I suspect the mod RTMadSkills may break the Caveworld flora MapComponent.
Please send me your output_log.txt file so I can look for the root cause. :)

@PaoLorenz: I don't see what it could be. ??? Please post a screenshot and your output_log.txt file.
#156
Releases / Re: [A15] Rikiki's Miscellaneous (05-09-2016)
September 08, 2016, 03:45:33 PM
Good news! :D My mods are finally available on GitHub (for non-Steam users!).
Grab the .zip files here.

I corrected some errors of FishIndustry versionning.

@animagus_kitty: nope, I do not maintain this part. This was a nice contribution from dismar but I have not enough time for it. :-\
#157
Releases / Re: [A15] Rikiki's Miscellaneous (05-09-2016)
September 05, 2016, 08:44:32 PM
Yeah, it's a bit clunky for newcomers.
I will add a zip folder soon. Maybe even before A18!!! ;)
#158
Releases / Re: [A15] Rikiki's M&Co. (05-09-2016)
September 05, 2016, 06:12:03 PM
Updated half of the mods to A15 on steam. :)

@JudgeArcher: I already thought about an automated laser driller. It is in my TODO list. ;)
#159
Releases / Re: [A15] Rikiki's Miscellaneous (05-09-2016)
September 05, 2016, 06:10:12 PM
Updated Caveworld flora and Fish industry on steam. :)
#160
Last build (0.15.1284) works correctly! :)
#161
Problem confirmed. Having a class inheriting from ThingDef leads to "Short hash error" when loading a save game.
Note: it was working fine on A14.
#162
Wow, wow, calm down gentlemen! ;)

A few reasons of why all my mods are not yet updated:

  • Spending time with my family and my friends is more important to ME than a video game. ::)
  • Any of my mod is is just a little addon to this awesome game, you can still play without it and enjoy the vanilla game!
  • These mods are a FREE PRESENT from me to the community and I am pleased that some of you are fond of it! :D
  • I am not paid for it and I do not owe anything to anybody. >:( Encouraging me is the right way to get me motivated! Stressing me, no way... I have already a real job for that! ;)
  • The game is still in alpha and many things change every update. Each update requires me to think about the pertinence and balance of my mods. A deep scanner is added to the game, so should the MMS be available? Party have been implemented in A14, so should the pyre mod be updated?
  • I am updating the rest of my mods for A15. Why waste some time for A14 as it will be obsolete in a few days/weeks?


Side note: did you remember this mod from A6? 8) It finally made its way into vanilla! ;D

#163
@JT: Mmh, quite interresting! :) I will look into it. Apparels are quite boring since pawns always try to drop it... >:(

@webkilla: you can build MMS withouth workbench. It is under the Misc. tab (like other hi-tech stuffs: multi-analyzer, vitals monitor...).
And Mining helmet can be crafted on tailoring benches.

@Gfurst: thank you for the tip. :) I will look into it when I will get some more free time!
#164
Quote from: Topper on August 15, 2016, 10:06:21 PM
Anyone working on mushrooms? I've never tried the fish one but mushrooms add a lot of character to the map
I am! ;D
#165
Updated Force field to A14 (and that's all for tonight ;)).

@kaptain_kavern: thanks for the info mate! I will look into that. :)