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Messages - mantrasong

#1
Are you playing 1.0 or 1.1? I know I fixed a similar error in the most recent release for 1.1, so you should make sure you grabbed that.
#2
I've updated all of these to 1.1.

I'm also looking at possibly adopting a few more mods - especially looking at breaking back out a Universal Fermenter mod to base some other changes on. Watch this space.
#3
Still an issue. I just created a quick game to log the issue. I have mods downloaded, but none were active for this run.

Save file here: https://www.dropbox.com/s/6havrmoxkuh2e06/ClickBug.rws?dl=0

[attachment deleted due to age]
#4
Releases / Re: [1.0][SYR] Syrchalis' Mods
November 11, 2018, 10:45:45 AM
Do you think you could split Universal Fermenter back out into its own mod? I want to make use of your updated code in my Zen Garden update, but without having to depend on Blueberries.
#5
Someone else has taken ownership of Quarry, here
#6
Nope. It helps if I actually cut a new release :)
#9
Glowstone

GitHub

Steam

Description:
Adds mineable rocks which glow and can be used to provide light.

Items Added:
Glowstone: A large or small glowing rock which can be used for lighting.
Glowstone Cluster: Fused glowstones that can be used for sculptures.
Glowstone Dust: Powdered glowstone that can be used to make tiles or shells.
Glowstone Tile: Small glowing tiles that can be placed on the ground for lighting paths.
Glowstone EMP Shell: A weaker EMP shell that also houses glowstone dust. Will light up the targeted area for a short period of time. Perfect for night raids.

Objects Added:
Pylon: A large socketed glowstone used for lighting.
Lamp: Two small glowstones held in a lamp for lighting.
Chandelier: Can be hung over most objects and provides light. Comes in 3 sizes.
Glowstone IED: Provides a small EMP and lights up the area when triggered.

Credits
cuproPanda: author
mantrasong: maintainer

Known Issues/Conflicts
Please report any issues
#10
Zen Garden


GitHub

Steam

Description:
This mod adds various zen and rock garden themed decorations.

Objects Added:
Border Path: A nice looking border for placing along important paths, hallways, farms, etc.
Border Pond: Similar to the border path, but with water
Border Path Pillar: A pillar made to fit along a border path or border pond. Can be used to support roofs.
Rough Gravel: Cheaper gravel flooring that cannot be raked. May be found in the world as paths
Gravel Floor: A simple gravel floor that can be raked into vertical, horizontal, or curved patterns - or left unraked
Stacked Rocks: A series of stacked rocks, available in two sizes.
Artificial Hedge: Decorative hedges. Colonists can pass through them.
Tall Hedge: A hedge grown for decorative purposes.
Dense Grass: Tall, thick grass grown to hide the dirt ground.
Half Wall: A simple stone half wall, can be built with or without powered lanterns.
Flower arch: Used to decorate paths or wedding spots. Vines grow when it's not too cold, and flowers bloom in the spring and summer seasons
Scenic Bench: Bench for colonists to sit at that gains beauty based on surroundings. Additional beauty is calculated for plants, water, and rivers.
Fountain: A decorative fountain of water, available in two sizes.
Standing Lantern: Decorative lantern for indoor areas.
Pedestal Lantern: Outdoors powered lantern for garden areas.
Cherry Tree: Colorful tree that grows cherries in the summer. Cherries can be harvested, or the tree can be cut down for cherry wood

Credits
cuproPanda: author
mantrasong: maintainer
mrofa: fountain code allowing for more than 3 animation frames

Known Issues/Conflicts
Linking (graphical conflict): Any mod that uses the Custom4 or Custom5 linkFlags will allow Border Path/Pond to connect with things they shouldn't. This is purely an aesthetic issue, and from what I have seen, no mods use these linkFlags.
Placement issues: Something is causing placement issues with a number of the objects. I haven't tracked down what yet.
Please report any issues
#11
Survivalist's Additions



GitHub

Steam


Description:
This mod adds small features for a starting colony.

Items Added:
Charcoal: Made in a charcoal pit. Used as fuel for the grill, smoker, and forge.
Grilled Meals: Come in three varieties: Meat, Veg, and Fine. Provide a small mood bonus, but are slightly more time consuming to make.
Smoked Meat: Like grilled meals, but last for 20 days before rotting.
Smoked Cheese: Like smoked meat, but made of cheese.
Turnip: Yields both turnips and turnip greens. Turnips last for a long time, but the greens don't.
Cabbage: Able to survive winter temperatures.
Prickly Pear: Fruit from cacti.
Turnip Salad: 5 turnip greens can be combined with 5 vegetables to make a salad.
Cabbage Salad: 5 cabbage can be combined with 5 vegetables to make a salad.
Vinegar: Fermented berries provide a liquid for preserving vegetables.
Pickled Vegetables: By combining vinegar with turnips or cabbage, the food can be preserved to last indefinitely.
Shemagh: A large cloth wrapped around the head which can cover the face when needed. Helps insulate the wearer from the elements.
Jute Fiber: Used to make burlap fabric.
Burlap: A scratchy fabric that can be worn at a cost to mood.
Rimshroom: Rarely spawning mushrooms that are high in protein.

Objects Added:
Grill: Alternative to the campfire for powerless meal production. Can be used to make 2 meals at a time.
Shelter Door: Quick to open, but quick to destroy. Can only be made out of wood.
Shelter Wall: Cheap and quick to build, but quick to destroy.
Shelter Heater: Cheap wood heater that lasts for a night.
Charcoal Pit: A pit dug into the ground for burning wood into charcoal.
Smoker: Stone building that can be used to slowly cook meats, preserving them for a short period of time.
Forge: Allows crafting metal weapons using charcoal.
Bellows: Speeds up the crafting speed of the forge and charcoal pit.
Vinegar Barrel: Allows berries to be fermented into vinegar.
Cheese Barrel: Allows curdled milk to be made into cheese.
Camp Table: A lightweight table for making simple things like a shemagh, salads, or pickles.
Camp Butcher Table: A lightweight table for butchering animals.
Snare: Used as automated hunting, will catch and kill small animals that wander into it.

Credits
cuproPanda: Author
mantrasong: maintainer
Shinzy: Shelter Wall texture

Known Issues/Conflicts

Please report any issues
#12
Adopted cuproPanda's Mods

Originals can be found here

Mods are hosted on GitHub. Click on the mod's name to view its description post, or click on a GitHub link below to go to GitHub






MOD NAME/POST
CALLSIGN 
GITHUB 
STEAM 
 
BRIEF DESCRIPTION
SRV
 
Adds small features for a starting colony, or one without power.
ZEN
 
Adds decorative garden stuff
GLO
 
Adds mineable rocks which glow and can be used to provide light.

License:
All works that are not derivatives of RimWorld assets are licensed under a Creative Commons Public Domain 1.0 Universal License
All permissions granted
#13
I'm running Rimworld on a Macbook Pro (2013, I think). When opening stockpile configurations, tap-clicking to toggle an item on or off in the stockpile causes it to switch briefly, and then switch back. If I click enough times, it will eventually stick the way I want it. If I instead actually click with the trackpad (press down the pad in the lower left and get a click), it works immediately.

I don't see this happen in most other checkboxes. The animal tab, for example, works fine either way.