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Messages - Kayrah

#16
General Discussion / Food Consumption on Caravans
August 02, 2018, 03:48:59 PM
So, this is a big question mark for me. Its impossible to me how the food system works for caravans. This needs a big overhaul. Like, what food is used first and so on. And the math is not understandable to me either, it seems the forage is not calculated into it. Like sometimes they have infinite food and sometimes they starve traveling, although there are berries and stuff.
#17
Ideas / Re: Animals are insane.
July 30, 2018, 02:03:52 PM
I think its weird and it happens way too often, but its not earth we are playing on, but rimworld and the animals could be driven mad by psychic drones and stuff like that.
#18
Ideas / Re: Castration operation.
July 30, 2018, 01:47:11 PM
thats the first thing i was looking for when cats started to overrun my base.
#19
Ideas / Re: Research could be more interesting
July 30, 2018, 01:43:17 PM
I really like the advancement in tech with the skill of you pawn. i wonder its not in yet.

i could see research becoming a minigame like memory or something like that, were the player can boost points once a day or sth like that.
#20
hey, i just started playing rimworld on 1.0 and read through some of the pages.

first i want to say, that when the enemy pawns play by the same rules as yours its extremly unfair when they overwhelm you in numbers. especially when you tweak their behaviour to human like and not just kill fodder.
i dont know much about kill boxes and just try to defend naturally, but at the mid?late?game it feels impossible to fight. one centipede just kills my entire team with rockets. when you engage them in brawl, theyre ok, but not when there are 5 of them + the small ones.
or hundreds of insects...
ok im noob at this game, but im just playing on medium and ive to reload all the time.**

also why do i get an insane animal directly after raids everytime?

other things ive noticed.
-electronics brake down way too often. its just annoying, even if you completely ignore autodoors and all that stuff and just run a lowtech base. but why have autodoors then anway?

-events are always the same. its either raid, siege, drop or ship. than the usual wire explosion, breakdown, blight.. its kinda boring after a while

-i feel there are no ways to outtech those events and get a mapwide hightech base that can start to take over the planet :D it seems at one point you have to build your spaceship or walk to the abandoned one and finish it. im more of a builder type and id like to stay :D

-sometimes i dint understand my own pawns. like why just run into all the enemies, when i forget to draft them and sometimes the undraft themselves

-i miss the option to set pawns on strict diets, so i dont have to micromanage cannibals/non-cannibals

-id also like to have a repair feature for clothes and weapons.

**just like right away. i form a caravan to trade some stuff. then the cascade of events start. volcanic winter+infestation+psychic ship. while i could deal with the winter and the infestation, the ship drove my colony crazy. its just too much. and somehow the caravans are bugged. pawns stop their normal scedule to pack the caravan and then get too exhausted and drive crazy.