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Messages - AtonicX

#31
Mods / [Mod/(Scenario?) Request] RimSims?
September 11, 2018, 06:27:25 AM
So, I was thinking... (Oh no, it thinks.)

What if we had a mod that allowed us to not spawn in as a group of people that crashlanded, or a lost tribe, but actually start as part of a faction, or something? Sorta like the Sims, where you choose a "household" or base to start at, and it random gens the Pawns there, and you have to deal with having any shitty ones you do get. I think it'd be cool just for the fact that for smaller worlds, you could run small caravans immediately after starting, and eventually full scale wars. This might also be good to make the player, instead of staying at one base the entire game, learn about having multiple bases? Maybe we could even have scenarios like "Your tribespeople see a streak in the sky, and land somewhere on the planet. Is it a meteor, or something else?"
#32
So, recently I had a solo colonist get kidnapped, and I was kinda disappointed as I was just starting out and I lost within a few days. I wish there was a mod for scenarios like this where

A: Your colonist(s) can be rescued by surviving colonists, instead of just paying a ransom.

B: Your colonist(s) can be rescued by friendly factions, as a random chance, or maybe they get sold to another faction, and released.

C: Your colonist(s) can facilitate their own escapes, either as a random event or where you load into the map and stage your own prison break with other captured pawns.

Maybe it could be made harder by having a random chance for your colonist to be persuaded to join the faction that captured them?