Quote from: LOLORDS213 on December 09, 2018, 08:05:45 AMits what the people are clamoring for
Do you have any plans on making factions of each interstellar company? - And please make the new faction/race its a really great idea and expansion
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#16
Releases / Re: [0.19] Rimsenal v1.31: Murder Diversificated edition
December 16, 2018, 07:03:31 PM #17
Releases / Re: [1.0][MODLIST] Rikiki's MiningCo (12-09-2018)
December 05, 2018, 05:49:32 AM
oh alert speaker is back? nice
#18
Releases / Re: [1.0] Medical Dissection (v1.2.0)
December 05, 2018, 05:47:17 AM
youre back! any plans to continue the mod? the todo list looks like it has a good handle on where youre going with this
#19
Releases / Re: [1.0] The Many Mods Of Mehni [Updated "daily!"]
November 24, 2018, 05:02:22 AM
@mehni thats good to hear. For now the way i get around my colonists going all over the map when i just want them to take the meals on the ground to the freezer right next to them is by making the doors forbidden so they only haul the items in the same room in case anyone else is reading this.
#20
Releases / Re: [1.0] Miscellaneous w MAI+Robots (V 1.0.2 / 13.11.2018)
November 22, 2018, 06:48:37 PM
as soon as i build the tactical computer i experience noticeable lag
#21
Releases / Re: [1.0] The Many Mods Of Mehni [Updated "daily!"]
November 22, 2018, 02:45:18 PM
@mehni i was able to do it before. Right clicking haul on the same item twice stopped the haul to inventory and just hauled that single item in b18
#22
Releases / Re: [1.0] The Many Mods Of Mehni [Updated "daily!"]
November 20, 2018, 03:43:05 PM
is the clicking haul on the same item twice as a way to force them to just haul that one item and all that are littered on the ground into hauling inventory no longer viable?
#23
Releases / Re: [1.0] XND's RimWorld Mods - NEW: Survival Tools (2018-11-17)
November 20, 2018, 03:03:30 AM
i really like this new mod. congrats on finally getting it out in full xeo
#24
Releases / Re: [1.0] Locks
November 20, 2018, 02:59:21 AM
any way to disable semi transparent locks symbol for unlocked doors?
#25
Unfinished / Re: [1.0] Prison Labor
November 19, 2018, 08:28:48 PM
welp. im about to find out. Trying prison labor with CA installed. Hope its just cleaning areas being unrecognized
#26
Releases / Re: [1.0] Prepare Landing (v0.9.2)
November 19, 2018, 08:21:18 PMQuote from: Ruisuki on November 06, 2018, 06:34:49 PMwondering this as well
does this mod add anything after the initial landing? Could you still use it to filter for other prime secondary colony locations? I think I also read somewhere about a drop pod event?
#27
Releases / Re: [1.0] Psychology (2018-11-1)
November 17, 2018, 01:34:54 PM
any way to stop break ups? I have had two colonists at 100 opinion of each other for over a year and it seems odd that theyd just break up without low opinion at least. Maybe a minimum threshold?
#28
Releases / Re: [1.0] Dubs Bad Hygiene | Menus | Rimkit | Skylights
November 17, 2018, 12:46:54 AMQuote from: Madman666 on November 12, 2018, 03:57:05 AMmakes sense. I use set up camp mod and often have to build a primitive well to get water since meals dont seem to fill my hydration by themselves. Canteens would be cool
Don't mind me Its just that i talked about canteens and things like that with Dubs a LOT over steam chat and Discord. Its a frequently asked question. There probably won't be any canteens, but there is a possibility of something to haul water in for caravanning.
#29
Releases / Re: [1.0] Swimming Kit
November 15, 2018, 01:54:58 PM
Wow this is very cool.
Quote from: 中村ジロ on November 15, 2018, 09:21:22 AMi like this idea. Maybe a variation of space refugee, a castaway too?
Alright! I've been looking for something like this. Will "drowning" and "water rescue" ever be added?
#30
Outdated / Re: [B18] cuproPanda's (Outdated) Mods
November 14, 2018, 06:05:45 AM
i had a b19 save im trying to finish