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Messages - vandal

#46
Releases / Re: [B19] Set Up Camp - once again
October 21, 2018, 06:58:44 AM
why cant they merge? they were on the same tile
https://ibb.co/mU6KgL
#47
Ah i see. disappointing but i guess i have to continue to rely on camps and heavy pack animals. thx guys
#48
Releases / Re: [1.0] RimHUD v1.2.9.1 - A new UI mod
October 21, 2018, 05:17:37 AM
is this compatible with psychology? i notice the psych tab is gone from that mod now and idk what else it could be but this?
#49
Quote from: Ruisuki on October 17, 2018, 11:36:37 PM
can bed cloth be made compatible with rimkea?
i second this notion
#50
Mods / Re: Combat Training Mod
October 20, 2018, 11:34:23 AM
this is great! while i always played with the misc combat training mod and before that added shooting ranges i have never seen one that adds a room role. more mods should do this
#51
Mods / Re: [SOLVED] Looking for a 1x1 table mod to A17?
October 20, 2018, 11:31:34 AM
Quote from: rkagerer on October 09, 2017, 11:52:40 PM
I didn't want the extra furniture, so I took a stab at updating the Tiny Table mod to A17:
tinyurl.com/TinyTable-A17

(It's actually simplified a little due to the new Furniture base class.  Here's the TinyTable.xml file for any technogeeks interested. Feel free to comment/criticize if I got something wrong.)
Any chance you updated this for recent saves? i also dislike more furniture keeping dressers and end tables when theyve been added to vanilla
#52
General Discussion / Deep Drill and how to get stone
October 20, 2018, 07:56:32 AM
I want granite to build my outer wall perimeter but there is none on my map. Since trading is unreliable and using a caravan for it is impractical can I use a deep drill to get granite stone chunks if my biome doesnt have it listed under terrain details?
#53
Releases / Re: [1.0] cuproPanda's Drinks
October 20, 2018, 06:33:16 AM
does this work with vegetable gardens drinks?
#54
im not sure hand me that brick was fully integrated into 19/1.0? I dont see the 'deliver resources' option only construct when looking over a blueprint
#55
nice. i usually play without electricity for a couple years anyway
#56
Releases / Re: [1.0] Caravan Gear
October 19, 2018, 03:54:03 AM
Any chance you can create a backpack for the mod Thom? I feel it fits nicely with camping
#57
Releases / Re: [B19] Camping Stuff v0.5.2
October 19, 2018, 03:52:19 AM
hey i have a question. I liked the original mod but I am already using a portable stove from Alias's caravan gear mod. Can I remove the other aspects, minus the tents from this mod?
#58
can b19 benefit from those updates?
#59
Quote from: rawrfisher on August 01, 2018, 09:07:19 PM
Quote from: vandal on August 01, 2018, 09:01:31 PM
how do you figure out the cause of the mod conflict?

First you figure out what mod is causeing it by removing mods 1 at a time and trying to replicate the error.

In this case I was unable to find the offending mod.

https://pastebin.com/vmMSGmdV

In this example log what the hack is the offending mod and it is likly an edge case error.  BTW Roolo I keep forgetting to report this error  8)
isnt it possible that the conflict can be resolved by simply reordering the position of a mod instead of removing it though? I had pick up and haul issues where I could no longer load items into my inventory after updating to the latest version of dubs hygiene. i simply moved it up toward to the top of the list and i can now.
#60
how do you figure out the cause of the mod conflict?