An update would be most appreciated
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#1
Releases / Re: [B19] Improved Infestation - Fewer Hives, More Aggressive Bugs
March 27, 2019, 10:26:34 AM #2
Releases / Re: [1.0] SeedsPlease!
February 08, 2019, 05:29:34 PM
Deactivated all mods except Seeds Please and started a new game, nothing.
I'm clueless
I'm clueless
#3
Releases / Re: [1.0] SeedsPlease!
February 08, 2019, 03:25:32 PM
Hi Charlotte,
don't get any growing xp by harvesting with the mod active, regardless of load order.
Any idea what could cause it?
don't get any growing xp by harvesting with the mod active, regardless of load order.
Any idea what could cause it?
#4
Mods / Removing time as a factor in Storyteller AI
February 07, 2019, 01:47:40 PM
Hi guys,
i'm looking into the storytellers.xml right now and have a few questions...
<pointsFactorFromDaysPassed>
<points>
<li>(10, 0.70)</li>
<li>(40, 1.00)</li>
</points>
</pointsFactorFromDaysPassed>
After 40 days this line doesn't ramp up raid points further, right?
<pointsFactorFromAdaptDays>
<points>
<li>(-40, 0.40)</li>
<li>( 0, 0.80)</li>
<li>( 60, 1.20)</li>
<li>(120, 1.60)</li>
</points>
</pointsFactorFromAdaptDays>
Similiar to the previous line, but what is the difference between days passed and adapted days?
Also wasn't there a linear progression of raid points in older versions, adding a small amount everyday?
Happy about every input, trying to make a slow tribal solo playthrough viable. Doesn't want to race against the clock
Edit: Didn't notice this one
<adaptDaysGrowthRateCurve>
<points>
<li>(-30.01,6)</li>
<li>(-30, 3)</li>
<li>(-0.01, 3)</li>
<li>(0, 1)</li>
<li>(59.99, 1)</li>
<li>(60, 0.5)</li>
<li>(79.99, 0.5)</li>
<li>(80, 0.25)</li>
</points>
</adaptDaysGrowthRateCurve>
changing it to this should do the trick, right? Don't
<adaptDaysGrowthRateCurve>
<points>
<li>(-30.01,0)</li>
<li>(-30, 0)</li>
<li>(-0.01, 0)</li>
<li>(0, 0)</li>
<li>(100, 0)</li>
</points>
</adaptDaysGrowthRateCurve>
i'm looking into the storytellers.xml right now and have a few questions...
<pointsFactorFromDaysPassed>
<points>
<li>(10, 0.70)</li>
<li>(40, 1.00)</li>
</points>
</pointsFactorFromDaysPassed>
After 40 days this line doesn't ramp up raid points further, right?
<pointsFactorFromAdaptDays>
<points>
<li>(-40, 0.40)</li>
<li>( 0, 0.80)</li>
<li>( 60, 1.20)</li>
<li>(120, 1.60)</li>
</points>
</pointsFactorFromAdaptDays>
Similiar to the previous line, but what is the difference between days passed and adapted days?
Also wasn't there a linear progression of raid points in older versions, adding a small amount everyday?
Happy about every input, trying to make a slow tribal solo playthrough viable. Doesn't want to race against the clock
Edit: Didn't notice this one
<adaptDaysGrowthRateCurve>
<points>
<li>(-30.01,6)</li>
<li>(-30, 3)</li>
<li>(-0.01, 3)</li>
<li>(0, 1)</li>
<li>(59.99, 1)</li>
<li>(60, 0.5)</li>
<li>(79.99, 0.5)</li>
<li>(80, 0.25)</li>
</points>
</adaptDaysGrowthRateCurve>
changing it to this should do the trick, right? Don't
<adaptDaysGrowthRateCurve>
<points>
<li>(-30.01,0)</li>
<li>(-30, 0)</li>
<li>(-0.01, 0)</li>
<li>(0, 0)</li>
<li>(100, 0)</li>
</points>
</adaptDaysGrowthRateCurve>
#5
Releases / Re: [B18] Hospitality (v1.18g - updated 23.02.2018)
August 08, 2018, 08:44:53 AM
Hey guys, this mod sounds awesome, tried it but unfortunately got these error messages while booting up the game. https://justpaste.it/6tf91
Ingame I get these logs. https://justpaste.it/4tcms
Ingame I get these logs. https://justpaste.it/4tcms
#6
Releases / Re: [1.0][MODLIST] Fluffy's Mods [1.0 test builds!]
August 02, 2018, 11:50:45 AM
Hey guys, hey Fluffy
getting an error using Medical Tab 1.9.38 for 1.0.1972 (1.9.38 is supposed for 1.0.1970)
my log file is
Loading game from file asd with mods Core, HugsLib, WorkTab, Pharmacist-master, AllowTool, AnimalTab-master, AreaUnlocker, EdBPrepareCarefully, FluffyBreakdowns, ColonyManager, GearUpAndGo - Release, HMTBLite, Meals On Wheels - Release, Mining Priority - Release, PickUpAndHaul-0.1.0.1, rimworld-forcedojob-master, Room Food - Release, Share The Load - Release, SmartMedicine - Release, TD Enhancement Pack - Release, TraderDismissal-1.0-alpha, UseBedrolls - Release, What Is My Purpose - Release, AllowDeadMansApparel, DeadMansClothing, FoodAlert-1.0-alpha, FreshStockpileFilter-B18, PriorityClean-Mod-master, QualitySurgeon, MedicalTab
Verse.Log:Message(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:49)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:19)
Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
Failed to find DynamicPawnTable.DynamicPawnTableDef named Example. There are 1 defs of this type loaded.
Verse.Log:Error(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:78)
Verse.DefDatabase`1:GetNamed(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\DefDatabase.cs:166)
Fluffy.MainTabWindow_Medical:RebuildTable()
Fluffy.MainTabWindow_Medical:set_Source(SourceType)
Fluffy.<>c__DisplayClass22_0:<DoSourceSelectionButton>b__0()
Verse.FloatMenuOption:Chosen(Boolean, FloatMenu) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\DropDownMenu\FloatMenuOption.cs:171)
Verse.FloatMenuOption:DoGUI(Rect, Boolean, FloatMenu) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\DropDownMenu\FloatMenuOption.cs:258)
Verse.FloatMenu:DoWindowContents(Rect) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\DropDownMenu\FloatMenu.cs:311)
Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\Window.cs:202)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle) (at C:\buildslave\unity\build\Runtime\IMGUI\Managed\GUI.cs:1817)
Exception filling window for Verse.FloatMenu: System.NullReferenceException: Object reference not set to an instance of an object
at Fluffy.MainTabWindow_Medical.RebuildTable () [0x00000] in <filename unknown>:0
at Fluffy.MainTabWindow_Medical.set_Source (SourceType value) [0x00000] in <filename unknown>:0
at Fluffy.MainTabWindow_Medical+<>c__DisplayClass22_0.<DoSourceSelectionButton>b__0 () [0x00000] in <filename unknown>:0
at Verse.FloatMenuOption.Chosen (Boolean colonistOrdering, Verse.FloatMenu floatMenu) [0x0003d] in C:\Dev\RimWorld\Assets\Scripts\Verse\UI\DropDownMenu\FloatMenuOption.cs:171
at Verse.FloatMenuOption.DoGUI (Rect rect, Boolean colonistOrdering, Verse.FloatMenu floatMenu) [0x00292] in C:\Dev\RimWorld\Assets\Scripts\Verse\UI\DropDownMenu\FloatMenuOption.cs:258
at Verse.FloatMenu.DoWindowContents (Rect rect) [0x0013c] in C:\Dev\RimWorld\Assets\Scripts\Verse\UI\DropDownMenu\FloatMenu.cs:311
at Verse.Window+<WindowOnGUI>c__AnonStorey0.<>m__0 (Int32 x) [0x00223] in C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\Window.cs:202
Verse.Log:Error(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:78)
Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\Window.cs:206)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle) (at C:\buildslave\unity\build\Runtime\IMGUI\Managed\GUI.cs:1817)
getting an error using Medical Tab 1.9.38 for 1.0.1972 (1.9.38 is supposed for 1.0.1970)
my log file is
Loading game from file asd with mods Core, HugsLib, WorkTab, Pharmacist-master, AllowTool, AnimalTab-master, AreaUnlocker, EdBPrepareCarefully, FluffyBreakdowns, ColonyManager, GearUpAndGo - Release, HMTBLite, Meals On Wheels - Release, Mining Priority - Release, PickUpAndHaul-0.1.0.1, rimworld-forcedojob-master, Room Food - Release, Share The Load - Release, SmartMedicine - Release, TD Enhancement Pack - Release, TraderDismissal-1.0-alpha, UseBedrolls - Release, What Is My Purpose - Release, AllowDeadMansApparel, DeadMansClothing, FoodAlert-1.0-alpha, FreshStockpileFilter-B18, PriorityClean-Mod-master, QualitySurgeon, MedicalTab
Verse.Log:Message(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:49)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:19)
Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
Failed to find DynamicPawnTable.DynamicPawnTableDef named Example. There are 1 defs of this type loaded.
Verse.Log:Error(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:78)
Verse.DefDatabase`1:GetNamed(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\DefDatabase.cs:166)
Fluffy.MainTabWindow_Medical:RebuildTable()
Fluffy.MainTabWindow_Medical:set_Source(SourceType)
Fluffy.<>c__DisplayClass22_0:<DoSourceSelectionButton>b__0()
Verse.FloatMenuOption:Chosen(Boolean, FloatMenu) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\DropDownMenu\FloatMenuOption.cs:171)
Verse.FloatMenuOption:DoGUI(Rect, Boolean, FloatMenu) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\DropDownMenu\FloatMenuOption.cs:258)
Verse.FloatMenu:DoWindowContents(Rect) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\DropDownMenu\FloatMenu.cs:311)
Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\Window.cs:202)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle) (at C:\buildslave\unity\build\Runtime\IMGUI\Managed\GUI.cs:1817)
Exception filling window for Verse.FloatMenu: System.NullReferenceException: Object reference not set to an instance of an object
at Fluffy.MainTabWindow_Medical.RebuildTable () [0x00000] in <filename unknown>:0
at Fluffy.MainTabWindow_Medical.set_Source (SourceType value) [0x00000] in <filename unknown>:0
at Fluffy.MainTabWindow_Medical+<>c__DisplayClass22_0.<DoSourceSelectionButton>b__0 () [0x00000] in <filename unknown>:0
at Verse.FloatMenuOption.Chosen (Boolean colonistOrdering, Verse.FloatMenu floatMenu) [0x0003d] in C:\Dev\RimWorld\Assets\Scripts\Verse\UI\DropDownMenu\FloatMenuOption.cs:171
at Verse.FloatMenuOption.DoGUI (Rect rect, Boolean colonistOrdering, Verse.FloatMenu floatMenu) [0x00292] in C:\Dev\RimWorld\Assets\Scripts\Verse\UI\DropDownMenu\FloatMenuOption.cs:258
at Verse.FloatMenu.DoWindowContents (Rect rect) [0x0013c] in C:\Dev\RimWorld\Assets\Scripts\Verse\UI\DropDownMenu\FloatMenu.cs:311
at Verse.Window+<WindowOnGUI>c__AnonStorey0.<>m__0 (Int32 x) [0x00223] in C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\Window.cs:202
Verse.Log:Error(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:78)
Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\Window.cs:206)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle) (at C:\buildslave\unity\build\Runtime\IMGUI\Managed\GUI.cs:1817)
Pages1