Project Exidus Mods have been canceled in light of designing a game for them instead. The reasoning for this is the time spent modding proved to hold more hold backs due to the modding system with Rimworld. Hope the modders that work on RimWorld keep up the good stuff.
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#2
Help / Re: Would it be possible to add a second fuel requirement with XML?
August 21, 2018, 05:02:04 PM
If you have discord I am free if you would like help coding it
#3
Help / Re: [SOLVED]Help with new natural building
August 21, 2018, 04:59:27 PM
Well hot damn that was a good guess then
#4
Help / Re: Help with new natural building
August 21, 2018, 02:19:15 PM
After looking around you should check out Core/Defs/MapGeneration/BasicMapGenerator
#5
Help / Re: Help with new natural building
August 21, 2018, 02:11:25 PM
It sounds like you might need to patch some of the game's files. I may be way off. Not sure what files you will need to patch but i would start by taking a look at the BiomeDefs and the Steam Geyser def and work from there
#6
Unfinished / Re: [B18](WIP) Project Exidus [V 0.2.0.0]
August 21, 2018, 12:00:27 PM
If you downloaded the mod before this post please redownload the fixes where not in the build that was packaged. Sorry about that, In the process of fixing some of the Github repo I had missed a fixing a line in one of my tools and ended up uploading old build, sorry about that
#7
Help / Re: How to generate a keypress automatically?
August 21, 2018, 01:17:03 AM
Your welcome and hope you enjoy the modding
#8
Unfinished / Re: [B18](WIP) Project Exidus [V 0.2.0.0]
August 20, 2018, 02:09:59 PM
Released V 0.2.0.0
#9
Help / Re: How to change language text
August 20, 2018, 11:57:55 AM
Not exactly sure what you mean by that. I am trying to change it so when the game draws the text it uses custom text
#10
Help / Re: How to generate a keypress automatically?
August 20, 2018, 10:19:26 AM
If you use HugsLib then you can easily use the features of that by attaching to the Tick Method
#11
Help / Re: How to generate a keypress automatically?
August 20, 2018, 12:48:11 AM
Why would you need to make a c+ routine? you could do same thing probably easier in c#, unless that is what you meant
#12
Help / How to change language text
August 20, 2018, 12:45:44 AM
So for my Mod Project Exidus I am currently trying to change the "Draft" text of the draft command to "Activate Neural Link" i was wondering if this is possible, yes even if that means patching methods, although may do it via patch anyways due to only want change visible when in the custom scenario
#13
Help / Re: How to generate a keypress automatically?
August 19, 2018, 10:23:35 PM
While I am new as well to modding. But without knowledge of c# you will not be able to generate a key press event, If I am wrong please feel free to let me know. but from what I understand of modding RimWorld is the Def's are meant mainly for data that is meant to be use in game.
#14
Releases / Re: [B18] Combat Extended Compatibility Patches
August 19, 2018, 08:51:19 PMQuote from: Saebbi on August 14, 2018, 04:35:00 PMQuote from: FueledByOCHD on August 13, 2018, 12:12:50 PM
I was wondering if you have any plans on creating a patch for Basic Sidearms, if not that is cool.
Do you mean Simple Sidearms? Because that mod is already compatible with CE and a Google search didn't yield anything else.
Yea, sorry I don't have the best memory when it comes to names.
But with Simple Sidearms doesn't it disable itself due to having CE active?