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Messages - RicRider

#181
You might want to check out Xwynns last two streams. He's by no means a new player going in blind but he's been playing medieval and low tech stuff for so long it was amusing to see him relearn how to play the game and remember that he actually had electricity to start!
#182
General Discussion / Re: World gen question
October 26, 2018, 07:21:51 AM
The convenient way to do what you want is with the "MapReroll" mod. It lets you randomise your your map over and over when you've landed until you get a layout you want.

The tedious way to do what you want is to open dev mode and teleport around to different boreal map tiles until you find one that works for you!
#183
Ideas / Re: dev option to end parties
October 23, 2018, 09:30:28 PM
Can you force them to caravan instantly with dev mode? I had this bug back in B18 but then I didn't know enough about dev mode to try this so it might not work.
#184
This is exactly what I did. I got it on Steam first and played most of B18 on Steam. Then when B19 came out I decided to get the DRM version too. Now I run a few games in different folders and use the Steam version mostly for testing new mods quickly, which if I like I will remove from the Steam folder and add to a separate "ModsDownloaded" folder. I use this folder to store all the mods that I find and also fix bugs in this folder if necessary. Then all I have to do if I want to use a mod is copy from that folder to the custom game folder that was copied from the DRM free version.

I have about 3 games running at the moment in their own folder and own installed version of the game. I actually didn't think up this system myself either, I got it from a few YouTubers I follow who were chatting about it on their streams. I think you need to probably get this organised if you want to stream the game without having your save get corrupted by an update or something or if you want to try making your own custom modpacks that have no bugs in them or conflicts.

I know I'm probably going a bit overboard with this and most people wouldn't do this but I'm a bit OCD when it comes to these things. My computer is more organised than everything else in my life. :P
#185
Releases / Re: [B19] Rainbeau's Mods
October 13, 2018, 03:22:44 PM
Omg that was fast. Thanks!
#186
Releases / Re: [B19] Rainbeau's Mods
October 13, 2018, 12:04:11 PM
Hey there. I have an issue to report with one of your mods, Fertile Fields. When random animal corpses rot all over the map the rotted mush they leave behind is unforbidden. Can you make it so these are forbidden by default? I often find my haulers running around to the edges of the map picking these up and it gets tedious pausing the game, finding the mush and forbidding it. Thanks!
#187
Releases / Re: [B19] Vegetable Garden Project [9/2/18]
October 13, 2018, 11:56:47 AM
D'oh! Thanks guys, okay, I'll go complain in the right place. :0
#188
I can think of only one thing I want to add to this great thread. I refuse to allow non compatible pawns to live in the same colony. For example I had a pawn that was in a relationship with another one and one of the other guys kept hitting on her all the time and was constantly depressive. I also refuse to banish people for reasons like that (it has to be really bad) so instead what I do in these situations is I send the pawn who is incompatible off to found another colony on a nearby tile with a different biome. I love having more than one colony and I wish the limit wasn't 5. Micromanaging 2-3 raids at once is a lot of fun and one of the things I enjoy the most about this game. With the new caravanning system being so efficient it's easy to have a 'courier' who ships goods back and forth between your colonies. I like to settle a few settlements like this and have a country with colonies of up to 10 pawns each. Lets you spread wealth around better too so the raids don't ramp up like crazy.
#189
Releases / Re: [B19] Vegetable Garden Project [9/2/18]
October 13, 2018, 10:38:34 AM
Is this the mod that adds rotted mush? I have a lot of mods so I can't remember but I think so. In any case it would be great if this stuff was auto forbidden when random animal corpses rot all over the map. My haulers are always running out to the middle of nowhere to pick up rotted mush and I don't always catch them doing it, follow their line and forbid it manually. I suppose when you have an army of huskies this could be a useful feature to leave it unforbidden as they'll just stack up rotted mush for you quickly but would be great if there was a way to have an auto forbid/unforbid option.
#190
Ideas / Re: Gourmand seems unneccarily bad
September 25, 2018, 11:49:13 AM
Gourmands continue to amuse me to no end. On temperate forest and boreal forest maps I've never really had an issue with them (abundance of food) but for the first time I tried playing on a tundra map. Well you can guess that my pretty gourmand who I had so much hopes for would become the boyfriend of my main dude, she barely lasted three months in the colony. She was basically eating all the food and on Decemberary 1st I had to make the hard decision to send her on a caravan to nowhere to the north pole. So yeah gourmand is pretty crappy when food is low but otherwise it's just like having two people! I think this game is pretty good at making you take hard decisions, that's for sure...
#191
Ideas / Re: Insect hive is still an awful event
September 22, 2018, 10:27:23 AM
I can tell you that while everyone is fixated on how insects are a hard counter to mountain map bases, they're much worse on large hills bases with rivers when your colony wealth is massive 10 years into the game. Imagine twoski's scenario but the bugs spawn on water tiles so any sort of a killbox is a stupid investment of 12 wood per bridge tile. Basically 2-4000 wood to get ready for an infestation and when you have 2 or more equally large overhead mountain water areas the wood cost goes up stupidly.

Easier just to disable insects in the scenario editor or avoid mountain maps and large hills maps entirely (which I doubt was the intention of the mechanic seriously). I like all the mods that improved bugs that I've seen over the years because they sadly did need a lot of improvement. So for me it's disable them, use an embrasures mod or avoid maps with overhead mountain.

Please don't tell me to 'git gud'; it's really unproductive to the discussion.
#192
Ideas / Re: Gourmand seems unneccarily bad
September 14, 2018, 07:05:13 AM
If a gourmand starves to death in his or her sleep the correct response is, 'Hallelujah!'
#193
Stories / Agarilux the Magnificent
September 11, 2018, 06:53:21 PM
Agarilux the Magnificent - A RimWorld Story

Linnea, the old man and the boy ran through the jungle. They fled through the pouring rain as fast as they could. There had been no time for introductions. Their ship had malfunctioned and their pods had crashed on this forsaken planet. That is, Linnea and the boy had arrived in pods, wearing only the standard issue synthread pants and t-shirts of Cryo Travel Services. When their pods had crashed they could see the gigantic insects closing in from the direction of the sunrise. That's when the old man called out from behind some trees at the edge of the clearing on the other side of where the insects were.

'Quickly, this way!' Yelled the old man as he darted down a narrow path to his left.'I have a boat... near a river... we can get to safety there!'

Now they fled. They fled after the old man because an old man was the safer option. There were at least 5 of the gigantic insects close on their heels. Linnea had seen them in a travel brochure before she was put into cryosleep. One of them was a megaspider, there were two spelopedes and three megascarabs. Despite her combat training in the Academy this was something she knew she couldn't handle, especially without a weapon.

They arrived at the edge of a river where there was a boat, packed full of supplies. Linnea's eye instantly drew to the bolt-action rifle and the revolver. There was also a plasteel knife. Not to mention a load of steel and wood, some survival meals and medicine. Things were looking up.

They leapt into the boat and the old man pushed away with the butt of the rifle after untying it from the moor. He picked up a longer piece of wood and began rowing, using it as a makeshift paddle. The water wasn't too deep so he could guide the boat easily down the stream. The insects leapt into the water and began swimming after them but it quickly became obvious that they were far slower in the water than on land.

Linnea's pulse slowed and her heart beat a little slower. The adrenaline subsided.

'So, old man, what's your name? I owe you... we owe you our lives.'

'My name is Mianata and I know of a safe place! You two, you both have the mark! You are blessed by Agarilux the Magnificent! You must come with me and I will teach you everything I know of the Great One.'

'My name is Linnea and I don't know anything about any mark. I don't know anything about any Great One either but I thank you for saving my life.' She looked at the boy. 'I don't know you. What's your name?'

'I'm White.'

'That's it?'

'That's it.'

'Fair enough.' Linnea looked at him warily. He looked to be about 18 years old, a bit frumpy around the ears. 'Are you a farmer?'

'How did you know that...?' He looked shocked.

'You look like a farmer. It's your hair. You've obviously never been to a place where people have a sense of fashion.'

'Now, now, children. That's not a good start to our great and glorious adventure to discover the true nature of Agarilux the Magnificent! No fighting please. There are enough troubles on this planet without us having to bicker as well. You will see when we get there, I know a wonderful place. And you two, you both have the mark. You will love it there.'

'What's this mark you keep speaking of?' White asked this time.

'My boy, you grew up on a farm but you always wanted to be somewhere else. You loved plants and your father was a cow farmer. You especially loved mushrooms, but you never had the time you wished you had to explore the forest and learn all you could about them because he made you cook and clean up after the cows all the time.'

'How in all the Glitterworlds do you know all this about me?' He looked at both Linnea and Mianata with anger.

"Agarilux the Magnificent told me you would come and the Great One told me everything about you!'

'Who is this Agarilux?' Linnea demanded.

'Linnea, your mother was cruel to you and you fled her house when you were 18. You stole her charge rifle and some packaged survival meals and all her silver and booked a trip on the first CTS ship you could find. You ended up at the Academy of the Stars and you worked hard to be a fighter pilot, practising your shooting skills. But you could never pass the exams and instead you became a starship janitor. You thought this was beneath you and you deserted your post and got onto another CTS ship... and now you're here. And you have the mark too!'

'There's no way you could know all this about us.' Linnea looked furious. 'You'd better start explaining things old man.'

'All in good time, my dear!' He chuckled as their boat sailed into the mouth of a gigantic cavern that looked like it was going to go deep into the bowels of this RimWorld to who knows where. But Linnea felt strangely comfortable as their boat sailed into the darkness and she relaxed. For some reason, she trusted this old man.

White had calmed down too. He looked visibly relieved as they went into the darkness.

===

Very shortly they arrived at a landing in the caverns. They disembarked from their boat and could see hundreds of glowing mushrooms lining the caverns on either bank. White knew them all, tears streamed from his eyes as he stumbled out of the boat, feet and pants wet up to his knees. But he did not care.

'They're all here! I've seen these only in botany books! There's the blue glowstool, the red noku and of course, the tall and purple Agarilux!'

'Your great one is a mushroom, old man?' Linnea suddenly connected the dots.

'Agarilux the Magnificent is the Greatest of All the Mushrooms, young one! In time you will be found worthy and you will meet him too! I have seen him walking in my dreams and in my dreams he talks to me!'

'If I didn't know any better I'd say you were high on smokeleaf, Mianata. But I know better and you don't look stoned to me.'

'Stoned?!' Mianata gave her a dark look. 'You would be wise to stay away from drugs, young lady! We won't have any of that stuff here!'

'Calm down, old man. I was just joking. I'm not into that sort of stuff.'

'What about you, boy? Did I make a mistake when I chose you?'

'Nope, if I'm taking your meaning. I don't do any drugs either. That stuff is bad and makes you think funny. Gets you killed.'

'Smart boy.'

'Besides, my father was always drunk and high on psycite. It was disgusting to look at. I never want to see him again.'

'Good. Now... well here we are! This is almost the place. It's down this tunnel. Quickly, take a weapon and take the survival meals, the medicine and the components that I've scavenged. We will need them straight away.'

Linnea found it hard to decide but in the end she chose the bolt-action rifle. 'I'll hunt.'

'Young lady there's only a few rats, hares and iguanas that stumble down here. We will mainly be eating mushrooms. But you're a good shot so you take the rifle.'

'I'll take the knife... for the plants.' White said.

Mianata took the revolver without a word and gestured down the tunnel ahead of them, it was lined with the purple, red and blue mushrooms and it was very easy to see where they were glowing as they provided enough light to see.

'There is a place at the end of this tunnel, at a confluence of tunnels. We will found our Temple to Agarilux the Magnificent there!'

'Great.' Linnea said. 'I always wanted to be a priestess.' She humphed sarcastically.

They headed down the tunnel.

===

When they arrived at the place Mianata had mentioned, Linnea and White could not have imagined a place of such beauty.There were three majestic pools of water, two on the west of a gigantic cavern and one on the east. In the middle of the three pools was a rocky area that looked to be a spacious cave with two entrances, one that opened onto the two western pools and another that opened onto the eastern pool. There was a third, smaller opening to the south of the central grotto.

'Now, boy. You must get to work straight away. We can plant mushrooms anywhere we want. Can you grow the noku yet?'

'I'm afraid I can't. I still don't know enough to plant their spores correctly. But I will learn in time, I promise!'

'No bother. Then you must harvest the full grown noku and plant Agarilux and glowstools around them. I'll leave you to figure out where just keep them close to this central grotto. This is where we will found our temple!'

White nodded, an excited gleam in his eye, and got to work. He began collecting Agarilux and glowstool spores and began planting them and tending to his new mushroom garden.

'Linnea, come and help me get the rest of the stuff, we will need it. We can leave the silver for now but we must secure the steel and the wood. We will start to build our temple with those!'

'Sure, old man. I'll help you. I really like it here for some reason. It's so... peaceful.'

'Yes, yes, yes. I told you you have the mark!'

They ran back down the tunnel and hauled the steel and the wood to the grotto. By the time they had finished their task Linnea was sweaty and slightly annoyed. She was also bored and wanted to do something else.

'Old man, I want to do something fun. We've been hauling things for hours.'

White was giddy with excitement and looked as happy as a boomalope in the rain.

'It's not fair, this kid has been doing what he likes.'

'Young lady life isn't fair but you still have time to put together a stone cutting table and lay out some basic plans. Tomorrow you will help me make stone bricks while I build our temple! White will continue working on the garden. But now I must rest. I bid you good night. Find a place to sleep!'

'Where?'

'On the ground! It's warm and refreshing here. Tomorrow we will build shelter and beds!'

[attachment deleted due to age]
#194
Releases / Re: [B19] Vegetable Garden Project [9/2/18]
September 06, 2018, 07:18:36 PM
Yes by default they are there. I use a custom location though which is in the root folder of the game so I can have multiple versions of RimWorld installed.
#195
Releases / Re: [B19] Vegetable Garden Project [9/2/18]
September 06, 2018, 05:31:08 PM
Old settings definitely not being cleaned up. I've changed my modlist at least 5 times in the past few weeks and have gotten used to simply reexpanding the RimWorld zip I get from Sendowl and dragging clean mods into a clean RimWorld folder every time I want to test different things. When I disable mods in the mod window it doesn't remove settings from the game. I'm also on a Mac so have no idea if this applies to other operating systems.