What about releasing a hotfix update for the "deselect all" option when setting up Zones? I know it is a feature coming in Alpha 8, but having it now would be sweet!
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#62
Outdated / Re: [MOD] (Alpha 7) More Weapons - Railgun, Landmines, RPG, Flamer, Flaregun, MP5!
October 19, 2014, 04:35:45 PM
Any chance to separate out the weapons? I.E. keep the rail-gun, but not add the rest?
#63
Outdated / Re: [MOD] (Alpha 6) Enhanced Slaves v1.2
October 05, 2014, 03:22:51 PM
Any updates planned for A7? I upgraded before I ever tried this MOD, and I want to see it in action!
in A7, it essentially cancels slave traders...
in A7, it essentially cancels slave traders...
#64
General Discussion / Re: Cooking meals - Bills queue changed, won't allow "Do until you have X"
August 16, 2014, 12:20:35 PM
(This recipe cannot have a target count because it has multiple or unpredictable products.)
not an error, but a change in the game apparently. Odd that it worked once anyway, then not again.
[attachment deleted by admin: too old]
not an error, but a change in the game apparently. Odd that it worked once anyway, then not again.
[attachment deleted by admin: too old]
#65
General Discussion / Cooking meals - Bills queue changed, won't allow "Do until you have X"
August 15, 2014, 04:01:27 PM
Cooking meals - Bills queue changed, won't allow "Do until you have X"
I was able to do this for cooking since I started playing Rimworld a few versions ago. My last game, my first cook stove I was able to set a minimum level for meal types (Simple, Fine, Lavish), but the 2nd and 3rd cook stoves I was told that the ingredients were too random to make certain levels; how did this change, and how do I change it back?
Any insight would be greatly appreciated.
I was able to do this for cooking since I started playing Rimworld a few versions ago. My last game, my first cook stove I was able to set a minimum level for meal types (Simple, Fine, Lavish), but the 2nd and 3rd cook stoves I was told that the ingredients were too random to make certain levels; how did this change, and how do I change it back?
Any insight would be greatly appreciated.
#66
Support / Cooking meals - Bills queue changed, won't allow "Do until you have X"
August 15, 2014, 03:59:20 PM
Cooking meals - Bills queue changed, won't allow "Do until you have X"
I was able to do this for cooking since I started playing Rimworld a few versions ago. My last game, my first cook stove I was able to set a minimum level for meal types (Simple, Fine, Lavish), but the 2nd and 3rd cook stoves I was told that the ingredients were too random to make certain levels; how did this change, and how do I change it back?
I was able to do this for cooking since I started playing Rimworld a few versions ago. My last game, my first cook stove I was able to set a minimum level for meal types (Simple, Fine, Lavish), but the 2nd and 3rd cook stoves I was told that the ingredients were too random to make certain levels; how did this change, and how do I change it back?
#67
Ideas / Re: Cremating animal corpses?
August 14, 2014, 12:01:37 AM
Derp. i just saw that myself after tinkering with it.
Thanks for the reply!
Thanks for the reply!
#68
Ideas / Cremating animal corpses?
August 13, 2014, 07:56:19 PM
I like the new rotting dynamic, but it would be nice if you could cremate the rotting animal corpses also. Using graves isn't efficient.
#69
Ideas / Multiple colonies / Trade / Share resources / Defense?
August 12, 2014, 12:01:10 PM
More than one colony over time; assign colonists and zones to one colony or another. Maybe shared resource option, colony "trade", defensive aid, etc. Would work on larger maps.
#70
Outdated / Re: [Mod] (Alpha 5D) Colonist Creation Mod v1.9
July 27, 2014, 03:26:34 PM
I am unable to get 1.8/1.9 to work at all; I have tried two different computers, tried "uninstalling" and reinstalling (including Saves/Config folders).
Any ideas? I was able to get all versions to work until about 4 days ago.
Any ideas? I was able to get all versions to work until about 4 days ago.
#71
Tools / Re: [TOOL] RW SaveEditor (v.0.6/Alpha 3)
July 07, 2014, 12:07:44 PM
Alpha 5; your editor actually still allows editing stockpile quantities, and adding steam geysers, but nothing else. I really liked the ability to quickly edit colonists; I can do it through using Notepad, even adding colonists from other saves, editing weapons, etc., but it is much more tedious, and sometimes creates errors.
If you have anything where we can donate to support to help with keeping current, message me so I can do whatever.
Thanks for the great editor.
If you have anything where we can donate to support to help with keeping current, message me so I can do whatever.
Thanks for the great editor.