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Messages - YellowElephant

#1
Releases / Re: [1.0] Psychology (2018-11-1)
November 03, 2018, 01:44:51 PM
Hi and thanks for your work, I love the depth that your mod adds.

Managing the various psychologies adds a new dimension to the game. I like choosing my pawns according to their personalities, however it is difficult to keep track of all the psyches because of the game UI (i.e. clicking on the psyche tab for each pawn, remembering each personality and comparing...). Maybe a main tab that lists the psychologies of each pawn with color-coded text would make it easier to identify compatibilities and incompatibilities between pawns ?

Also I would love to see a feedback of a conversation between two pawns directly in the logs (especially when using Interaction Bubbles). Something like "...discussed about conspiracy theories (-10)." instead of having to check the Social tab.

Just a suggestion! Thanks again.
#2
Hello and thanks for the mod!

However I have an issue with animal training when using this mod. When a food policy is enabled for my wolves, training appears infinite and the pawn just follow the animal without failing or suceeding (handling skill still progress). My pawn was using kibble for training (which is -- of course, enabled in the food policy). When the policy is set to "Unrestricted", there isn't any issue. Any idea?

Thanks angain!