anyway to remove synthetic parts from a corpse or do they have to be alive?
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#31
Releases / Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.10b: Phenomenal (29/07/15)
August 01, 2015, 05:34:30 PM #32
Releases / Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.10b: Phenomenal (29/07/15)
August 01, 2015, 04:04:51 PMQuote from: Uglyr on August 01, 2015, 03:57:00 PMQuote from: Ember on August 01, 2015, 03:47:41 PMThat's one of the best things that can happen on ice map - non-human meat with delivery to the door. And very easy to "harvest" - just small barbed wire "balcony" around one of the doors and hunter with any machine gun (or non-machine but it will take too long).
Foooood! moar fooood!
lol usualy i hate these things but now im looking forward to their invasions!
im not that set up to be able to have defenses like that so i use all my colonists, though only 3 do most of the killing, one with a greasegun smg one with a survival rifle and one with a sniper.
the rifle pair killed wargs in 3 hits without failin this fight, rifle hits first, by the time he can fire again sniper also fires and the warg is dead
final raw food count, not including those used in the few days it took to butcher it all almost 1200
#33
Releases / Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.10b: Phenomenal (29/07/15)
August 01, 2015, 03:47:41 PM
Foooood! moar fooood!
lol usualy i hate these things but now im looking forward to their invasions!
lol usualy i hate these things but now im looking forward to their invasions!
#34
Releases / Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.10b: Phenomenal (29/07/15)
August 01, 2015, 02:18:15 PM
think i found a bug, tried to buy bio-matter from some of the ground based traders, they took my silver but i got nothing from them
#35
Releases / Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.10b: Phenomenal (29/07/15)
August 01, 2015, 02:01:55 PMQuote from: TheGentlmen on August 01, 2015, 12:32:04 PM
I've been playing ice sheat too... Avg -20 in summer & -70 in winter... Disabled points in Pepare carfully. Got 2k Wood, got 5 people all bionics & 200 meals & 4k meat. Also gave them all parkas & torques.
If my maths correct I have 600 meals... A.k.a 120 days... their bout to die from starvation... I NEED the synthetic Material but since I've put down the communications console (its been ~4 months) I've not seen ANY trader.
ive only had traders in the summer though that might just be my story teller
i chose an easier spot, highest ive seen the temp go is something like 10C though it averages around freezing
lowest ive seen is -60C got a cold snap once that brought it down to -90C at night
i played with points enabled, started with 50 food, about 1k wood and minimal skills... so wish i upped the skills in some spots, also wish i could figure out how to start fishing
i was an idiot early on and used all my potato seeds to try and farm, didn't realize they actually died after 4 or so days whether or not they fully grow, so no seeds for a year until I got more from cargo pods, well second set of cargo pods, first set got me something like 100 tobacco seeds
i also got excited around year 2 when i got traders, bought something like 60 synthetic threads, and only realized after they got killed by bandits that i needed other materials. hope I don't have to wait another year... do i get synthetics from those robots?
#36
Releases / Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.10b: Phenomenal (29/07/15)
August 01, 2015, 03:15:13 AMQuote from: Canute on August 01, 2015, 03:12:22 AM
Didn't played on ice sheet yet.
Are there no animal you can hunt ? You should focus on these and not to try to farm until you can keep it warm and bright (sunlamp).
Since it is allways cold, you can made a good stock of meat.
Ok when you don't even have animals there, you are doomed to be a cannibal and eat all visitors ! :-)
yea been living mostly off of of being a canibal, im set up at the coast so i should be able to fish but im not sure what to do to unlock the pier, i do get wargs every now and then though
#37
Releases / Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.10b: Phenomenal (29/07/15)
July 31, 2015, 11:16:36 PMQuote from: TheGentlmen on July 31, 2015, 10:32:34 PMQuote from: Canute on July 31, 2015, 05:55:26 PM
Yes you can at the tailor's loom, raw cotton + plasteel ore.
And at the same table hyperweave too.
So i need to sell my soul to traders for the cotton , -20C in SUMMER is cruel...
EDIT: The tailor's loom needs Synthetic Material... So I need to sell my soul to traders for the Synthetic Material so i can start selling my soul more for the cotton... Just great...Quote from: Ember on July 31, 2015, 08:39:48 PM
question
why does the most basic of joy items need to be researched?
Becuase they don't know how tohave fun... duh.
must have been caused by the crash
anyways, this modpack is damned near impossible when playing on an ice sheet, takes soo long to get to even be able to make a light so i can start growing things, i miss that wood torch already
somehow im still enjoying myself... except when im forced to cheat in food just to continue on D:
hrm, i must be missing something, or its just this hard to grow stuff but first time planting and they are only growing at 17%
and another question, how do i unlock the fishing pier? no idea what research i need to do to unlock it
#38
Releases / Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.10b: Phenomenal (29/07/15)
July 31, 2015, 08:39:48 PM
question
why does the most basic of joy items need to be researched?
why does the most basic of joy items need to be researched?
#39
Outdated / Re: [A11b] Superior Crafting: Kobayashi Maru! v0712
July 31, 2015, 12:57:38 AM
not sure this has been asked and too lazy to go through the entire thread, but is there any way to regrow limbs for those that don't like bionic parts?
#40
Outdated / Re: [MOD PACK] (Alpha 9) Epokalypse 1.02b [Hotfixes n' Tweaks!]
February 28, 2015, 04:38:11 PM
the clutter mod finaly updated to A9, ok to use?
#41
Ideas / Re: Stories Told
February 26, 2015, 07:52:01 PMQuote from: Eleazar on February 26, 2015, 12:29:05 PM
If there was going to be a way for pawns to teach others their skills, books are a needlessly indirect method, and don't fit the setting. Why write a book when you can just talk to and demonstrate to your small audience?
Instead you could "apprentice" a pawn to another. The apprentice would follow the teacher around, do no work himself, and gain skill at an increased rate whenever the teacher performed his craft.
what if your lvl 20 doctor died for some reason and you have no one even close to having the same skill?
#42
Ideas / Re: Alternative to personal energy shields
February 26, 2015, 07:45:43 PMQuote from: Kegereneku on February 24, 2015, 03:38:26 PM
- allow someone to continuously repair turrets, finally compensating for numeric disadvantage
shields only seem to turn on when the colonist is drafted, and since you cant repair while drafted, the shield cant be used in such a way
#43
Outdated / Re: [MOD PACK] (Alpha 9) Epokalypse 1.02b [Hotfixes n' Tweaks!]
February 26, 2015, 02:17:20 PM
think you could add some bits that help us survive as well?
#44
Outdated / Re: [MOD PACK] (Alpha 9) Epokalypse 1.02b [Hotfixes n' Tweaks!]
February 25, 2015, 09:38:16 PMQuote from: Allurian on February 25, 2015, 09:25:32 PM
So that Razor Rain is really something..
June 1 - Sept 11 / 3 Months 11 Days
https://www.dropbox.com/s/d6hdqlp9e5jnm1e/Screenshot%202015-02-23%2022.03.48.png?dl=0
https://www.dropbox.com/s/mmp2njdof857gcg/Screenshot%202015-02-25%2018.20.37.png?dl=0
go to the razor rain mod post, theres an updated version there thats more kind
#45
Outdated / Re: [MOD PACK] (Alpha 9) Epokalypse 1.02b [Hotfixes n' Tweaks!]
February 25, 2015, 09:18:00 PMQuote from: Pathing on February 25, 2015, 09:10:15 PMQuote from: Ember on February 25, 2015, 06:58:38 PMWhich seed and location are your colony on?
take a look at that temperature X3
http://i.imgur.com/N8gPNHU.png
I want to try this spot, thanks.
I would give you those but I have no idea how to find the seed, you will also need the ice sheet mod, it hasn't updated to A9 yet but the part that lets you play on ice sheets still works in A9