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Messages - Ember

#61
General Discussion / Re: Eating priority.
August 25, 2014, 04:56:18 PM
had one that was starving, feeding the prisoners, then fed an injured colonist, then fed an injured prisoner, then went right to healing the colonists, had to disable those jobs so he could actually feed himself
#62
in addition to that serving table that someone asked for earlier, could you make similar objects that hold the Agave gels and one for apparel? would love more general furniture like the stuff in the clutter mod, but I'm finding myself avoiding the parts except for a select few because they don't use the resources of your mod
#63
General Discussion / Re: Oh <Insert Phrase>
August 23, 2014, 11:12:30 PM
I say some sort of expletive when more than half the pirates attacking me have M24s
also when 20 or so tribals break down 4 doors to get behind my defense line just so they can melee my defenders
another is when the first shot of a battle that has 1% chance of hitting scores a killing head shot on my best colonist
#64
Support / Re: Massive Groups
August 21, 2014, 12:44:03 AM
yup quad core, with 8 logical processors
is there any plan to support multi core computers in the future?

also, any way to limit the size of these groups?
I wouldn't be surprised if they just kept on getting bigger
#65
Support / Massive Groups
August 21, 2014, 12:24:54 AM
wasn't sure if i should post this here or general

so I love playing on the largest map size available and i have not had many issues with them, however, massive groups seem to cause a large FPS drops when they do their path finding all at once, is there any way to limit the max number of groups appearing on the map?

this is the largest group yet to appear on my map totaling 236 with Randy as the AI

this group caused my game to freeze for about a minute
cpu usage at that time is about 26% and memory usage is about 34% so it has nothing to do with my computer itself
#66
are those sun lamps or normal lights?
#67
General Discussion / Re: Randy Random=Phoebe Friendly?
August 20, 2014, 10:25:22 AM
I once had 3 mortar teams of 30 or so raiders land one after the other, 3rd one landed shortly before the first finished setting up, after that, had a large wave of something like 40 raiders attack immediately, and as they were assaulting my walls another group of like 20 landed ontop of me. one of the most brutal attacks I've ever suffered
#68
General Discussion / Re: Mechanoids
August 17, 2014, 11:09:11 PM
i got realy lucky one time with the core, had a group of like 40 visitors sit themselves right next to it they managed to kill the mechs that came out realy quickly

though one time i also had about 10 of those... worms? drop in the middle of my base, half flinging flaming projectiles the other with weapons that insta kill my colonists... and the large group of raiders that had just breached my walls
#69
Outdated / Re: [MOD] (Alpha 2) Wood Economy (v.0.92)
March 06, 2014, 08:51:16 PM
Quote from: Vas on March 06, 2014, 07:28:32 PM

P.S.  Spell check says Coloured isn't a word.  xP  Why do people put ou instead of just o all the time? xD

it depends on where your spell check is from, color is the american way, and I believe colour is the European way, or whatever it actually is called
#70
so far so good, will have to wait till raiders to find if the changes are good

now only if they would stop shooting if the target dies or is incapitated
#71
looking good an its nice to have something other than stone or metal
though I'm finding the colors to be a bit too saturated in my opinion, especialy the trees.
try de-saturate the colors a bit
#72
yea I agree, reduce the damage, try to get the damage per second to be similar to the vanilla weapons I don't know the numbers in the game but here is an example

the vanillia pistol does 10 damage, so if it shoots once every second then thats 10 dps, if we up the rate of fire but reduce the damage say 6 shots in 2 second and each shot does 3 damage you get 9 dps.

what you have at the moment kills off targets too fast, I have killed raiders with 1-2 salvos of a pistol from a single gunner with this mod
#73
Mods / Re: [REQUEST] Cremating
March 02, 2014, 05:07:28 PM
dig out a room or make one out of stone dump stockpile for corpses the throw Molotov on them
#74
Bugs / Recaptures going berzerk
February 27, 2014, 04:31:55 PM
Every time I arrest one of my colonists that either give up and wander or leave they go berserk every time, so not only do I have to try convince them to rejoin, I have to hope that they don't die or kill anyone else in the process
#75
Video / Embers Stream (offline)
November 08, 2013, 06:00:20 PM
here's the link for my stream, I'm not too hard core so i may reload saves if something unfavorable happens

http://www.twitch.tv/snow_fyre