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Messages - Amnesiac

#31
Hi, just started using this mod, noticed this in my error log, just wanted to report to see if it's an issue:

https://i.imgur.com/uda6qNA.png
#32
Thanks Jaxe!!
#33
Releases / Re: [B19] Faction Control
September 25, 2018, 02:59:56 AM
Here it is! I got it again when I went to the world tab:
Pic: https://i.imgur.com/7kW03Ay.png
Log: https://git.io/fANaD

and it did the same error except it spammed to 999 when I went to to fluffy's relationship tab and selected Factions:
https://i.imgur.com/iDOfyJL.png
https://git.io/fANad

Edit:
I noticed something else, just a super minor thing, but some of the factions on my map have the exact same shade of purple as their icon color, not sure if this is a vanilla thing, not a huge deal :)

Pic: https://i.imgur.com/PWxWe6h.png
(Fardo and Witera have the same shade of purple).

Edit 2: I think the error could possibly be related to the Dynamic Faction Colors option, after I turned that off, the error won't popup anymore, even without a full game restart, then when I restarted my game, I tested, and no error, but then I turned it on again after I restarted my game, and the error popped up! I hope this helps!!

Confirmed it by testing 3 more times,
Restart game fully Turn OFF Dynamic Faction Colors option, Load Game, no error
Turn ON Dynamic Faction Colors, Load Game, Error.

#34
Bugs / Insect hives spawn in rivers
September 25, 2018, 02:19:03 AM
I did a search for this, and I saw that a developer said "I think it's okay as long as it's in shallow water"

I really think this should be revisited for the following reasons:

1. It just looks like a bug:
https://i.imgur.com/uVHBhOg.jpg
https://i.imgur.com/lw5IGLW.jpg
https://i.imgur.com/eF5r7tD.jpg

2. I feel like the mechanic was intended to cause danger for people who dig into huge mountain fortresses that are unassailable, but instead allowing them to spawn in water causes them to spawn on a map with few mountains and possibly only cause damage to reputation as the bugs attack travelers who happen to decide to walk through the river.

3. If they are tunneling in, wouldn't the water drain down the holes? Do bugs really like hanging out in a river rather than an actual deep dark cave?

4. There were other places the hive could have spawned that would have actually caused a threat for me, as I am currently digging into a mountain, but instead they spawned in a river that runs under a mountain halfway across the map, that has been there since I started the game.


Thank you for your time  :)

#35
Releases / Re: [B19] [KV] RimFridge [ModSync RW]
September 25, 2018, 01:27:29 AM
Hello, just wanted to report a small visual bug I noticed: https://i.imgur.com/gcKWTFI.png

Is it because of my XL stacks?

Edit: Oh it was a WallFridge LOL my bad  ::)
#36
So I've done what Tenshi said and moved all the files into the correct order for your release, I didn't read the post above mine until I had time. I was leaving for work as I posted that comment. Sorry!

I got a few of the usual errors on loading: https://i.imgur.com/7gNz3FX.png

But the artisan rule seems to be working!  :D
#37
Releases / Re: [B19] [KV] Weapon Storage [ModSync RW]
September 24, 2018, 02:20:55 PM
Quote from: Canute on September 24, 2018, 09:06:17 AM
Once you draft your pawn, you can choose to equip other weapon you assign him.
But undrafted he will continue to use the last weapon you told him to equip.
No automatical weapon switch.

Oh good, it works! So I am just dumb ;D this mod is awesome as heck, thank you.
#38
Still getting errors with this mod, this time when I tried to just load the game wtih 1.1.5 =(

https://git.io/fAb97
Pic:
https://i.imgur.com/DCRWE5u.png

Let me know when you've got the new version sorted so I can continue using this awesome mod, thanks =)
#39
Releases / Re: [B19] [KV] Weapon Storage [ModSync RW]
September 24, 2018, 04:22:10 AM
Sorry if this is a dumb question, I'm trying to understand how to use this mod...

How do I get my pawn to switch to one of his other assigned weapons? I've assigned him an Assault Rifle, Pump Shotgun, and Mace, but he only carries around an Assault Rifle in his Gear tab
#40
Releases / Re: [B19] Faction Control
September 24, 2018, 02:08:58 AM
I don't =( I should have saved it, sorry, If I get it again I will!

It said something like "Getting faction opinion towards you" in red text and then it started counting until it hit 999 and said it turned off the log to avoid spam. It happened when I got a quest from a faction to destroy an outpost, and I have added extra factions.

Then it happened again when I opened the Relations tab by Fluffy and clicked on Factions.

The outpost color I noticed was blue, one of the actual factions instead of a pirate outpost, idk if that matters. Usually they are red, but this is only my second game, maybe that's normal!. https://i.imgur.com/plMN44V.png

I do hope you'll maybe consider keeping old versions up on your github, just in case!
I'll let you know if I get any errors but I haven't yet =)
#41
Releases / Re: [B19] Faction Control
September 23, 2018, 07:11:11 PM
Hi Kiame, just curious, is there a reason you don't keep old versions of your mod in your github?

I just got an error with the new version in my save and wanted to rollback, but I couldn't find the old version. Luckily the error went away when I reloaded my game, so that's good. Lol
#42
Hello, been using this a lot. Thank you for the mod!

I'd like to report an incompatibility with Fluffy's Stuffed Floors, (I think?) incase you can fix

If a pawn is set to disallow Artisan Crafting with Pawn Rules, they cannot craft floors even though the floors should not be marked as "Artisan" since they don't have a quality level like a chair or table does. This may also involve Fluffy's Stuffed Floors, but I'm not sure.

When a pawn is set to not allow Artisan Crafting, it throws this error:

Pic: https://i.imgur.com/crmUl6f.png

When trying to right click force work on floors:
https://git.io/fAFEW

When pawn naturally tries to work on floors:
https://git.io/fAFEl

Edit: Okay, apparently they just can't craft ANY floors for me, not just the one's added by other mods. :( If they try, it throws these errors.

I also get this error when I load the game, not sure if it should be of concern. https://git.io/fAFud
Pic: https://i.imgur.com/rFErqo7.png


Edit 2: Okay, I tried with ONLY this and Hugslib mod enabled, and still get the errors when trying to build just vanilla floors, so currently this mod must have a bug with the allow artisan feature :( Tested with v 1.1.4, 1.1.3, and 1.1.2
#43
Releases / Re: [B19] Rainbeau's Mods
September 23, 2018, 02:49:44 PM
Anyway you can add back in the vanilla bridges? I like the way they look but I like using your bridges to build stuff over rivers and lakes :)
#44
Releases / Re: [B19] Caravan Gear (was Caravan Furniture)
September 22, 2018, 03:56:11 PM
Can you update your dropbox link to be the latest version? v1.5 has some errors for me :(
#45
Quote from: Ranisimo on December 27, 2017, 11:11:43 AM
This may be a stupid question, but how do you construct the different wood flooring? I can't seem to find the different floors anywhere?

This mod works seamlessly with Fluffy's Stuffed Floors mod. In order to have the floors currently, use it as well.

Ok.. this should 100% be in the original post that it requires another mod to work.

Apparently you can't build any of the new floors without Fluffy's Stuffed Floors mod? https://github.com/FluffierThanThou/StuffedFloors/releases/tag/v0.9.37