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Messages - B@R5uk

#76
General Discussion / Re: Renweable Raiding - How Do?
August 24, 2019, 07:05:52 AM
Actually, it's a fair wish to be able raid hostile factions. If they can raid us regulaly then why don't we able to raid them from time to time? Well, the game don't have implemented mechanics needed for renewable raiding, I think. There is no faction colonies run by computer bots like, you know, bots in Starcraft single player that fights you during missions. Faction base fight is just another outer encounter fight.
#77
General Discussion / Re: Brain damage
August 19, 2019, 03:09:01 PM
I just can't help myself and experiment. So, resurrection:



[attachment deleted due to age]
#78
General Discussion / Re: Brain damage
August 18, 2019, 01:05:43 PM
Healer mech serum should solve this problem. Some world quests provide it. You can even scum save-load until you get the right one.

Well, there is another way, but a little tricky, and I've never tested it. You can put pawn to death, leave corpse in a freezer with hungry dogs, wait until the head is eaten and then use resurrector mech serum, profit!!! Resurrector should resurrect even if head is missing, right?

Also, if you don't want to waste food and time on currently useless pawn you always can store the body into ancient cryptosleep casket and wait until better time.
#79
General Discussion / Re: Mountain base temperature
August 15, 2019, 01:53:13 AM
Quote from: Pangaea on August 15, 2019, 12:51:55 AMHave noticed that there is a great deal of "bleed" if there is even a smidgeon of "thin roof" somewhere...
No. This bleed is due to bordering with undiscovered cells. Every undiscovered cell woks as if it's "outside" cell, even if it sure is mountain. So your freezer tecnically has half the perimeter of one-layer walls bodering with outside. Hence drop in temperature.

Look at one of my sreenshots above, namely "Mountain base - size 2.jpg". There is freezer in the top right corner and it has bowel-like tunel circling it around. The purpose of this bowel is to make top wall of freezer two-layers wide, while there is stable temperature on other side of wall. This is what I call temperature isolation: corridors and tunels with stable temperature circle around all the rooms in the base.
#80
General Discussion / Re: Mountain base temperature
August 12, 2019, 01:12:43 PM
Quote from: Pangaea on August 11, 2019, 08:28:25 PMMade some kibble and it was lying by the butcher table outside. Suddenly I see every rat, hare and muffalo running up the river for a bite. Free meat
I should try this out. Unfortunately, my biome is hot and there is always some grass around to chew. Not sue if free food will attract animals when there is other things to eat.
#81
General Discussion / Re: Mountain base temperature
August 11, 2019, 03:46:27 AM
Too much walls and too much goods. You should start to eat into rock right from the start. No stone walls, especially no stone floors!!! That is useless weath which is punishable even more so on hardcore difficulty. Mountain base is nice because all the rock walls have zero wealth.

Also, make sure your stuff is under mountain, not thin roof.

Quote from: Canute on August 11, 2019, 02:19:56 AM
Yeah the mountain base work's like mortar magnet!
Never got this feeling during all the time I had ever played under mountain.
#82
General Discussion / Re: Mountain base temperature
August 10, 2019, 12:56:31 AM
Core of final base layout will be something like this I guess. Maybe a little bit more bedrooms. There is fridge up high, kitchen and meals-fridge in the middle, dinner/recriation room under them and bedrooms to the left and right. Workrooms will be somewhere around. This layout saves some travel time for pawns' daily needs.

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#83
General Discussion / Re: Mountain base temperature
August 10, 2019, 12:46:46 AM
Quote from: Pangaea on August 09, 2019, 05:30:29 PMYou don't need vents and stuff for the rooms either I suppose?
As long as there is no thin or constructed roof there is no need. One-layer walls have enough heat conductivity to balance everythig out. The only exception is prison as a lot of people produce enough heat to get them "sleep in heat" debuff.

Quote from: Pangaea on August 09, 2019, 05:30:29 PMLooks like you have planned everything meticulously from the beginning.
Well, that is accumulated experience from a number of games (most of them is not even finished, as I just started anew with some new ideas). This is also transitional base layout (second out of three), as population grows there is need and means to dig a bigger base.

Quote from: Pangaea on August 09, 2019, 05:30:29 PMBut to build inside the mountain, I need to plan everything beforehand.
Well, as I have some experience, beforehand I only check two things: if there is enough space under mountain for the last base layout and if there is roof holes in the mountain. The last thing requires to turn off the fog of war in the dev mode, and if there is holes I will just get a new map. Planning everything else is meaningless as most of the time you need gradual approch and every loophole you can find to save some work-hours (especially at the start). Many thing can change. I have my final layout in head but I'm still not sure if I need to modify it somehow.

Quote from: Pangaea on August 09, 2019, 05:30:29 PM...and it will be sweet relief to no have to worry so much about sieges and drop attacks. Sappers can be a much bigger issue, I suppose, but hopefully manageable.
Sieges can burn your ouside plantings and power supplies as it's difficult to run base only on fuel generators and hydroponics costs a lot. Best way to fool suppers is multilayered defence with many doors: while they dig you shoot and repair, while they shoot you hide. Well, I actually didn't refine this tactic yet.

Quote from: Pangaea on August 09, 2019, 05:30:29 PMSome of my starting guys actually turned out to be Undergrounders, so that will help with outdoors need.
Two-three telescopes ouside will solve this issue once and for all.

Quote from: Pangaea on August 09, 2019, 05:30:29 PMAny other particular advice you have for somebody who haven't tried this approach before?
Make sure you have two-three tough melee pawns and some heavy armor for them. Dig three-cells tunels and make choke points at the crossings. That way you can counter bugs:  melee pawn block choke point and fends off one or two enemies (no more can attack through choke point) while nine other pawns stay behind and shoot their asses off with shotguns and assault riffles. This approach will make short work of any bug infestation.
#84
General Discussion / Re: Mountain base temperature
August 09, 2019, 04:11:02 PM
I prefer temperature isolation, meaning there is gigantic cooler block to make inside of the base comfotable 21°C and anything else just work from this temperature. Saves a lot of trouble as even 60x12 mega-fridge needs only 2 coolers to keep it at -10°C. Got some heat wave during summer while on extreme desert biome? Just add coolers to the main cooler block! Well I do just fine with 9 for now.

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#85
Well, aside from usefulness and absence of bad habits I'm using dev mod to check if potential new pawn is socially compatible with majority of my others pawns. Also lately I like kind trait very much. My last colony has almost half of pawns with this nice trait despite naked brutality start. Someone can say it's cheating to check hidden stats with dev mode, but for me it's crucial information devs "fogotten" to implement in the game.
#86
Quote from: Pangaea on August 08, 2019, 01:44:09 PM...She had a bad back, couldn't see, and loads of other horrible stuff. Healed up okay, but even as healthy she was in such a state that she could barely make it off the map...
Hahahaha! Like this? Every time she tried to leave she got malnourished or a little bit of heat stroke (it was game on hot biome) and collapsed on spot. It took me to make special healing room on the edge of the map for her to be able to leave.

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#87
Am I the only one, who carefully selects pawns for colony for them to be very friendly with each other?
#88
General Discussion / Re: Sky-high expectations
August 03, 2019, 02:02:06 AM
Excellent and masterpiece quality sculptures have best beauty/price ratio (2.00) so these pieces to be placed and everything else to be sold. Well, with not so skilled sculptor some compromise is necessary.

Also, it's more advantageous to sell pieces and not to deconstruct them, as there is x1.10 extra price multiplier for them no any other item has. Even if resources are scarce buying them for sold sculptures will be much more profitable then deconstructing the latter for the former. The only exception is awful quality pieces which have x0.50 quality price multiplier.
#89
I don't like late game and even middle game. So I just start anew over and over again. My goal is to have fun with optimizing and micro in early game provides with this fun. Well, maybe if I have access to AI of my pawns to reprogram them I would have been lost in game much more...

And yeah, I don't use mods. Game have a lot of fun for me even without them.
#90
Maybe, this is not how it works? Try checking if there is increase in social interaction tolerance over recreation bar in needs tab.