Quote from: agnar on August 19, 2020, 12:02:28 PMEdit: After some Testing, once the Immunity exceeds the 65% the correct Immunity Value is shown in the Health Window.So it's a visual bug?
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#16
Bugs / Re: [1.2] Colonists with plague have immunity stuck at 65%.
August 20, 2020, 06:28:19 AM #17
General Discussion / Re: End Game Raid Testing
August 20, 2020, 04:33:54 AM
Just for completion's sake, here my save game as well as on the Steam forum.
Can't attach save file since it's too large, even when compressed: https://1drv.ms/u/s!Atji0J2p4nr7h2JLYD_qmnsaxgXA?e=iabUeO (Microsoft OneDrive)
Can't attach save file since it's too large, even when compressed: https://1drv.ms/u/s!Atji0J2p4nr7h2JLYD_qmnsaxgXA?e=iabUeO (Microsoft OneDrive)
#18
General Discussion / Re: Will the game-breaking raider teleporting ever be fixed?
August 15, 2020, 11:51:55 AM
Never seen this happen.
I suggest you log a proper bug report in the Bugs sub forum.
I suggest you log a proper bug report in the Bugs sub forum.
#19
Bugs / Re: Report logical conflict in worker behavior versus zone restriction
August 07, 2020, 03:54:37 AM
If I change some or all my pawn's zone to an Emergency zone, so they move inside, I want them to do it ASAP, so I wouldn't say it's bug; it's a feature.
#20
General Discussion / Re: New Blight = dumb
August 07, 2020, 03:44:46 AM
Yeah, I am waiting for the official 1.2 release and haven't played RimWorld for months now.
Could someone give a short rundown on what the new mechanic encompasses; what makes it worse, what makes it better?
Could someone give a short rundown on what the new mechanic encompasses; what makes it worse, what makes it better?
#21
General Discussion / Re: Hauling help plz
May 19, 2020, 02:44:49 PMQuote from: B@R5uk on May 19, 2020, 04:09:18 AMZones, too? Don't you see everything through a shade of blue all the time, then?Quote from: Apostolos on May 18, 2020, 08:31:23 PMThat took waaay too much time to figure out.
I never turn off color lighting of zones and areas.
#22
General Discussion / Re: "Dirty Cooking Area"--how much space do I need to tile?
April 29, 2020, 02:42:40 AM
Yes, the entire room is important. I'd keep kitchen and butcher room seperate to reduce food poisoning.
#23
Bugs / Re: [1.1.2609] If Ambrosia lands in a grow zone, pawns will sow over it immediately
April 28, 2020, 05:28:04 PMQuote from: ison on April 27, 2020, 05:53:32 AMYeah I think a warning would suffice.
Ah, I see, thanks for the explanation. So colonists will destroy it before it even matures. One solution would be to just avoid spawning it in growing zones, but it could be a bit exploitable as the players could easily mark the entire map as a growing zone. Maybe we just need to warn the player.
#24
Bugs / Re: [1.1 2575] Drop pod to edge of a mech cluster site drops you on the cluster
March 18, 2020, 04:27:25 AM
What he's saying is that selecting "Drop at edge" on the world map via drop pods does not drop you at the edge, but the center.
#25
Bugs / Re: [1.12570 + Royalty] Concert held in wrong room
March 16, 2020, 05:51:57 PM
Could the held-open doors have anything to do with it?
#26
General Discussion / Re: Why unroofed?
March 15, 2020, 06:47:53 AMQuote from: Cassey on March 15, 2020, 02:37:59 AMSlight correction: light green = thin roof (either man-made or thin rock roof), dark green = overhead mountain.
Got it: light green - man made, dark green - natural
#27
Bugs / Re: Hunter cant get to his prey's corpse if its near of a mech cluster
March 14, 2020, 06:30:49 AM
This is correct behaviour since shooting the animal was being out of range of the cluster.
You can temporarily change that by switching to Do Nothing in the presence of threat.
Just make sure to revert that change.
You can temporarily change that by switching to Do Nothing in the presence of threat.
Just make sure to revert that change.
#28
Bugs / Re: All animations freeze on deep drill with infestation warning in peaceful game
March 13, 2020, 03:03:28 PMQuote from: iforgotmysocks on March 13, 2020, 01:20:50 PMAnd the space bar.
You do realize that the game may automatically pause on threats, when enabled in gameoptions? You can continue the game by pressing 1, 2 or 3.
#29
General Discussion / Re: Making wort but not beer?
March 10, 2020, 07:57:17 PM
Yup. Filling fermenting barrels with wort is considered Hauling.
#30
Bugs / Re: [1.1.2567 + Royalty, Linux] Can't interact with biocoded frag grenades
March 10, 2020, 02:56:03 PM
If the smelter (and any furniture) has been around since 1.0, you need to update the bill to include biocoded weapons.
I see that's the case.
Did you try destroying them in the Crematorium?
I see that's the case.
Did you try destroying them in the Crematorium?