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Messages - Kaelen Mosar

#16
Support / Re: garbage
February 17, 2020, 06:59:40 PM
From Changelog
"The game now uses an incremental garbage collector, which should remove the periodic frame hitches that would appear when a lot of memory was allocated and released. However, note that there is still a cost to memory allocations, so modders should still try to reduce allocation wherever possible."

And well the root of the problem is too many mods with unoptimized software
let's hope they managed to fix this!
#17
@Tynan

Thanks for adressing this

https://ludeon.com/forums/index.php?topic=49133.msg467374#msg467374

:)

From Changelog
"The game now uses an incremental garbage collector, which should remove the periodic frame hitches that would appear when a lot of memory was allocated and released. However, note that there is still a cost to memory allocations, so modders should still try to reduce allocation wherever possible."
#18
The game now uses an incremental garbage collector, which should remove the periodic frame hitches that would appear when a lot of memory was allocated and released. However, note that there is still a cost to memory allocations, so modders should still try to reduce allocation wherever possible

Omg
#19
Quote from: ruPal on January 17, 2020, 10:22:23 AM
I think that most of us experience issue when we move camera. In that same moment camera jumps and that causes functional issues. Hope that it is possible to stop all input tracking milliseconds before GC and activate input tracking as soon as GC done his job. That will atleast make this issue less annoying since camera stops jumping.

it has nothing to do with camera movement, you may recognize it better if moving but it is happening regardless if you are moving the camera or holding it static check youtube rimworld stutter or freeze etc.
#20
Quote from: reuven on December 25, 2019, 08:32:19 PM
I too did some mod enabling and disabling because there was a noticeable 1 sec freeze between intervals or around 20 or 30 seconds, and I chalked it up to only two activated mods: Hugslib and Jecstools. It does seem that after deactivating Jecstools it seemed to improve the stutter (it was so bad that it seemed to stutter when I was in the main menu switching between options. It kind of sucks because the mod is required for a lot of other ones. I'll do some more experiences with my modlist.

yea well thats bad bec hugslib and jectools pretty needed for everything <3
but thanks for your intel
#21
Support / Re: My games have small freezes, every second
December 19, 2019, 04:57:24 AM
yeah but in the end, after he will fix his load order etc he will still have a choppy expirience <3
#23
any updates on this matter?
#24
maybe post your hardware specs aswell o/
#25
Quote from: atewithouttabIe on November 18, 2019, 01:51:57 AM
Who is using Win10 here - pre 1809 version please if anyone?

win 10 18362 build 64bit
#26
thank you for your 2 cents on this,

its pretty the same situiation i expirienced, played b17-b19 builds, even earlier ones
burned out

Came back installed game
grabbed all mods i wanted (was used to)
started playing and it took me a few minutes to recognize that something is wrong, it became so obvious that i discontinued to play the game in this state.

i mean vanilla is ok, but it becomes really pretty with this nifty mods out there.
Maybe tynan can tell what he changed from b19 to 1.x versions
And what changes can affect this, maybe he can find out whats makin our pretteh game lag

And i appreciate your long time test very much.



Check these,
look at the top left frame time bar

https://www.youtube.com/watch?v=uhO8aVsqT4E

https://www.youtube.com/watch?v=iMPiV6-OXY8

https://www.youtube.com/watch?v=NBd1DhsBc9o
#27
Iam happy that i found this thread.
I recently returned from a rimworld break since spring 18.
Back then i used like 150 mods and had no stuttering.
I used fps monitor to visualize frametime spikes and even in an unmodded vanilla new game i get them on 3x speed like every 40 seconds?
if i load 2 mods - mod manager and combat extended the frametime spike at 3x speed occur more frequent and it is also visible to the human eye as a micro stutter.
guess what the more mods, the more insane the stutter.

I reverted to b18 and loaded some b18 mods, no stuttering <3
Don't get me wrong but something must happen. I don't understand how people are able to play these days. I even see up to date let's plays with stutters :D and these guys like they dont recognize it.

Specs i7-8700k and a nvdia 1060 first i thought my cpu crapped itself and testet it on another machine with identical specs, same results.
So any ideas, any fixes? I want to enjoy my old rimworld again but i can not stand this stutter.
Thanks
#28
Do you recently recive a lot of reports that this game is having a lagspike with a few mods like every 4-5 seconds on max gamespeed, the slower game speed the more time between the spikes. reproducable on different machines with same specs, reproducable on different spec machines.
Steam discussions and comments are full of guys talking about the same problem. all since 1.0 it seems?
#29
Found a solution?
#30
Quote from: madd_mugsy on September 30, 2019, 07:02:49 PM
Quote from: Kaelen Mosar on September 30, 2019, 06:02:48 PM
attention pawns
check this

same fo 960 gtx i belive

https://www.nvidia.com/en-us/geforce/forums/geforce-graphics-cards/5/239928/gtx-1060-freezes-stutters/

I have tested it on two PCs with 1070s, a laptop with a 765, and a PC with a 560 Ti, and there's no stuttering in any game except Rimworld.  All 4 systems stutter when the GC process kicks in.

Rolling Rimworld back to B18 fixes the stutter.

oh wow this is kinda taking my hopes away :D
people kinda hostile if you point out that stutter - iam not sure, but maybe they do not even recognize their game stuttering as its really minimal but its annoying to me personally and b4 1.0 i had no stutter so..