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Messages - MemoriMento

#1
Some minor bugs:
Missing translation for fatal operation on summoning mechs.
Exception translating '{SURGEON_labelShort} has committed a fatal error while operating on {PATIENT_labelShort} because of the special challenges of: {2}': System.FormatException: Input string was not in a correct format.

'Some damage' operation has no effect on lancer.
Also, 'mechanoid suspicous' after oversummoning them disapear right after raid. Happen 2/2 times, maybe just rng.

And question, roaming mechanoids event always give me one mech, my wealth now is over 100k. Can it get bigger? Or i have to send more than 2 colonists?
#2
I think its kinda strange that smelting klin have penalty for being outdoors...
Also raw adobe bricks recipe has typo "Use hay nad wet clay"
#3
Releases / Re: [1.0] A RimWorld of Magic
December 07, 2018, 05:31:30 PM
Hi, Faceless class is little bugged
Possess, points invested in Mind Maze increases Synchronization.
Possessing your prisoner will make him enemy after time runs out.
Possessed alied pawn will destroy items used to install bionic part if time runs out and operation isn't finished.
Skill copied by mimic is lost after loading a save.

Also, can you add a way to force pawn to enter magic transport pod? Eating a meal have higher priority, even when everyone else is packed up and pod is going to explode in few seconds...