I feel like my colonists should be okay with seeing enemies die if they've already seen, oh I don't know, a hundred deaths, strangers and friends alike, along with observing fifty corpses up close. I mean, after seeing so much death, don't you think they'd be 'okay' with it?
How about, after seeing so much craziness with something (death, slavery, ugliness, etc.), there's a chance that a colonist would just have no emotion on that subject? Such as, being fine with death, being fine with selling a prisoner or executing one, etc. OR, with seeing all that craziness in a subject, they'd just plain hate it. It would add a larger penalty to seeing death, sold prisoners, ugly environments, etc. I mean sure, this would take some effort to pull off, but it would be cool. Realistic, if you'd say.
Also, if someone once was vat-grown to kill or be a slave, they should be okay with seeing death or prisoners being sold off. Or just not okay at all because of mental scars.
Lastly (this is kind of random, but), how about assigning a leader that everyone looks up to. Say, if the leader's happy and optimistic, then everyone gets a bonus for happiness. If the leader dies, then everyone's sad as hell. Just like that.
So how 'bout it, eh? Too complex?
How about, after seeing so much craziness with something (death, slavery, ugliness, etc.), there's a chance that a colonist would just have no emotion on that subject? Such as, being fine with death, being fine with selling a prisoner or executing one, etc. OR, with seeing all that craziness in a subject, they'd just plain hate it. It would add a larger penalty to seeing death, sold prisoners, ugly environments, etc. I mean sure, this would take some effort to pull off, but it would be cool. Realistic, if you'd say.
Also, if someone once was vat-grown to kill or be a slave, they should be okay with seeing death or prisoners being sold off. Or just not okay at all because of mental scars.
Lastly (this is kind of random, but), how about assigning a leader that everyone looks up to. Say, if the leader's happy and optimistic, then everyone gets a bonus for happiness. If the leader dies, then everyone's sad as hell. Just like that.
So how 'bout it, eh? Too complex?






